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Yoli
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Viva, viva la Befana...


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« Antworten #390 am: 29.01.2009, 13:43:28 »

Zitat
   
Here's all of the extremely nerdy pickup lines that I have heard (or come up with) that deal with biology (please don't take offense to any of these... I mean common, who would actually say these out loud?)

If you have any more, feel free to share...
1. If I was an enzyme, I’d be helicase so I could unzip your genes. (thanks Amanda)
2. Your skin is so smooth.... like endoplasmic reticulum." Or…
3. If I was an endoplasmic reticulum, how would you want me: smooth or rough?
4. You're so hot you denature my proteins
5. You’re like telophase, I admire your cleavage.
6. You must be auxin, because you’re causing me to have rapid stem elongation. (hmm..)
7. I wish I were adenine because then I could get paired with U.
8. You’re so cute you make my zygomaticus muscles contract.
9. I wish I was an Ion so I could form an exothermic bond with you.
10. It’s a good thing you've got evaporative cooling, cause I’m going to make you sweat
11. Hey baby, want to form a synapse with me and exchange neurotransmitters?
12. If I were a Shwann cell, I'd squeeze areound your axon and give you a fast action potential. (good old neuroscience)
13. Want to be my substrate/enzyme?
14. Hey baby, want to form a zygote?
15. If my right leg is the cell wall and my left the membrane, do you want to be the cytoplasm? (not a pretty picture)
16. My sudden protracted cardiac arrhythmia tells me I love you
17. If you were a concentration gradient I'd go down on you (definitely would earn you a slap across the face…)
18. If you were C6, and I were H12, all we would need is the air we breathe to be sweeter than sugar.
19. Girl whenever I am near you, I undergo anaerobic respiration because you take my breath away
20. I want to stick to u like glue-cose.
21. You must be the one for me, since my selectively permeable membrane let you through.
22. My hypothalamus must be secreting serotonin because baby, I want you!
23. Hey baby, can I be your enzyme? because my active site is dying for a chemical reaction.
24. You give me more jolt than a mitochondria!
25. Right now we’re just two RNA, but maybe we could transcribe together and become DNA.
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Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)

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« Antworten #391 am: 29.01.2009, 13:52:15 »

72.You can make a short film in power point. (check)

Dazu fällt mir nur das ein:

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Probleme kann man niemals mit derselben Denkweise lösen, durch die sie entstanden sind. (Albert Einstein )
-------------------------------------------
Gegenwart - Jener Teil der Ewigkeit, der die Domäne der Enttäuschung vom Reich der Hoffnung trennt. (Ambrose Bierce)
-------------------------------------------
Der Charakter ruht auf der Persönlichkeit, nicht auf den Talenten.  (Johann Wolfgang von Goethe)
Yoli
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Viva, viva la Befana...


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« Antworten #392 am: 29.01.2009, 14:37:40 »

versuch mal das da Grin
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Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)

Silverseraph
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aka. >silva<


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« Antworten #393 am: 29.01.2009, 14:56:33 »

You Tube geht hier ned Wink

Ich werd bei gelegenheit mal rein schauen wenn ichs nicht vergesse Wink
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Probleme kann man niemals mit derselben Denkweise lösen, durch die sie entstanden sind. (Albert Einstein )
-------------------------------------------
Gegenwart - Jener Teil der Ewigkeit, der die Domäne der Enttäuschung vom Reich der Hoffnung trennt. (Ambrose Bierce)
-------------------------------------------
Der Charakter ruht auf der Persönlichkeit, nicht auf den Talenten.  (Johann Wolfgang von Goethe)
Yoli
Kanzler
*****
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Viva, viva la Befana...


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« Antworten #394 am: 29.01.2009, 20:37:43 »

auszug aus boardgamegeek (kommentare und drei langweilige mysteries weggelassen):


Zitat

10 Mysteries of the Board Game World


In life much is certain such as taxes, death and war. However when it comes to board games there are eternal mysteries which no man will ever solve. Below are some of the most common phenomena known to the Board Game Geek. Behold and marvel these wonders of the Board Gaming World....    
   

Mystery 1 : The mystery of shuffling new cards


Description : No matter how much you shuffle the cards when playing a newly purchased game for the first time, the cards will still be in perfect grouped order.

Example Game : Pandemic

"Are you sure you shuffled these cards properly ? All the starting diseases are black"
"Yes I really really shuffled them, threw them up in the air, shuffled them again and then again to be sure"
Next 10 turns : Nothing but black cards are drawn.

Solution : Nothing. There is nothing you can do about this. After you have played the game 25 times the cards may appear to start having some random element to them. Maybe.


