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| | | |-+  VSL : la poupee qui fait non
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Autor Thema: VSL : la poupee qui fait non  (Gelesen 57 mal)
lostman
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Fossoyeur, il est beau de contempler les ruines des cites ...


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« am: 01.11.2005, 00:25:56 »

au cas ou certains seraient tenter d'essayer pour le fun des match de vsl : bo 9 sur des jeux a deux choisis en random par une puppet qui en fait dit jamais non, voici comment fr
je retranscris le post d'uvo :

Hi everybody,

as we have a lot of new players next season, I want to give an overview on how to use the VSL-Puppets (VSL, VSL-Trainer, VSL-Pokal etc).

First, all commands work only by /tell.
The puppet will give a complete list of commands via
/tell VSL @help
If you are interested in the syntax or allowed parameters of one specific command, just type it without any parameter: For example, /tell VSL @start will give you complete instructions how to use the @start-command.

And here is a list of all possible commands:
-----------------------------------------------------------

@start <player1> <player2> <options>
Starts a new match between the named players. It is possible now to set some options when starting a match (and only then!).
The syntax for using options is always <option>=<value>, without using spaces next to the equal sign; multiple options are separated simply by spaces.

The following options may be used:
channel (TRUE/FALSE): Decides whether results of this match will be reported in channel VSL or not (default: FALSE)
log (TRUE/FALSE): Decides whether the completed match will be shown at http://213.155.73.107/Client/puppetSave/VSL_Trainer.data or not (default: TRUE)
bestof (1-99): Decides the number of games this match shall consist of (default: 9)
overtime (TRUE/FALSE): Decides whether this match will go into overtime in case of a tie (default: FALSE)
home (<game>): Decides analogous to the VSL-Cup, what will be the first game of this match; multiple games are separated by comma, without using spaces (default: -)
onecc (TRUE/FALSE): Decides whether at most one CC-variant will be drawn or not (default: TRUE)
skip (0/1/2): Decides whether it is allowed to skip games in this match or not; 0=no, 1=yes, but not twice in a row, 2=yes, always (default: 1)
autoskip (<game>): Decides whether certain games will not be drawn at all in this match; multiple games are separated by comma, without using spaces (default: -)

A few examples: A match like those played in the Olympic Games (best of 7, using overtime if necessary) has to be started as follows:
@start TORBEN Lammkeule bestof=7 overtime=TRUE
If you want to play a marathon-match consisting of all games except Go, with skipping games disallowed:
@start tamihiko71b sitago bestof=99 skip=0 autoskip=Go
A handicap match where the first games are Ligretto, Bluff and SP:
@start Ulkomaalainen uvo @home=Ligo,Bluff,SP
As you can see, the puppet recognizes popular abbreviations. It does not recognize spelling mistakes, however.

Setting these options works for the VSL-Trainer only. In the league, the cup or any other tournaments, only
@start <player1> player2>
is possible.

-----------------------------------------------------------

Reporting results:
@result <player1> <player2> <score1> <score2> <comment>
Reports the next result between the named players; the comment is optional.

-----------------------------------------------------------

@correct <player1> <player2> <game> <score1> <score2> <comment>
Corrects a result between the named players in the specified game; again, the comment is optional.

-----------------------------------------------------------

@skip <opponent>
Requests to skip the next game against the named opponent.

If the opponent agrees to skip, he simply types @skip <opponent> himself. As soon as both players request to skip, it will be done.

-----------------------------------------------------------

@next <opponent>
Shows the next game in your match against the named opponent.

-----------------------------------------------------------



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Geschlecht: male
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     Re: Puppet - New
« Antworten #3 am: 17.05.2005 um 16:26:04 »       Zitieren Zitieren Bearbeiten Bearbeiten
@online
Shows you which players of your league are currently online.
Of course, this works only for those puppets managing a league (VSL and VSL-Marathon). To request a list of possible opponents from the VSL-Trainer doesn't make too much sense Smiley

-------------------------------------------------------------

@gamelist
Shows you a list of saved matches; the following parameters may be used:
@gamelist @all
ALL saved matches are shown.
@gamelist <player>
Only saved matches by the specified player are shown.
@gamelist <league_nr>
Only saved matches from the specified league are shown.
The numbers correspond to the different leagues in a natural way, namely 1 = Prinzen, 2 = Grafen A, 3 = Grafen B, 4 = Kaufleute A etc.
The last possibility applies to the league puppet only.

-----------------------------------------------------------

@news <time>
Shows a list of matches that have been played lately (time indicated in minutes)

For example, @news 30 shows all matches where a result has been reported during the last 30 minutes. If you are interested in the results of slower players, maybe you should try @news 60.

-----------------------------------------------------------
@playerinfo <player>
Shows all finished matches of the specified player.
Unfinished matches can still be viewed by typing @gamelist.

@ranking <league_nr>
Shows the current ranking in the specified league.
The leagues are numbered in the natural way (1 = Prinzen, 2 = Grafen A, 3 = Grafen B, 4 = Kaufleute A etc).

@statistics
This command shows a statistics of single games. Analogously to @gamelist, it works with one parameter only:
@statistics @all
Shows this statistics for all matches of the current season.
@statistics <player>
Shows a statistics for the specified player only. Additionally, you learn how often the player in question won, drew, lost or skipped each game.
@statistics <league_nr>
Restricts this statistics for matches of the specified league (numbering as usual, 1 = Prinzen, 2 = Grafen A etc).
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