Gemeinschaft
Ruhmeshalle
Hilfe
MetaSpiel
Spielauswahl
Shop
Willkommen
Gast
. Bitte
einloggen
oder
registrieren
.
BrettspielWelt
Städte
Städte (100-149)
C136 Düsterwald
(Moderatoren:
tassle
,
KayGee
,
Alynscia
,
Vannymausi
,
Yoli
,
Pepe-CH
)
Dürenang
0 Mitglieder und 1 Gast betrachten dieses Thema.
« vorheriges
nächstes »
Seiten:
1
...
25
26
[
27
]
28
29
...
179
Autor
Thema: Dürenang (Gelesen 32876 mal)
Yoli
Kanzler
Geschlecht:
Beiträge: 3976
Viva, viva la Befana...
Re: Dürenang
«
Antworten #390 am:
29.01.2009, 13:43:28 »
Zitat
Here's all of the extremely nerdy pickup lines that I have heard (or come up with) that deal with biology (please don't take offense to any of these... I mean common, who would actually say these out loud?)
If you have any more, feel free to share...
1. If I was an enzyme, Id be helicase so I could unzip your genes. (thanks Amanda)
2. Your skin is so smooth.... like endoplasmic reticulum." Or
3. If I was an endoplasmic reticulum, how would you want me: smooth or rough?
4. You're so hot you denature my proteins
5. Youre like telophase, I admire your cleavage.
6. You must be auxin, because youre causing me to have rapid stem elongation. (hmm..)
7. I wish I were adenine because then I could get paired with U.
8. Youre so cute you make my zygomaticus muscles contract.
9. I wish I was an Ion so I could form an exothermic bond with you.
10. Its a good thing you've got evaporative cooling, cause Im going to make you sweat
11. Hey baby, want to form a synapse with me and exchange neurotransmitters?
12. If I were a Shwann cell, I'd squeeze areound your axon and give you a fast action potential. (good old neuroscience)
13. Want to be my substrate/enzyme?
14. Hey baby, want to form a zygote?
15. If my right leg is the cell wall and my left the membrane, do you want to be the cytoplasm? (not a pretty picture)
16. My sudden protracted cardiac arrhythmia tells me I love you
17. If you were a concentration gradient I'd go down on you (definitely would earn you a slap across the face )
18. If you were C6, and I were H12, all we would need is the air we breathe to be sweeter than sugar.
19. Girl whenever I am near you, I undergo anaerobic respiration because you take my breath away
20. I want to stick to u like glue-cose.
21. You must be the one for me, since my selectively permeable membrane let you through.
22. My hypothalamus must be secreting serotonin because baby, I want you!
23. Hey baby, can I be your enzyme? because my active site is dying for a chemical reaction.
24. You give me more jolt than a mitochondria!
25. Right now were just two RNA, but maybe we could transcribe together and become DNA.
Gespeichert
Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)
Silverseraph
Zaubermeister
Geschlecht:
Beiträge: 1358
aka. >silva<
Re: Dürenang
«
Antworten #391 am:
29.01.2009, 13:52:15 »
Zitat von: Yoli am 28.01.2009, 20:29:32
72.You can make a short film in power point.
(check)
Dazu fällt mir nur das ein:
Gespeichert
Probleme kann man niemals mit derselben Denkweise lösen, durch die sie entstanden sind. (Albert Einstein )
-------------------------------------------
Gegenwart - Jener Teil der Ewigkeit, der die Domäne der Enttäuschung vom Reich der Hoffnung trennt. (Ambrose Bierce)
-------------------------------------------
Der Charakter ruht auf der Persönlichkeit, nicht auf den Talenten. (Johann Wolfgang von Goethe)
Yoli
Kanzler
Geschlecht:
Beiträge: 3976
Viva, viva la Befana...