Mystery Number 2 : Watch Out Below


Description : At some point during setup or during game (or usually both) at least one piece, card or dice will fall on the floor. This is guaranteed to happen in every game session and has actuallly hapenned in every board game ever played since 1903. Some theorists have tried to expand on this rule by suggesting all dropped pieces are drawn to under the sofa but this has never been proved. Clever BGGs have tried to bypass this rule by playing on the floor - unsuccessfully as the rule still applies and the pieces just fall through the floor

Solution : Avoid playing games with more than 1 piece. This will still fall on the floor but at least it's easier to keep track.


Mystery Number 3 : The rule of expanding space


Descrption : No matter how much game space you clear to play a game, it expands to need about 5 times that space. If you then find a game space 5 times that size it will still be no good - the game wiill then need a space 5 times that size. And so on.

Solution : The art of balancing. Remember cards, rule books and other bits can be balanced very well on chairs, the sofa, your wife, your pets etc.


Mystery Number 4 : Which game are we playing again ?

Descrption : During any gaming session someone will be using part (or all) of the rules from a completely different game. Sometimes this is a completely unrelated game which no logical link to the game you are playing.

Example Game : Agricola.

"So can I put my meeple on this farm ?"

Solution : This is usually the first sign of insanity so slowly move away from the person in question (sliding the game table with you). If the person in question actually has meeples in front of them then beware - it really is an advanced case.


Mystery Number 5 : The inverse law of game box size

Description : The bigger the box the less will be in it. The smaller the box the more pieces there will be that don't fit in it. Expansions just make this worse - there was no room for the original game so you might as well just abandon hope now. A board game with 10000000000000 pieces will come in a biscuit tin 10cm square. Magically it all fits until you push out all the parts - after which you might as well try to fit an elephant in a microwave.

Solution : Be selective. Do you reallly need all the bits in a game ? Many games are improved 50% by losing just a few bits. Tip : Start with throwing away the cards you don't like.


Mystery Number 6 : The vagueness of plastic people

Description : Despite studying all the minatues for 10 minutes, you are not able to be sure that the minature you have picked is actually the character you are supposed to be playing. It is always fun to discover half way throught the game that the fearsome male warrior who has slaughtered 100 elves is actually the minature for daisy the cow.

Solution : Don't worry - it is likely everyone has the wrong minature. Also if you losing you can always reclaim the right one from another player midgame and most likely get away with it.


Mystery Number 7 : The Game to end all games

Description : It's your favourite game. You've played it endlessly over the last few months. Then comes "The Game". The best game of the game you have ever played. People laugh. People are happy. People fall in love over the gameboard and all is well in the world of gaming. But that's it. The next day the game is on Ebay for £3 buy it now - how could you ever play it again ?

Solution : Only play the game with really really dull people. I know some if you want references.


Mystery Number 8 : Fail to launch

Description : You really want to play the game. You have people who want to play it. However the anticpation of setting it up overtakes the exctiment of playing so you decide not to bother and instead watch that rerun of Friends - hey you've only seen this episode 36 times before. Often called "BGF" by medical experts (Board Game Fatique).

Solution : Leave the game setup all the time. Tip : Use super glue to make sure those parts don't get knocked about over time.


Mystery Number 9 : The Power of Imagination

Description : No matter how basic the game bits you can transform them in your head into wonderful images of the subject matter. Most people see a few counters, dice and cards...in your head you can see cavemen hunting and trading and have even given them all names. You can ever smell the dinosaurs.

Solution : None needed. Just be careful to come back to the real world at some point - for example every year around 300 people never come back from Agricola and start up new lives as farmers, trying to effect small scale farming with wooden block hedges and meeples.


Mystery Number 10 : The fun of Cellophane


Description : You've been trying for 10 minutes already to open the game with just your fingernails. It's never going to work. After an hour you admit defeat and finally fetch scissors to break open the cellophane. And then joy - you have 6 decks of cards to break free as well.

Solution : Leave the cards in the cellophane and play with the block of cards.


Mystery 11: The Summoning Ritual

Description: You're expecting one more player - maybe. Finally, you decide that they're not coming, so you start the game. If it's a new game, especially one with complicated rules, then the player finally shows up just after all the rules have been explained and the board is set up. Otherwise, they show up when you've played about 3-5 turns.

Solution: Just start the game, so they'll show up sooner! Our group calls this "performing the summoning ritual". Often, a quick filler game will work just as well.


Mystery #14 : The reprint Doom

Description : It's been proven by empiric studies that just when you buy the most expensive game ever, it will be announce a couple days later that a reprint has been secretly scheduled and is due out in less than a week.

Solution : Don't refrain from buying old version of a game you want, else, it will never come to the mass market again.

