Gemeinschaft
Ruhmeshalle
Hilfe
MetaSpiel
Spielauswahl
Shop
Willkommen
Gast
. Bitte
einloggen
oder
registrieren
.
BrettspielWelt
Technische Fragen
Feature-Requests
(Moderatoren:
poschdi
,
Lysiana
,
Ulkomaalainen
)
A simple rule for more Fairness - REJECTED
0 Mitglieder und 1 Gast betrachten dieses Thema.
« vorheriges
nächstes »
Seiten:
[
1
]
Autor
Thema: A simple rule for more Fairness - REJECTED (Gelesen 763 mal)
utopialist
Zaubergehilfe
Geschlecht:
Beiträge: 1
A simple rule for more Fairness - REJECTED
«
am:
31.10.2010, 13:49:29 »
Hello!
Sorry for not speaking Deutsch
I suggest a very simple rule for more Fairness on bsw: why wouldn't we count a lost game for every game a player leaves before the end? It happens very often to me that players leave the game when they are losing (especially with Dominion) and it makes the gaming experience frustrating. Such a rule would make things better, and people more respectful.
Such a rule exists for many online games on the web. The way to do it is to count a lost game for all the players as the game begins, and then, count win or loss at the end...
Thanks for reading
«
Letzte Änderung: 05.11.2010, 02:34:41 von Ulkomaalainen
»
Gespeichert
lisa3_at
Zaubermeister
Geschlecht:
Beiträge: 4716
Frag mich wenn Du was wissen willst. In der BSW findest Du mich in C56-BEINFeld.
Re: A simple rule for more Fairness
«
Antworten #1 am:
31.10.2010, 14:23:47 »
And how would you count a game if yr opponent looses connection and can´t come back?
I had a few weeks, I lost my connection approximately every 3 minutes - so I would have lost a game 3 or 4 times even if I finished it after a few reconnects?
Gespeichert
"Es gehört mehr Mut dazu,
seine Meinung zu ändern,
als ihr treu zu bleiben."
(Friedrich Hebbel)
VolkerL
Zaubergehilfe
Geschlecht:
Beiträge: 23
no risk no fun :o) * ich hasse intolerante Mitspieler!
Re: A simple rule for more Fairness
«
Antworten #2 am:
04.11.2010, 20:37:53 »
Zitat von: lisa3_at am 31.10.2010, 14:23:47
And how would you count a game if your opponent loses connection and can´t come back?
I'd just say: Shit happens ...
ok sincerely: it would be unlucky, but whatever reasons (technical, bad luck, ...) there were, you had not won the game anyway.
I agree with utopialist - good idea!
cheers, Volker
Gespeichert
FTA
Zaubermeister
Geschlecht:
Beiträge: 9387
Es lebe die Zensur. Willkommen in der Steinzeit.
Re: A simple rule for more Fairness
«
Antworten #3 am:
04.11.2010, 21:02:33 »
this was my Idear for 4 or 5 Years.
But no chance - shit happends.
Gespeichert
Ulkomaalainen
Global Moderator
Geschlecht:
Beiträge: 11305
Du solltest, hast Du 'ne Giraffe im Rücken, Dich leise mit 'ner Tasse Kaffee verdrücken.
Re: A simple rule for more Fairness
«
Antworten #4 am:
05.11.2010, 02:34:28 »
This rule has indeed, as FTA said, been suggested several times, always rejected.
The reasoning is twofold:
Firstly, as mentioned, a lost connection is a common occurence and should not lead to a loss in the statistics.
Secondly, quite a few platforms have problems with "resign traps". A player starting a game as soon as someone sits down and then doing nothing until the opponent leaves bored to death, claiming a win.
With the suggested implementation I also see a third problem - when the game does not end, all players will receive a loss, the one(s) left behind as well as the dropper. So if you do not find a replacement, you're down on your luck. And I think it is not easy to decide automatically who would be the player at fault.
As I said, the powers that be do not want this feature, I will therefore mark this request as "rejected". But feel free to discuss possible solutions which avoid the problems mentioned above.
