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Building

The Mayor or Deputy Mayor of a city can build the city.

From level W/K 12 (Landlord/Landlady or Provost), citizens can build their own estates, once they have been assigned.

Building costs

Here you find an overview of the construction costs of all ground, objects, buildings and land extensions. There are variations for some ground and decoration choices shown in the building menu. In those cases the variations are shown on the same line. The available types of buildings consist of Town buildings, Living quarters und Warehouses and storage.

Ground

Image Wasser  
Taler 15
Image Sand  
Taler 3
Image Wiese Wiese Wiese  
Taler 2 2 3
Image Schlamm Schlamm  
Taler 3 3
Image Wiese Wiese Wiese Wiese Wiese Wiese Wiese Blumen Blumen Blumen Blumen Blumen Blumen
Taler 4 4 5 4 3 2 5 10 10 10 10 10 10
Image Weg Weg  
Taler 10 8
Image Weg Weg  
Taler 20 16

Objects

Image löschen Busch Busch Busch Busch Busch Busch  
Taler 0 4 5 8 10 8 36
Image  
Taler 16
Image Baum Baum Baum Baum Baum Baum Baum Baum Baum Baum Baum Baum Baum Baum
Taler 15 25 20 15 10 30 50 45 40 60 60 50 50 50
Image Monolith Brücke Brücke Brunnen Statue Galgen  
Taler 250 500 500 500 20000 250
Image Weihnachtsbaum Weihnachtsbaum Osterstrauch Osternest Stern bronze Stern silber Stern gold  
Taler 100 100 100 100 50 100 200

Town buildings

Image Size Quantity Phases Wood Stone Ore Wool Tools Taler
Managerturm 1 x 1 1 1 200 1000 --- --- 100 5000
Tower Prerequisite: None Contains: Game Manager
Hütte 1 x 1 5 1 200 --- --- --- 5 800
Hut Prerequisite: None Contains: 1 MU game
Haus1 1 x 1 4 1 300 200 --- --- 20 1500
House 1 Prerequisite: None Contains: 1 MU game
Haus2 1 x 1 4 1 300 200 --- --- 20 1500
House 2 Prerequisite: None Contains: 1 MU game
Zelte 2 x 2 3 1 50 --- --- 1000 --- 2000
Tent Prerequisite: None Contains: 1 MU game
Landhaus 2 x 2 4 2 1000 1500 --- 500 200 8000
Country house Prerequisite: None Contains: 1 MU game
Bürgerhaus 2 x 1 4 2 1000 1500 --- 500 200 8000
Mansion Prerequisite: None Contains: 1 MU game
Herrenhaus 2 x 3 unlimited 3 1002 8001 102 501 1500 25002
Manor Prerequisite: None Contains: 1 MU game
Hexenhaus 2 x 2 4 3 8001 1002 102 300 750 15000
Witch house Prerequisite: None Contains: 1 MU game
Image Size Quantity Phases Wood Stone Ore Wool Tools Taler
Galeone 3 x 4 3 5 15000 1500 1500 7500 750 75000
Galleon Prerequisite: None Contains: 1 MU game
Kogge 2 x 3 4 4 12000 1200 1200 6000 600 60000
Cog Prerequisite: None Contains: 1 MU game
Hafen 3 x 3 2 3 3000 3000 --- 102 501 15000
Docks Prerequisite: None Contains: 1 MU game
Leuchtturm 2 x 2 2 3 3000 5001 102 201 750 20001
Lighthouse Prerequisite: None Contains: 1 MU game
Mühle 2 x 2 8 1 1000 100 --- 200 20 5000
Windmill Prerequisite: None Contains: 1 MU game
Villa 3 x 4 unlimited 3 501 8001 102 501 1002 20001
Villa Prerequisite: None Contains: 1 MU game
Burg 5 x 6 1 10 10000 40000 1000 2000 5000 100000
Castle Prerequisite: None Contains: 3 MU games
Festung 5 x 7 1 20 40000 60000 10000 10000 8000 200000
Fortress Prerequisite: None Contains: 3 MU games
Image Size Quantity Phases Wood Stone Ore Wool Tools Taler
Kapelle 2 x 1 3 1 800 2000 --- --- 100 10000
Chapel Condition: Clerical citizen of rank K11 or higher for each Contains: 1 SU game
Kirche 3 x 2 1 2 1500 5000 --- --- 200 15000
Church Condition: Clerical citizen of rank K14 or higher Contains: 1 SU game
Kathedrale 6 x 4 1 15 30000 50010 4005 3000 6000 100005
Cathedral Condition: Clerical citizen of rank K16 or higher Contains: 3 SU games
Kontor 2 x 3 1 3 3000 5001 --- 201 1002 25002
Town hall Condition: At least 15 citizens continuously Purpose: Hanse candidate, exchange
Gildengebäude 2 x 2 unlimited 2 2000 1000 --- --- 200 10000
Guildhall Prerequisite: Hanseatic status Contains: Representative building of a guild
Weberei 2 x 2 1 2 1000 1000 --- 100 100 5000
Weaving-mill Prerequisite: None Contains: Cloth production
Schmiede 2 x 1 1 2 1500 1000 --- --- 100 5000
Forge Prerequisite: None Contains: Tool production
Labor 2 x 2 1 2 1000 1200 500 --- 100 5000
Laboratory Prerequisite: None Contains: Resource conversion