Mystery #15: The Cross Breeding Colors

Description: Color selections which looked perfectly fine to the game producer / artistic coordinator, and in fact perfectly fine in the pre-production samples, are somehow muddled and confusing when the game buyers open the box.

This mystery has been known to show up on boards, playing tiles, and the various wooden bits that are used to designate particular players. Playing the game in anything less than high strength lighting will lead to the previously mentioned player confusion (such as, "Oh, that's a blue city??")

Solution: The pieces must be cross breeding in the boxes after they leave the factory. To prevent this, all pieces of different colors should be packaged separately in pentration proof plastic. (Although, see the 'cellophane mystery' for potential adverse sied effects of this.)

Mystery 17 : The curse of the tower

Description : No matter how irregularly shaped the pieces someone will always try and build a tower with them

Solution : Play marbles

Grin
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Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)

Yoli
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« Antworten #395 am: 29.01.2009, 20:43:34 »

und was für tassle

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Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)

Yoli
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« Antworten #396 am: 30.01.2009, 14:03:03 »



Grin
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Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)

Yoli
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Viva, viva la Befana...


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« Antworten #397 am: 30.01.2009, 14:11:15 »

auszug aus wikipedia über den marree man:

Zitat
So wird entweder angenommen, dass er ein Werk australischer Künstler, einer Gruppe von Bauarbeitern oder von Mitgliedern des australischen Militärs ist, oder dass UFOs bzw. EngländerUrheber waren

irgendwie nett, dass engländer nich fast unrealistischer erscheinen als UFOs Grin
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Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)

Pepe-CH
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Murphy ist ein Brettspieler!

pepe@msn.192-168-1-1.ch
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« Antworten #398 am: 31.01.2009, 19:34:07 »

   

Ob Yoli dieses Ziel je erreichen wird?
Aber bereits wird Yoli als Bundesrat gehandelt:




Schon spannend, wie mit den e-Medien nun neue individualisierten Werbemittel entstehen. Obiges Beispiel ist die Werbung zu einer Volksabstimmung.
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Yoli
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« Antworten #399 am: 31.01.2009, 19:48:34 »

also, wenn ich DIE zwei im Rücken hätte, dann würde ich wohl schleunigst das Land verlassen. Und wie war das mit dem "no politics, just boardgames"-geheule von letzter woche, mein lieber pepe?
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Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)

Pepe-CH
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Murphy ist ein Brettspieler!

pepe@msn.192-168-1-1.ch
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« Antworten #400 am: 31.01.2009, 23:32:28 »

Politik ist hier nur Beigemüse. Werbung ist das Thema. Wie Werbung sich weiterentwickelt.
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Yoli
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« Antworten #401 am: 01.02.2009, 17:22:33 »

auch ein schönes spiel... (nur etwas schwieriger als anno 1701)

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Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)

Yoli
Kanzler
*****
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Beiträge: 3976


Viva, viva la Befana...


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« Antworten #402 am: 02.02.2009, 10:43:27 »

ich lach mich krank... simply hilarious (wie heisst das auf deutsch?)
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Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)

Silverseraph
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aka. >silva<


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« Antworten #403 am: 02.02.2009, 12:50:38 »

 Englisch        Deutsch 
 hilarious {adj} ausgelassen   
 hilarious {adj} ustig   
 hilarious {adj} urkomisch   
 hilarious {adj} fröhlich   
 hilarious {adj} komisch   
 hilarious {adj} heiter   
 hilarious {adj} saukomisch [ugs.]   
 hilarious {adj} vergnügt   
 hilarious {adj} übermütig   
 hilarious {adj} extrem lustig [ugs.]   
 hilarious {adj} höchst amüsant   
 hilarious {adj} irrsinnig witzig   
 hilarious {adj} rasend komisch [ugs.]   
 hilarious {adj} umwerfend komisch [ugs.] 


 Grin
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Probleme kann man niemals mit derselben Denkweise lösen, durch die sie entstanden sind. (Albert Einstein )
-------------------------------------------
Gegenwart - Jener Teil der Ewigkeit, der die Domäne der Enttäuschung vom Reich der Hoffnung trennt. (Ambrose Bierce)
-------------------------------------------
Der Charakter ruht auf der Persönlichkeit, nicht auf den Talenten.  (Johann Wolfgang von Goethe)
Yoli
Kanzler
*****
Geschlecht: Weiblich
Beiträge: 3976


Viva, viva la Befana...


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« Antworten #404 am: 02.02.2009, 13:05:03 »

was wäre ich ohne dich, paddy Grin
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Wir haben bekanntlich alle unser Brett vor dem Kopf. Aber es kommt dann noch auf die Distanz an. (Willi Ritschard)

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