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| | |-+  A simple rule for more Fairness - REJECTED
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Autor Thema: A simple rule for more Fairness - REJECTED  (Gelesen 763 mal)
utopialist
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« am: 31.10.2010, 13:49:29 »

Hello!

Sorry for not speaking Deutsch  Embarrassed

I suggest a very simple rule for more Fairness on bsw: why wouldn't we count a lost game for every game a player leaves before the end? It happens very often to me that players leave the game when they are losing (especially with Dominion) and it makes the gaming experience frustrating. Such a rule would make things better, and people more respectful.

Such a rule exists for many online games on the web. The way to do it is to count a lost game for all the players as the game begins, and then, count win or loss at the end...

Thanks for reading Smiley
« Letzte Änderung: 05.11.2010, 02:34:41 von Ulkomaalainen » Gespeichert
lisa3_at
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Frag mich wenn Du was wissen willst. In der BSW findest Du mich in C56-BEINFeld.


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« Antworten #1 am: 31.10.2010, 14:23:47 »

And how would you count a game if yr opponent looses connection and can´t come back?

I had a few weeks, I lost my connection approximately every 3 minutes - so I would have lost a game 3 or 4 times even if I finished it after a few reconnects?
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VolkerL
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« Antworten #2 am: 04.11.2010, 20:37:53 »

And how would you count a game if your opponent loses connection and can´t come back?
I'd just say: Shit happens ...  Grin
ok sincerely: it would be unlucky, but whatever reasons (technical, bad luck, ...) there were, you had not won the game anyway.  Roll Eyes

I agree with utopialist - good idea!

cheers, Volker
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FTA
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« Antworten #3 am: 04.11.2010, 21:02:33 »

this was my Idear for 4 or 5 Years. Hug But no chance - shit happends.
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« Antworten #4 am: 05.11.2010, 02:34:28 »

This rule has indeed, as FTA said, been suggested several times, always rejected.

The reasoning is twofold:

Firstly, as mentioned, a lost connection is a common occurence and should not lead to a loss in the statistics.

Secondly, quite a few platforms have problems with "resign traps". A player starting a game as soon as someone sits down and then doing nothing until the opponent leaves bored to death, claiming a win.

With the suggested implementation I also see a third problem - when the game does not end, all players will receive a loss, the one(s) left behind as well as the dropper. So if you do not find a replacement, you're down on your luck. And I think it is not easy to decide automatically who would be the player at fault.

As I said, the powers that be do not want this feature, I will therefore mark this request as "rejected". But feel free to discuss possible solutions which avoid the problems mentioned above.
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BenHanscom
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« Antworten #5 am: 05.11.2010, 11:17:23 »

On xxxxxxx.de the problem is solved like that:

If you drop or you do not do anything for a certain time, you lose. Normally set to 10 minutes, but in several games you can determinte the time yourself. "Clock" as an option. Compared to a real life chess game. For example you set the clock to 10 minutes, your time counts down when it's your turn and you do not play (no matter if you either drop or just sit there to bore the other player).

If you do so in BSW, you have to change the way of rejoining after loss of connection. The other players should not be asked to /accept anymore if the original player comes back. (Otherwise you could beam your opponent away and /refuse his coming back to win after his time is elapsed).

To prevent players to misuse that (for recieving resources in a fast way), the minimum "clock" time should be set to the average time of the game. i.e. a dog game takes 25 mins in average, so the clock should not be able to be set lower than 25 minutes.

--> Problem solved by Ben  Grin
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whitebaron
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« Antworten #6 am: 09.11.2010, 18:24:12 »

not really that much of a problem solver, as each and every player has his own speed at which they want to play. i know of people who actually LIKE to play 2-3 hours siedler online... (well,. not me)

also, while i typically play very fast in dominion (usually 2-4 minute games with the right well-known partner and a fast set), it also happens that we just start to chat and then commence playing an hour or so later. whether the game is still running or not when we chat, should not be important.
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PeHa
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« Antworten #7 am: 11.11.2010, 09:27:55 »

Hi,
On another Internet-Server dropped games were saved and the number reported in player statistic. Dropped games can be completed later.

Dropped games will be deleted after a while (one month, I don’t know), in player statistic too.

A fair player can get a small number of dropped games, but unfair players have a terrible statistic and certainly problems to find someone to play with.

This is not a solution to avoid dropping from new or unregisterd players. If you want so, don’t play with them.

What do you think about it?
PeHa
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« Antworten #8 am: 11.11.2010, 19:41:18 »

Hi,
On another Internet-Server dropped games were saved and the number reported in player statistic. Dropped games can be completed later.(...)
What do you think about it?

I think it would work only with 2-player-matches.
If you are playing a 6-player TA and somebody unvoluntarily drops because of connection problems (those that can't be fixed soon enough to re-enter BSW and resume the game within a few minutes) the other players usually would call for a replacement player and finish with him rather than have the game saved for later completition - but even if they do not find a replacement, it would be extremely unlikely to have the same 6 players online simultanously on another day (and still willing to continue).
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« Antworten #9 am: 11.11.2010, 21:25:52 »

You are right, it works only for 2-player games, sry.
PeHa
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« Antworten #10 am: 17.11.2010, 07:15:59 »

As mentioned by others, loss of connection is a fairly common experience, so the question arises:
i) What do you do if the player that lost connection returns within a reasonable timeframe, and the other player has left ?
ii) What is a reasonable timeframe for someone to wait for another to return ?

Under current rules, no time is defined as that which another player has to wait before the player who lost connection returns. There is no penalty to a player who does not wait for another to return. If a player loses connection, then opponents are under no obligation to wait for the possibility of them returning, even if the loss of connection may be less than a minute.

If an opponent leaves a game and you feel aggrieved by their departure then you are free to report this in /channel Fairness. That is the current process whether we like it or not.
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