Living quarters, residences, etc

Image Type Size Quantity Taler Condition Content
Bauernhof Farm 2 x 2 unlimited 1 potential occupants up to 8 occupants of W/K 3-7
Wohnhaus Townhouse 1 x 2 unlimited 1 potential occupants up to 4 occupants of W/K 8-11
Parzelle Plot unlimited unlimited - W/K 12 or higher ---
Residenz Residence 2 x 2 unlimited 1 W/K 12 or higher 1 MU from W/K 15
Residenz Residence 2 x 2 unlimited 1 W/K 12 or higher 1 MU from W/K 15
Residenz Residence 2 x 2 unlimited 1 W/K 12 or higher 1 MU from W/K 15
Residenz Residence 2 x 2 unlimited 1 W/K 12 or higher 1 MU from W/K 15

Warehouses and treasury

Only a limited quantity of resources (100 per citizen) and taler (500 per citizen) can be stored in the marketplace of a town. It may be necessary to construct warehouses and a treasury. These can be extended with levels to increase the storage capacity. The building costs per level increase with each extension. As from the first completed phase the buildings do not count as building sites, but as completed buildings when taxes are due to be paid.

Image Size Quantity Wood Stone Ore Wool Tools Taler
Lager 3 x 3 2 + 1 per land extension each with a maximum of 10 levels 3 * level * level each 10 0
Warehouse Prerequisite: None Capacity: 500 resources per level
Schatzkammer 3 x 3 1 with a maximum of 20 levels 15 * level each 10 0
Treasury Prerequisite: None Capacity: 50000 taler per level

Example:

To extend a warehouse consisting of 5 levels with a 6th level the town will need 108 ( =3*6*6 ) Wood, Stone, Ore and Wool, and an additional 10 Tools. The extended warehouse will then have a capacity of 3000 resources.

To extend a treasury consisting of 3 levels with a 4th level the town will need 60 ( =15*4) Wood, Stone, Ore and Wool, and an additional 10 Tools. The extended treasury will then have a capacity of 200000 taler.

Land extensions

After the founding of a town it has a size of 50 x 50 squares. With the first land extension this is increased to 70 x 70, with the second to 90 x 90, and so on. The relative coordinates of your older town parts can be set freely within the area of the extended town. The costs are 105 taler per new square, so 252000 ( =(70*70 - 50*50)*105 ) taler for the first land extension and 336000 ( =(90*90 - 70*70)*105 ) taler for the second, and so on.