Gespeichert
15 Jahre Möchtegernfinne
BenHanscom
Zaubermeister
Geschlecht:
Beiträge: 2238
Re: A simple rule for more Fairness - REJECTED
«
Antworten #5 am:
05.11.2010, 11:17:23 »
On xxxxxxx.de the problem is solved like that:
If you drop or you do not do anything for a certain time, you lose. Normally set to 10 minutes, but in several games you can determinte the time yourself. "Clock" as an option. Compared to a real life chess game. For example you set the clock to 10 minutes, your time counts down when it's your turn and you do not play (no matter if you either drop or just sit there to bore the other player).
If you do so in BSW, you have to change the way of rejoining after loss of connection. The other players should not be asked to /accept anymore if the original player comes back. (Otherwise you could beam your opponent away and /refuse his coming back to win after his time is elapsed).
To prevent players to misuse that (for recieving resources in a fast way), the minimum "clock" time should be set to the average time of the game. i.e. a dog game takes 25 mins in average, so the clock should not be able to be set lower than 25 minutes.
--> Problem solved by Ben
Gespeichert
whitebaron
Zaubermeister
Geschlecht:
Beiträge: 913
Re: A simple rule for more Fairness - REJECTED
«
Antworten #6 am:
09.11.2010, 18:24:12 »
not really that much of a problem solver, as each and every player has his own speed at which they want to play. i know of people who actually LIKE to play 2-3 hours siedler online... (well,. not me)
also, while i typically play very fast in dominion (usually 2-4 minute games with the right well-known partner and a fast set), it also happens that we just start to chat and then commence playing an hour or so later. whether the game is still running or not when we chat, should not be important.
Gespeichert
PeHa
Zaubergeselle
Geschlecht:
Beiträge: 211
Re: A simple rule for more Fairness - REJECTED
«
Antworten #7 am:
11.11.2010, 09:27:55 »
Hi,
On another Internet-Server dropped games were saved and the number reported in player statistic. Dropped games can be completed later.
Dropped games will be deleted after a while (one month, I dont know), in player statistic too.
A fair player can get a small number of dropped games, but unfair players have a terrible statistic and certainly problems to find someone to play with.
This is not a solution to avoid dropping from new or unregisterd players. If you want so, dont play with them.
What do you think about it?
PeHa
Gespeichert
Brüllen ist die beste Verteidigung gegen brüllende Löwen!!!
Star-Fox
Zaubermeister
Geschlecht:
Beiträge: 1324
kein Fan des gleichnamigen Computerspiels, das ich sowieso nur vom Hörensagen kenne - die Namensgleichheit ist purer Zufall (und ich benutze diesen Namen seit mindetsens 20 Jahren)
Re: A simple rule for more Fairness - REJECTED
«
Antworten #8 am:
11.11.2010, 19:41:18 »
Zitat von: PeHa am 11.11.2010, 09:27:55
Hi,
On another Internet-Server dropped games were saved and the number reported in player statistic. Dropped games can be completed later.(...)
What do you think about it?
I think it would work only with 2-player-matches.
If you are playing a 6-player TA and somebody unvoluntarily drops because of connection problems (those that can't be fixed soon enough to re-enter BSW and resume the game within a few minutes) the other players usually would call for a replacement player and finish with him rather than have the game saved for later completition - but even if they do not find a replacement, it would be extremely unlikely to have the same 6 players online simultanously on another day (and still willing to continue).
Gespeichert
Diese Nachricht wurde komplett mit recycelten Elektronen geschrieben -
This message was written entirely with recycled electrons
PeHa
Zaubergeselle
Geschlecht:
Beiträge: 211
Re: A simple rule for more Fairness - REJECTED
«
Antworten #9 am:
11.11.2010, 21:25:52 »
You are right, it works only for 2-player games, sry.
PeHa
Gespeichert
Brüllen ist die beste Verteidigung gegen brüllende Löwen!!!
_Moose_Head_
Zaubergeselle
Geschlecht:
Beiträge: 116
Be careful of the antlers
Re: A simple rule for more Fairness - REJECTED
«
Antworten #10 am:
17.11.2010, 07:15:59 »
As mentioned by others, loss of connection is a fairly common experience, so the question arises:
i) What do you do if the player that lost connection returns within a reasonable timeframe, and the other player has left ?
ii) What is a reasonable timeframe for someone to wait for another to return ?
Under current rules, no time is defined as that which another player has to wait before the player who lost connection returns. There is no penalty to a player who does not wait for another to return. If a player loses connection, then opponents are under no obligation to wait for the possibility of them returning, even if the loss of connection may be less than a minute.