Re: Dürenang
«
Antworten #392 am:
29.01.2009, 14:37:40 »
versuch mal das
da
Gespeichert
Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)
Silverseraph
Zaubermeister
Geschlecht:
Beiträge: 1358
aka. >silva<
Re: Dürenang
«
Antworten #393 am:
29.01.2009, 14:56:33 »
You Tube geht hier ned
Ich werd bei gelegenheit mal rein schauen wenn ichs nicht vergesse
Gespeichert
Probleme kann man niemals mit derselben Denkweise lösen, durch die sie entstanden sind. (Albert Einstein )
-------------------------------------------
Gegenwart - Jener Teil der Ewigkeit, der die Domäne der Enttäuschung vom Reich der Hoffnung trennt. (Ambrose Bierce)
-------------------------------------------
Der Charakter ruht auf der Persönlichkeit, nicht auf den Talenten. (Johann Wolfgang von Goethe)
Yoli
Kanzler
Geschlecht:
Beiträge: 3976
Viva, viva la Befana...
Re: Dürenang
«
Antworten #394 am:
29.01.2009, 20:37:43 »
auszug aus boardgamegeek (kommentare und drei langweilige mysteries weggelassen):
Zitat
10 Mysteries of the Board Game World
In life much is certain such as taxes, death and war. However when it comes to board games there are eternal mysteries which no man will ever solve. Below are some of the most common phenomena known to the Board Game Geek. Behold and marvel these wonders of the Board Gaming World....
Mystery 1 : The mystery of shuffling new cards
Description : No matter how much you shuffle the cards when playing a newly purchased game for the first time, the cards will still be in perfect grouped order.
Example Game : Pandemic
"Are you sure you shuffled these cards properly ? All the starting diseases are black"
"Yes I really really shuffled them, threw them up in the air, shuffled them again and then again to be sure"
Next 10 turns : Nothing but black cards are drawn.
Solution : Nothing. There is nothing you can do about this. After you have played the game 25 times the cards may appear to start having some random element to them. Maybe.
Mystery Number 2 : Watch Out Below
Description : At some point during setup or during game (or usually both) at least one piece, card or dice will fall on the floor. This is guaranteed to happen in every game session and has actuallly hapenned in every board game ever played since 1903. Some theorists have tried to expand on this rule by suggesting all dropped pieces are drawn to under the sofa but this has never been proved. Clever BGGs have tried to bypass this rule by playing on the floor - unsuccessfully as the rule still applies and the pieces just fall through the floor
Solution : Avoid playing games with more than 1 piece. This will still fall on the floor but at least it's easier to keep track.
Mystery Number 3 : The rule of expanding space
Descrption : No matter how much game space you clear to play a game, it expands to need about 5 times that space. If you then find a game space 5 times that size it will still be no good - the game wiill then need a space 5 times that size. And so on.
Solution : The art of balancing. Remember cards, rule books and other bits can be balanced very well on chairs, the sofa, your wife, your pets etc.
Mystery Number 4 : Which game are we playing again ?
Descrption : During any gaming session someone will be using part (or all) of the rules from a completely different game. Sometimes this is a completely unrelated game which no logical link to the game you are playing.
Example Game : Agricola.
"So can I put my meeple on this farm ?"
Solution : This is usually the first sign of insanity so slowly move away from the person in question (sliding the game table with you). If the person in question actually has meeples in front of them then beware - it really is an advanced case.
Mystery Number 5 : The inverse law of game box size
Description : The bigger the box the less will be in it. The smaller the box the more pieces there will be that don't fit in it. Expansions just make this worse - there was no room for the original game so you might as well just abandon hope now. A board game with 10000000000000 pieces will come in a biscuit tin 10cm square. Magically it all fits until you push out all the parts - after which you might as well try to fit an elephant in a microwave.
Solution : Be selective. Do you reallly need all the bits in a game ? Many games are improved 50% by losing just a few bits. Tip : Start with throwing away the cards you don't like.
Mystery Number 6 : The vagueness of plastic people
Description : Despite studying all the minatues for 10 minutes, you are not able to be sure that the minature you have picked is actually the character you are supposed to be playing. It is always fun to discover half way throught the game that the fearsome male warrior who has slaughtered 100 elves is actually the minature for daisy the cow.
Solution : Don't worry - it is likely everyone has the wrong minature. Also if you losing you can always reclaim the right one from another player midgame and most likely get away with it.
Mystery Number 7 : The Game to end all games
Description : It's your favourite game. You've played it endlessly over the last few months. Then comes "The Game". The best game of the game you have ever played. People laugh. People are happy. People fall in love over the gameboard and all is well in the world of gaming. But that's it. The next day the game is on Ebay for £3 buy it now - how could you ever play it again ?
Solution : Only play the game with really really dull people. I know some if you want references.
Mystery Number 8 : Fail to launch
Description : You really want to play the game. You have people who want to play it. However the anticpation of setting it up overtakes the exctiment of playing so you decide not to bother and instead watch that rerun of Friends - hey you've only seen this episode 36 times before. Often called "BGF" by medical experts (Board Game Fatique).
Solution : Leave the game setup all the time. Tip : Use super glue to make sure those parts don't get knocked about over time.
Mystery Number 9 : The Power of Imagination
Description : No matter how basic the game bits you can transform them in your head into wonderful images of the subject matter. Most people see a few counters, dice and cards...in your head you can see cavemen hunting and trading and have even given them all names. You can ever smell the dinosaurs.
Solution : None needed. Just be careful to come back to the real world at some point - for example every year around 300 people never come back from Agricola and start up new lives as farmers, trying to effect small scale farming with wooden block hedges and meeples.
Mystery Number 10 : The fun of Cellophane
Description : You've been trying for 10 minutes already to open the game with just your fingernails. It's never going to work. After an hour you admit defeat and finally fetch scissors to break open the cellophane. And then joy - you have 6 decks of cards to break free as well.
Solution : Leave the cards in the cellophane and play with the block of cards.
Mystery 11: The Summoning Ritual
Description: You're expecting one more player - maybe. Finally, you decide that they're not coming, so you start the game. If it's a new game, especially one with complicated rules, then the player finally shows up just after all the rules have been explained and the board is set up. Otherwise, they show up when you've played about 3-5 turns.
Solution: Just start the game, so they'll show up sooner! Our group calls this "performing the summoning ritual". Often, a quick filler game will work just as well.
Mystery #14 : The reprint Doom
Description : It's been proven by empiric studies that just when you buy the most expensive game ever, it will be announce a couple days later that a reprint has been secretly scheduled and is due out in less than a week.
Solution : Don't refrain from buying old version of a game you want, else, it will never come to the mass market again.
Mystery #15: The Cross Breeding Colors
Description: Color selections which looked perfectly fine to the game producer / artistic coordinator, and in fact perfectly fine in the pre-production samples, are somehow muddled and confusing when the game buyers open the box.
This mystery has been known to show up on boards, playing tiles, and the various wooden bits that are used to designate particular players. Playing the game in anything less than high strength lighting will lead to the previously mentioned player confusion (such as, "Oh, that's a blue city??")
Solution: The pieces must be cross breeding in the boxes after they leave the factory. To prevent this, all pieces of different colors should be packaged separately in pentration proof plastic. (Although, see the 'cellophane mystery' for potential adverse sied effects of this.)
Mystery 17 : The curse of the tower
Description : No matter how irregularly shaped the pieces someone will always try and build a tower with them
Solution : Play marbles
Gespeichert
Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)
Yoli
Kanzler
Geschlecht:
Beiträge: 3976
Viva, viva la Befana...
Re: Dürenang
«
Antworten #395 am:
29.01.2009, 20:43:34 »
und was für tassle
Gespeichert
Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)
Yoli
Kanzler
Geschlecht:
Beiträge: 3976
Viva, viva la Befana...
Re: Dürenang
«
Antworten #396 am:
30.01.2009, 14:03:03 »
Gespeichert
Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)
Yoli
Kanzler
Geschlecht:
Beiträge: 3976
Viva, viva la Befana...
Re: Dürenang
«
Antworten #397 am:
30.01.2009, 14:11:15 »
auszug aus wikipedia über den
marree man
:
Zitat
So wird entweder angenommen, dass er ein Werk australischer Künstler, einer Gruppe von Bauarbeitern oder von Mitgliedern des australischen Militärs ist, oder dass UFOs bzw. EngländerUrheber waren
irgendwie nett, dass engländer nich fast unrealistischer erscheinen als UFOs
Gespeichert
Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)
Pepe-CH
Kanzler
Geschlecht:
Beiträge: 2062
Murphy ist ein Brettspieler!