If an opponent leaves a game and you feel aggrieved by their departure then you are free to report this in
/channel Fairness
. That is the current process whether we like it or not.
Gespeichert
Seiten:
[
1
]
« vorheriges
nächstes »
Gehe zu:
Bitte wählen Sie ein Ziel:
-----------------------------
Community
-----------------------------
=> Allgemeiner Chat
=> Neue Features
===> Drübberholz
===> BSW-Sommertreffen (Marienburg)
===> Spielemesse Essen
=> BSW T-Shirts
=> Foreign Languages Boards
===> English Bulletin Board
===> Forum de la communauté Francophone
===> forum per i giocatori italiani
===> Foro español
===> Forum português
===> Japanese board
===> Nederlandstalig forum
===> Dansk Forum
===> Ελληνικό Φόρουμ
=> Radios um die BrettspielWelt
===> BrettspielWelle
===> radio mean variation
===> Radio4Players
===> Next-FM
-----------------------------
Technische Fragen
-----------------------------
=> Technische Probleme
=> Bug-Reports
=> Webseiten
=> Feature-Requests
=> Client-Erweiterungen
=> FAQ
=> Puppet-Stuff
=> ArbeitsGemeinschaften
===> Meta-AG
===> Tutoren-AG
===> BuildingBridges
-----------------------------
Spiele
-----------------------------
=> Spieletipps / Neuheiten / Infos / Diskussionen / Regelfragen
=> Turniere/Tournaments
===> Allgemein
===> Internationale Meisterschaften
===> Marathons
===> BSW Events
===> Städteliga
===> Vielseitigkeitsliga
=> Gilden
===> Allgemein
===> 11 nimmt!
=====> Ligen / Turniere
===> 6 nimmt!
===> 7 Wonders
===> Abluxxen
===> Alles Im Eimer
===> Atlantis
===> Attika
===> Attribut
===> AufAchse
===> AXIO
=====> Ligen / Turniere
===> Backgammon
===> Bazaar
===> BlackBox
===> Blockers
===> Bluff
===> Bohnanza
===> BohnDuell
===> Brügge
===> Café International
=====> Ligen / Turniere
===> CantStop
=====> Ligen / Turniere
===> Carcassonne
===> CC-Erweiterung
===> CC Jäger & Sammler
===> Cartagena
===> Caylus
===> Clans
===> Crosswise
===> Diamant
===> DieCrew
===> Dizzle
===> Dog
===> Doppelkopf
=====> Rangliste
===> DoppeltSoClever
===> Drachenherz
=====> Ligen / Turniere
===> Dudeln
===> Dvonn
===> Emerald
===> Evolution
===> FinstereFlure
===> Fuersten
===> Funkenschlag
===> GanzSchoenClever
===> Geister
===> GO
===> GoennenKoennen
===> Grimoria
===> Hadara
===> Halali
===> HalfPintHeroes
===> Helvetia
===> Imhotep
===> Imperial
===> Im Schutze der Burg
===> Intrige
===> Kardinal&König
===> Kingdom Builder
=====> Ligen / Turniere
===> KingLui
===> Kingsburg
===> Kribbeln
===> Ligretto
===> Manhattan
===> Manitou
===> MarcoPolo
===> Medina
===> Meuterer
===> NochMal
===> Notre Dame
===> Numeri
=====> Ligen / Turniere
===> Ohne Furcht Und Adel
===> Packeis Am Pol
===> Pantheon
=====> Ligen / Turniere
===> Paris Paris
===> PiranhaPedro
===> Puerto Rico
===> Säulen der Erde
===> SanJuan
===> SanktPetersburg
===> Santa Cruz
=====> Ligen / Turniere
===> Siedler
===> Skull King
===> Spacebob
=====> Ligen / Turniere
===> Sticheln
=====> Ligen / Turniere
===> StoneAge
===> StreetSoccer
===> Thurn und Taxis
===> Tichu
===> Tongiaki
=====> Ligen / Turniere
===> Transamerica
===> TurnIt
===> Um Krone und Kragen
===> Vabanque
===> VerfliXXt!