Re: Dürenang
«
Antworten #398 am:
31.01.2009, 19:34:07 »
Zitat von: Yoli am 30.01.2009, 14:03:03
Ob Yoli dieses Ziel je erreichen wird?
Aber bereits wird
Yoli als Bundesrat
gehandelt:
Schon spannend, wie mit den e-Medien nun neue individualisierten Werbemittel entstehen. Obiges Beispiel ist die Werbung zu einer Volksabstimmung.
Gespeichert
Yoli
Kanzler
Geschlecht:
Beiträge: 3976
Viva, viva la Befana...
Re: Dürenang
«
Antworten #399 am:
31.01.2009, 19:48:34 »
also, wenn ich DIE zwei im Rücken hätte, dann würde ich wohl schleunigst das Land verlassen. Und wie war das mit dem "no politics, just boardgames"-geheule von letzter woche, mein lieber pepe?
Gespeichert
Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)
Pepe-CH
Kanzler
Geschlecht:
Beiträge: 2062
Murphy ist ein Brettspieler!
Re: Dürenang
«
Antworten #400 am:
31.01.2009, 23:32:28 »
Politik ist hier nur Beigemüse. Werbung ist das Thema. Wie Werbung sich weiterentwickelt.
Gespeichert
Yoli
Kanzler
Geschlecht:
Beiträge: 3976
Viva, viva la Befana...
Re: Dürenang
«
Antworten #401 am:
01.02.2009, 17:22:33 »
auch ein schönes spiel... (nur etwas schwieriger als anno 1701)
Gespeichert
Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)
Yoli
Kanzler
Geschlecht:
Beiträge: 3976
Viva, viva la Befana...
Re: Dürenang
«
Antworten #402 am:
02.02.2009, 10:43:27 »
ich lach mich krank
... simply hilarious (wie heisst das auf deutsch?)
Gespeichert
Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)
Silverseraph
Zaubermeister
Geschlecht:
Beiträge: 1358
aka. >silva<
Re: Dürenang
«
Antworten #403 am:
02.02.2009, 12:50:38 »
Englisch Deutsch
hilarious {adj} ausgelassen
hilarious {adj} ustig
hilarious {adj} urkomisch
hilarious {adj} fröhlich
hilarious {adj} komisch
hilarious {adj} heiter
hilarious {adj} saukomisch [ugs.]
hilarious {adj} vergnügt
hilarious {adj} übermütig
hilarious {adj} extrem lustig [ugs.]
hilarious {adj} höchst amüsant
hilarious {adj} irrsinnig witzig
hilarious {adj} rasend komisch [ugs.]
hilarious {adj} umwerfend komisch [ugs.]
Gespeichert
Probleme kann man niemals mit derselben Denkweise lösen, durch die sie entstanden sind. (Albert Einstein )
-------------------------------------------
Gegenwart - Jener Teil der Ewigkeit, der die Domäne der Enttäuschung vom Reich der Hoffnung trennt. (Ambrose Bierce)
-------------------------------------------
Der Charakter ruht auf der Persönlichkeit, nicht auf den Talenten. (Johann Wolfgang von Goethe)
Yoli
Kanzler
Geschlecht:
Beiträge: 3976
Viva, viva la Befana...
Re: Dürenang
«
Antworten #404 am:
02.02.2009, 13:05:03 »
was wäre ich ohne dich, paddy
Gespeichert
Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)
Seiten:
1
...
25
26
[
27
]
28
29
...