=====> Ligen / Turniere
===> Venedig
=====> Ligen / Turniere
===> Verräter
===> Wikinger
===> Wizard
===> Yinsh
=====> Ligen / Turniere
===> Zatre
=> Spielelernrunden
=> SingleUser-Spiele allgemein
=> Quizcenter
-----------------------------
Städte
-----------------------------
=> Allgemein
===> CC ARMfeld
===> C1 LosVelozes
===> C2 Nightowl'sHome
===> C3 Monte Monaco
===> C4 OldFolksTown
===> C5 Matrix
===> C6 ATLANTIS
===> C7 Ü30
===> C8 Phantasia
===> C9 Clantobia
===> C10 EnglishTown
===> C11 Alkatraz
===> C12 Hollinden
===> C13 AVALON
===> C14 ZION
===> C15 Hügel der Gehenkten
===> C16 Las Vegas
===> C17 EDEN
===> C18 Nimmerland-City
===> C19 Rivendell
===> C20 SciFi-City
===> C21 Beggars-Home
===> C22 Mysteria
===> C23 Midgard
===> C24 Ruhrgebiet
===> C25 Venezia
===> C26 Entenhausen
===> C27 TerraBrasilis
===> C28 Schnürpelschnallenhausen
===> C29 GamesTown
===> C30 Dragontown
===> C31 Babylon
===> C32 Arena-auf-Schalke
===> C33 Xenopolis
===> C34 Reality-Town
===> C35 Larimar
===> C36 DreamCity
===> C37 Teenytown
===> C38 Andoria
===> C39 pSyCHo
===> C40 Woodstock
===> C41 Emerald. City
===> C42 Dolphin-City
===> C43 Schrödingers Katze
===> C44 Altenteil
===> C45 5thDimension
===> C46 Zauberwald
===> C47 Blue Religion
===> C48 Sunshine-State
===> C49 Mobimuck
===> C50 Ruehrei
===> C51 Hammerfest
===> C52 Mittelerde
===> C53 Sheeptown
===> C54 Rembrandt
===> C55 Japanese-Isle
===> C56 BEINFeld
===> C57 GraueAnfurten
===> C58 BridgeTown
===> C59 Bunny-Town
===> C60 Turicum
===> C61 Stonehenge
===> C62 Kirschblütental
===> C63 Pirate's Cove
===> C64 Carcassonne-Plage
===> C65 Zambonga-Island
===> C66 Tichuana
===> C67 Burgundy.Ridge
===> C68 AngelsCorner
===> C69 LoveStory
===> C70 Hogwarts
===> C71 Edoras
===> C72 Dornbach
===> C73 TrulasuVillage
===> C74 Nexus
===> C75 Nordlicht
===> C76 MagicTown
===> C77 SunsetStrip
===> C78 Daiquiri
===> C79 LibertyCity
===> C80 Jillen
===> C81 Meridian
===> C82 ParadiseCity
===> C83 Gallien
===> C84 DieZuflucht
===> C85 NewIsland
===> C86 AbsolutChaos
===> C87 VISION
===> C88 @home
===> C89 NewEdition
===> C90 Gay-&-Friends
===> C91 Roma
===> C92 7Heaven
===> C93 Sherwood
===> C94 Hollywood
===> C95 Descartes
===> C96 Charypso
===> C97 LateLounge
===> C98 Charity
===> C99 Antares
===> C100 Heaven&Hell
===> C101 1001Nacht
===> C102 Samurai-Village
===> C103 Diamond
===> C104 Euphoria
===> C105 AnimalCity
===> C106 *GALAXIA*
===> C107 HardRock
===> C108 LeseLust
===> C109 Reflection
===> C110 Olymp
===> C111 Queen'sGambit
===> C112 Hispania
===> C113 The.Great.White.North
===> C114 Besserwisserministerium
===> C115 Märchenwald
===> C116 VOICES
===> C117 Aventurien
===> C118 Hitchhiker'sGuide
===> C119 Indiana
===> C120 Overtime
===> C121 FamilyCity
===> C122 BlauesBlut
===> C123 Loreley
===> C124 Formosa
===> C125 Ägypten
===> C126 BONES
===> C127 Drachenfels
===> C128 Ankh-Morpork
===> C129 Whitechapel
===> C130 DeLageLanden
===> C131 Highlands
===> C132 Da-Wo-Der-Pfeffer-Wächst
===> C133 Thessaloniki
===> C134 City-of-Unicorns
===> C135 Stadtflucht
===> C136 Düsterwald
===> C137 Zwischenwelt
===> C138 Smallville
===> C139 Haithabu
===> C140 FamilyGames&Friends
===> C141 Millerntor
===> C142 Korea-Town
===> C143 Schlumpfhausen
===> C144 Bluna
===> C145 TimeOut
===> C146 Inselhopper
===> C147 BallerBurg
===> C148 Elasund
===> C149 BadGirlCity
===> C150 Saarluxia
===> C151 Irish-Town
===> C152 Metropolis
===> C153 KölscheKlüngel
===> C154 Ozeanien
===> C155 Acaria
===> C156 Parentia
===> C157 MYSTIC-CASTEL
===> C158 Tortuga
===> C159 CAMELOT
===> C160 Spielplatz
===> C161 GrandHotel
===> C162 WolvesVillage
===> C163 StreamWorld
===> C164 TOONTOWN
===> C165 Baerlin
===> C166 Salue-Bawü
===> C167 VivaColonia
===> C168 LionRock
===> C169 NoMercy
===> C170 Haoshoku
===> C171 Praha
===> C172 IsleOfJoy
===> C173 Asgard
===> C174 LaDeutscheVita
===> C175 Concordia
===> C176 CastleofDreams
===> C177 Zirkus
===> C178 Girasoles
===> C179 OverTheRainbow
===> C180 Chocolate
===> C181 Il_Comune
===> C182 VillaKunterbunt
===> C183 Angkor
===> C184 Harmony
===> C185 Versailles
===> C186 Dominionbloghütte
===> C187 LupusLanding
===> C188 Bruchtal
===> C189 WaltDisney-City
===> C190 Jenisiti
===> C191 Das-Dorf-der-Verrückten
===> C192 Malediven
===> C193 Tarmidae
===> C194 Freiflug
===> C195 Feuer&Flamme
===> C196 Nudelland
===> C197 ExtremoLusio
===> C198 Taom
===> C199 HighNoon
===> C200 VerkehrteWelt
===> C201 Insel-Eutopia
===> C203 CzechMate
===> C204 Schlaraffenland
===> C205 WinX
===> C206 BSW-Klinikum
===> C207 Bayern
===> C208 ZOO
===> C209 ChillCity
===> C210 Omnibus
===> C211 Vandals
===> C212 Thirdlife
===> C213 Beautiful Paradise
===> C214 Tichu-Club-Heim
===> C215 TatortBSW
===> C216 LostCities
===> C217 Spukschloss
===> C218 WorldofMusic
===> C219 TGnoTCGrummelhausenZappsStadt
===> C220 Smokers
===> C221 Strandbar
===> C222 FabFour
===> C223 Hawaii
===> C224 Planlos
===> C225 arenaXXsports
===> C226 Småland
===> C227 Monkeyisland
===> C228 Wichtelwald
===> C229 Sex_and_the_City
===> C230 wolke7
===> C231 Chinatown
===> C232 Springfield
===> C233 SchnurzelTown
===> C234 Dschungelcamp
===> C235 To-Peiratiko
===> C236 LaEspañola
===> C237 Utopia
===> C238 RoteErde
===> C239 Wellnessoase
===> C240 Jahrmarkt
===> C241 Lummerland
===> C242 Magnetenticos
===> C243 Serenita
===> C244 Incognitus
===> C245 Guernica
-----------------------------
Sonstiges
-----------------------------
===> TopRace - verschoben am 20.10.13
===> Pandemie - verschoben am 20.10.13
=====> Ligen / Turniere - verschoben am 20.10.13
===> Mondo - verschoben am 20.10.13
===> Don Quixote - verschoben am am 20.10.13
===> Dominion - verschoben am 20.07.2013
===> C231 Teeoase - verschoben am 23.11.12
===> Städteliga Archiv - verschoben am 10.08.2012
=====> 1. Liga
=====> 2. Liga
=====> 3. Liga
===> StreetSoccer I - verschoben am 18.07.2012
===> Brettspielwelle Archiv - verschoben am 12.05.2012
===> C170 SimCity - verschoben am 14.01.12
===> Burg Rieneck
===> C144 bebedor-isla - verschoben am 12.9.11
===> C133 BlaueLagune - verschoben am 11.09.11
===> C234 Jesta-Naraja - verschoben am 04.09.2011
===> BSW Ravensburger Cup - verschoben am 10.06.2011