179
« vorheriges
nächstes »
Gehe zu:
Bitte wählen Sie ein Ziel:
-----------------------------
Community
-----------------------------
=> Allgemeiner Chat
=> Neue Features
===> Drübberholz
===> BSW-Sommertreffen (Marienburg)
===> Spielemesse Essen
=> BSW T-Shirts
=> Foreign Languages Boards
===> English Bulletin Board
===> Forum de la communauté Francophone
===> forum per i giocatori italiani
===> Foro español
===> Forum português
===> Japanese board
===> Nederlandstalig forum
===> Dansk Forum
===> Ελληνικό Φόρουμ
=> Radios um die BrettspielWelt
===> BrettspielWelle
===> radio mean variation
===> Radio4Players
===> Next-FM
-----------------------------
Technische Fragen
-----------------------------
=> Technische Probleme
=> Bug-Reports
=> Webseiten
=> Feature-Requests
=> Client-Erweiterungen
=> FAQ
=> Puppet-Stuff
=> ArbeitsGemeinschaften
===> Meta-AG
===> Tutoren-AG
===> BuildingBridges
-----------------------------
Spiele
-----------------------------
=> Spieletipps / Neuheiten / Infos / Diskussionen / Regelfragen
=> Turniere/Tournaments
===> Allgemein
===> Internationale Meisterschaften
===> Marathons
===> BSW Events
===> Städteliga
===> Vielseitigkeitsliga
=> Gilden
===> Allgemein
===> 11 nimmt!
=====> Ligen / Turniere
===> 6 nimmt!
===> 7 Wonders
===> Abluxxen
===> Alles Im Eimer
===> Atlantis
===> Attika
===> Attribut
===> AufAchse
===> AXIO
=====> Ligen / Turniere
===> Backgammon
===> Bazaar
===> BlackBox
===> Blockers
===> Bluff
===> Bohnanza
===> BohnDuell
===> Brügge
===> Café International
=====> Ligen / Turniere
===> CantStop
=====> Ligen / Turniere
===> Carcassonne
===> CC-Erweiterung
===> CC Jäger & Sammler
===> Cartagena
===> Caylus
===> Clans
===> Crosswise
===> Diamant
===> DieCrew
===> Dizzle
===> Dog
===> Doppelkopf
=====> Rangliste
===> DoppeltSoClever
===> Drachenherz
=====> Ligen / Turniere
===> Dudeln
===> Dvonn
===> Emerald
===> Evolution
===> FinstereFlure
===> Fuersten
===> Funkenschlag
===> GanzSchoenClever
===> Geister
===> GO
===> GoennenKoennen
===> Grimoria
===> Hadara
===> Halali
===> HalfPintHeroes
===> Helvetia
===> Imhotep
===> Imperial
===> Im Schutze der Burg
===> Intrige
===> Kardinal&König
===> Kingdom Builder
=====> Ligen / Turniere
===> KingLui
===> Kingsburg
===> Kribbeln
===> Ligretto
===> Manhattan
===> Manitou
===> MarcoPolo
===> Medina
===> Meuterer
===> NochMal
===> Notre Dame
===> Numeri
=====> Ligen / Turniere
===> Ohne Furcht Und Adel
===> Packeis Am Pol
===> Pantheon
=====> Ligen / Turniere
===> Paris Paris
===> PiranhaPedro
===> Puerto Rico
===> Säulen der Erde
===> SanJuan
===> SanktPetersburg
===> Santa Cruz
=====> Ligen / Turniere
===> Siedler
===> Skull King
===> Spacebob
=====> Ligen / Turniere
===> Sticheln
=====> Ligen / Turniere
===> StoneAge
===> StreetSoccer
===> Thurn und Taxis
===> Tichu
===> Tongiaki
=====> Ligen / Turniere
===> Transamerica
===> TurnIt
===> Um Krone und Kragen
===> Vabanque
===> VerfliXXt!
=====> Ligen / Turniere
===> Venedig
=====> Ligen / Turniere
===> Verräter
===> Wikinger
===> Wizard
===> Yinsh
=====> Ligen / Turniere
===> Zatre
=> Spielelernrunden
=> SingleUser-Spiele allgemein
=> Quizcenter
-----------------------------
Städte
-----------------------------
=> Allgemein
===> CC ARMfeld
===> C1 LosVelozes
===> C2 Nightowl'sHome
===> C3 Monte Monaco
===> C4 OldFolksTown
===> C5 Matrix
===> C6 ATLANTIS
===> C7 Ü30
===> C8 Phantasia
===> C9 Clantobia
===> C10 EnglishTown
===> C11 Alkatraz
===> C12 Hollinden
===> C13 AVALON
===> C14 ZION
===> C15 Hügel der Gehenkten
===> C16 Las Vegas
===> C17 EDEN
===> C18 Nimmerland-City
===> C19 Rivendell
===> C20 SciFi-City
===> C21 Beggars-Home
===> C22 Mysteria
===> C23 Midgard
===> C24 Ruhrgebiet
===> C25 Venezia
===> C26 Entenhausen
===> C27 TerraBrasilis
===> C28 Schnürpelschnallenhausen
===> C29 GamesTown
===> C30 Dragontown
===> C31 Babylon
===> C32 Arena-auf-Schalke
===> C33 Xenopolis
===> C34 Reality-Town
===> C35 Larimar
===> C36 DreamCity
===> C37 Teenytown
===> C38 Andoria
===> C39 pSyCHo
===> C40 Woodstock
===> C41 Emerald. City
===> C42 Dolphin-City
===> C43 Schrödingers Katze
===> C44 Altenteil
===> C45 5thDimension
===> C46 Zauberwald
===> C47 Blue Religion
===> C48 Sunshine-State
===> C49 Mobimuck
===> C50 Ruehrei
===> C51 Hammerfest
===> C52 Mittelerde
===> C53 Sheeptown
===> C54 Rembrandt
===> C55 Japanese-Isle
===> C56 BEINFeld
===> C57 GraueAnfurten
===> C58 BridgeTown
===> C59 Bunny-Town
===> C60 Turicum
===> C61 Stonehenge
===> C62 Kirschblütental
===> C63 Pirate's Cove
===> C64 Carcassonne-Plage
===> C65 Zambonga-Island
===> C66 Tichuana
===> C67 Burgundy.Ridge
===> C68 AngelsCorner
===> C69 LoveStory
===> C70 Hogwarts
===> C71 Edoras
===> C72 Dornbach
===> C73 TrulasuVillage
===> C74 Nexus
===> C75 Nordlicht
===> C76 MagicTown
===> C77 SunsetStrip
===> C78 Daiquiri
===> C79 LibertyCity
===> C80 Jillen
===> C81 Meridian
===> C82 ParadiseCity
===> C83 Gallien
===> C84 DieZuflucht
===> C85 NewIsland
===> C86 AbsolutChaos
===> C87 VISION
===> C88 @home
===> C89 NewEdition
===> C90 Gay-&-Friends
===> C91 Roma
===> C92 7Heaven
===> C93 Sherwood
===> C94 Hollywood
===> C95 Descartes
===> C96 Charypso
===> C97 LateLounge
===> C98 Charity
===> C99 Antares
===> C100 Heaven&Hell
===> C101 1001Nacht
===> C102 Samurai-Village
===> C103 Diamond
===> C104 Euphoria
===> C105 AnimalCity
===> C106 *GALAXIA*
===> C107 HardRock
===> C108 LeseLust
===> C109 Reflection
===> C110 Olymp
===> C111 Queen'sGambit
===> C112 Hispania
===> C113 The.Great.White.North
===> C114 Besserwisserministerium
===> C115 Märchenwald
===> C116 VOICES
===> C117 Aventurien
===> C118 Hitchhiker'sGuide
===> C119 Indiana
===> C120 Overtime
===> C121 FamilyCity
===> C122 BlauesBlut
===> C123 Loreley
===> C124 Formosa
===> C125 Ägypten
===> C126 BONES
===> C127 Drachenfels
===> C128 Ankh-Morpork
===> C129 Whitechapel
===> C130 DeLageLanden
===> C131 Highlands
===> C132 Da-Wo-Der-Pfeffer-Wächst
===> C133 Thessaloniki
===> C134 City-of-Unicorns
===> C135 Stadtflucht
===> C136 Düsterwald
===> C137 Zwischenwelt