===> BSW Carcassonne Cup - verschoben am 10.06.2011
===> BSW Hans im Glück Cup - verschoben am 10.06.2011
===> BSW Hans im Glück Games - verschoben am 10.06.2011
===> BSW Kosmos & Winning Moves Cup - verschoben am 10.06.2011
===> C45 Illuminati - verschoben am 01.04.2011
===> C115 Nangilima - verschoben am 16.02.2011
===> Steinchenschieber-Liga - verschoben am 19.12.10
===> BrettSpielWeltSpiele 2010 - verschoben 19.12.2010
===> RoutenplanerStar - verschoben am 18.12.2010
===> C126 SenHain - verschoben am 11.10.10
===> C177 CrazyTown - verschoben am 19.08.10
===> C211 Rosehaven - verschoben am 03.05.10
===> Heckmeck am Bratwurmeck - verschoben am 9.4.10
===> Ligen - Doko
===> C225 Pinata_Island - verschoben am 10.02.10
===> C186 Oblomow - verschoben am 10.02.10
===> C62 Biiinopolis - verschoben am 31.01.2010
===> C170 CrowValley - verschoben am 10.01.2010
===> C48 Hades - verschoben am 10.01.2010
===> C208 Schwaetzingen - verschoben 09.01.2010
===> C226 BloorAkademie - verschoben am 03.01.2010
===> Formula BSW - verschoben am 02.01.2010
===> BSW Masters - verschoben am 02.01.2010
===> C29 Vatikania - verschoben am 25.12.2009
===> LostCities - verschoben 30.10.2009
=====> Ligen / Turniere
===> Ra - verschoben am 30.10.2009
===> FußballLigretto - verschoben am 13.09.09
===> C223 Meine_Stadt - aufgelöst am 17.07.09
===> C224 InselPlanlos - aufgelöst am 03.02.2009
===> BrettSpielWeltSpiele 2008 - verschoben 11.01.09
===> C42 Catan - verschoben am 01.12.08
===> C211 StadtderZwerge - verschoben am 06.11.2008
===> C213 BSW-Arbeits@mt - Geschlossen am 17.09.08
===> SchrilleStille - verschoben am 02.09.08
===> Niagara - verschoben am 02.09.08
===> C104 SpieleKreisWien - Verschoben 17.07.08
===> Shop
===> Origo - verschoben am 02.06.2008
===> Alhambra - aufgelöst am 27.04.2008
===> Puerto Rico - aufgelöst am 27.04.2008
===> C43 Growing Up - verschoben am 23.04.2008
===> BrettspielWeltSpiele 2007
===> Die Ritter der Tafelrunde
===> Tutoren
===> Features-Request
===> C27 OS-City aufgelöst 30.06.03
===> C63 GriPiBiMiDu aufgelöst 30.06.03
===> C58 Olymp - aufgelöst am 06.02.04
===> C43 Walhalla - aufgelöst am 28.05.04
===> C128 SpielBar - aufgelöst am 10.08.04
===> C53 Volcano - aufgelöst am ??.??.??
===> C7 Wonderland - aufgelöst am 10.09.04
===> Metro - aufgelöst am 30.09.04
===> C142 EasyTownMunich - aufgelöst am 27.06.05
===> C165 LunaBeach - aufgelöst am 13.07.2005
===> C118 Flatbush - aufgelöst am 14.08.2005
===> C51 Pyrgos Magos - aufgelöst am 09.10.2005
===> C45 GameIsland2 - aufgelöst am 14.11.2005
===> C79 LibertyCity - Übernahme am 30.12.2005
===> C127 Ixtaccihuatl - aufgelöst am 09.01.2006
===> C39 pSyCHo - aufgelöst am 13.02.2006
===> C147 BallerBurg - verschoben am 28.01.2007
===> Fußball-WM 2006
===> BrettspielWeltSpiele
-----------------------------
BrettspielWelt mobile
-----------------------------
=> Allgemeines
=> Bugs/Technische Probleme
=> Vorschläge/Wünsche/Features
=> Tipps und Tricks
1 Stunde
1 Tag
1 Woche
1 Monat
Immer
Einloggen mit Benutzername, Passwort und Sitzungslänge
Powered by SMF 1.1.15
|
SMF © 2006-2009, Simple Machines
SMFAds
for
Free Forums