===> C138 Smallville
===> C139 Haithabu
===> C140 FamilyGames&Friends
===> C141 Millerntor
===> C142 Korea-Town
===> C143 Schlumpfhausen
===> C144 Bluna
===> C145 TimeOut
===> C146 Inselhopper
===> C147 BallerBurg
===> C148 Elasund
===> C149 BadGirlCity
===> C150 Saarluxia
===> C151 Irish-Town
===> C152 Metropolis
===> C153 KölscheKlüngel
===> C154 Ozeanien
===> C155 Acaria
===> C156 Parentia
===> C157 MYSTIC-CASTEL
===> C158 Tortuga
===> C159 CAMELOT
===> C160 Spielplatz
===> C161 GrandHotel
===> C162 WolvesVillage
===> C163 StreamWorld
===> C164 TOONTOWN
===> C165 Baerlin
===> C166 Salue-Bawü
===> C167 VivaColonia
===> C168 LionRock
===> C169 NoMercy
===> C170 Haoshoku
===> C171 Praha
===> C172 IsleOfJoy
===> C173 Asgard
===> C174 LaDeutscheVita
===> C175 Concordia
===> C176 CastleofDreams
===> C177 Zirkus
===> C178 Girasoles
===> C179 OverTheRainbow
===> C180 Chocolate
===> C181 Il_Comune
===> C182 VillaKunterbunt
===> C183 Angkor
===> C184 Harmony
===> C185 Versailles
===> C186 Dominionbloghütte
===> C187 LupusLanding
===> C188 Bruchtal
===> C189 WaltDisney-City
===> C190 Jenisiti
===> C191 Das-Dorf-der-Verrückten
===> C192 Malediven
===> C193 Tarmidae
===> C194 Freiflug
===> C195 Feuer&Flamme
===> C196 Nudelland
===> C197 ExtremoLusio
===> C198 Taom
===> C199 HighNoon
===> C200 VerkehrteWelt
===> C201 Insel-Eutopia
===> C203 CzechMate
===> C204 Schlaraffenland
===> C205 WinX
===> C206 BSW-Klinikum
===> C207 Bayern
===> C208 ZOO
===> C209 ChillCity
===> C210 Omnibus
===> C211 Vandals
===> C212 Thirdlife
===> C213 Beautiful Paradise
===> C214 Tichu-Club-Heim
===> C215 TatortBSW
===> C216 LostCities
===> C217 Spukschloss
===> C218 WorldofMusic
===> C219 TGnoTCGrummelhausenZappsStadt
===> C220 Smokers
===> C221 Strandbar
===> C222 FabFour
===> C223 Hawaii
===> C224 Planlos
===> C225 arenaXXsports
===> C226 Småland
===> C227 Monkeyisland
===> C228 Wichtelwald
===> C229 Sex_and_the_City
===> C230 wolke7
===> C231 Chinatown
===> C232 Springfield
===> C233 SchnurzelTown
===> C234 Dschungelcamp
===> C235 To-Peiratiko
===> C236 LaEspañola
===> C237 Utopia
===> C238 RoteErde
===> C239 Wellnessoase
===> C240 Jahrmarkt
===> C241 Lummerland
===> C242 Magnetenticos
===> C243 Serenita
===> C244 Incognitus
===> C245 Guernica
-----------------------------
Sonstiges
-----------------------------
===> TopRace - verschoben am 20.10.13
===> Pandemie - verschoben am 20.10.13
=====> Ligen / Turniere - verschoben am 20.10.13
===> Mondo - verschoben am 20.10.13
===> Don Quixote - verschoben am am 20.10.13
===> Dominion - verschoben am 20.07.2013
===> C231 Teeoase - verschoben am 23.11.12
===> Städteliga Archiv - verschoben am 10.08.2012
=====> 1. Liga
=====> 2. Liga
=====> 3. Liga
===> StreetSoccer I - verschoben am 18.07.2012
===> Brettspielwelle Archiv - verschoben am 12.05.2012
===> C170 SimCity - verschoben am 14.01.12
===> Burg Rieneck
===> C144 bebedor-isla - verschoben am 12.9.11
===> C133 BlaueLagune - verschoben am 11.09.11
===> C234 Jesta-Naraja - verschoben am 04.09.2011
===> BSW Ravensburger Cup - verschoben am 10.06.2011
===> BSW Carcassonne Cup - verschoben am 10.06.2011
===> BSW Hans im Glück Cup - verschoben am 10.06.2011
===> BSW Hans im Glück Games - verschoben am 10.06.2011
===> BSW Kosmos & Winning Moves Cup - verschoben am 10.06.2011
===> C45 Illuminati - verschoben am 01.04.2011
===> C115 Nangilima - verschoben am 16.02.2011
===> Steinchenschieber-Liga - verschoben am 19.12.10
===> BrettSpielWeltSpiele 2010 - verschoben 19.12.2010
===> RoutenplanerStar - verschoben am 18.12.2010
===> C126 SenHain - verschoben am 11.10.10
===> C177 CrazyTown - verschoben am 19.08.10
===> C211 Rosehaven - verschoben am 03.05.10
===> Heckmeck am Bratwurmeck - verschoben am 9.4.10
===> Ligen - Doko
===> C225 Pinata_Island - verschoben am 10.02.10
===> C186 Oblomow - verschoben am 10.02.10
===> C62 Biiinopolis - verschoben am 31.01.2010
===> C170 CrowValley - verschoben am 10.01.2010
===> C48 Hades - verschoben am 10.01.2010
===> C208 Schwaetzingen - verschoben 09.01.2010
===> C226 BloorAkademie - verschoben am 03.01.2010
===> Formula BSW - verschoben am 02.01.2010
===> BSW Masters - verschoben am 02.01.2010
===> C29 Vatikania - verschoben am 25.12.2009
===> LostCities - verschoben 30.10.2009
=====> Ligen / Turniere
===> Ra - verschoben am 30.10.2009
===> FußballLigretto - verschoben am 13.09.09
===> C223 Meine_Stadt - aufgelöst am 17.07.09
===> C224 InselPlanlos - aufgelöst am 03.02.2009
===> BrettSpielWeltSpiele 2008 - verschoben 11.01.09
===> C42 Catan - verschoben am 01.12.08
===> C211 StadtderZwerge - verschoben am 06.11.2008
===> C213 BSW-Arbeits@mt - Geschlossen am 17.09.08
===> SchrilleStille - verschoben am 02.09.08
===> Niagara - verschoben am 02.09.08
===> C104 SpieleKreisWien - Verschoben 17.07.08
===> Shop
===> Origo - verschoben am 02.06.2008
===> Alhambra - aufgelöst am 27.04.2008
===> Puerto Rico - aufgelöst am 27.04.2008
===> C43 Growing Up - verschoben am 23.04.2008
===> BrettspielWeltSpiele 2007
===> Die Ritter der Tafelrunde
===> Tutoren
===> Features-Request
===> C27 OS-City aufgelöst 30.06.03
===> C63 GriPiBiMiDu aufgelöst 30.06.03
===> C58 Olymp - aufgelöst am 06.02.04
===> C43 Walhalla - aufgelöst am 28.05.04
===> C128 SpielBar - aufgelöst am 10.08.04
===> C53 Volcano - aufgelöst am ??.??.??
===> C7 Wonderland - aufgelöst am 10.09.04
===> Metro - aufgelöst am 30.09.04
===> C142 EasyTownMunich - aufgelöst am 27.06.05
===> C165 LunaBeach - aufgelöst am 13.07.2005
===> C118 Flatbush - aufgelöst am 14.08.2005
===> C51 Pyrgos Magos - aufgelöst am 09.10.2005
===> C45 GameIsland2 - aufgelöst am 14.11.2005
===> C79 LibertyCity - Übernahme am 30.12.2005
===> C127 Ixtaccihuatl - aufgelöst am 09.01.2006
===> C39 pSyCHo - aufgelöst am 13.02.2006
===> C147 BallerBurg - verschoben am 28.01.2007
===> Fußball-WM 2006
===> BrettspielWeltSpiele
-----------------------------
BrettspielWelt mobile
-----------------------------
=> Allgemeines
=> Bugs/Technische Probleme
=> Vorschläge/Wünsche/Features
=> Tipps und Tricks
1 Stunde
1 Tag
1 Woche
1 Monat
Immer
Einloggen mit Benutzername, Passwort und Sitzungslänge
Powered by SMF 1.1.15
|
SMF © 2006-2009, Simple Machines
SMFAds
for
Free Forums