In 3chapters, you become part of a mysterious fairy tale book. Choose your fairy-tale companions in Chapter I. Put it to the test in Chapter II in the play and collect valuable points in Chapter III to complete your story.
You can find the complete rules here The
50 cards with values of 1-50
87 points markers
Cards have a value between 1 and 50, some also attributes and skills.
Select from 8 cards 1 (pull down). The remaining cards are passed clockwise.
That's what you do until you all have seven cards.
In the game, three - after all 4 cards have been selected - are placed and new ones are drawn. After that, the choice will continue until all of them have 8 cards.
You generally value card skills once in Chapter II and once in Chapter III
The exception is card skills, which are equipped with the seals I or II. You only value such an ability in the corresponding chapter.
All in a clockwise direction, play any hand card by pulling it up.
These cards together form the trick.
He who has set the highest value in the trick wins - and gets a star from the stock.
Then you will receive the rewards for the skills of your cards.
If the ability is a condition, it must be fulfilled.
Those of you who won the trick will start the next one and play a hand card.
Play until you have no more cards.
Your played cards are collected for the score in Chapter III.
Evaluate the skills of your cards and receive the respective rewards. If the ability is a condition, it must be fulfilled.
If you have the most crystals after that, you get 4 additional crystals. If this is more than one of you, all of you will receive 4 additional crystals each.
In the board game world the evaluation is done automatically after the end of Chapter II
On the basis of your collected rewards you get points:
Who has won most points - with the same, who has the highest card value in the output.
If you two play, take care of the following changes:
Next to you, in Chapter II, there are ghosts who "play with you."
In Chapter I, both of you are preparing a ghost pile when selecting the cards.
Look at your eight hand cards. Choose two cards and place one of them in front of you as usual.
The other card you move up (arrow). There you make one of the two ghost piles. So between you two are two piles of spirit.
Now exchange the six other cards. From these cards you will again choose one for you and one for the Spirit.
Do this until you have no more cards. When choosing the cards, you may look at your own pile as usual, but not the one of the spirit.
You will now receive eight cards again and repeat the whole. After all these cards are distributed, the hidden ghost piles are mixed.
You play one card in a clockwise direction as usual. If a ghost is in the turn, the top card of the respective ghost stack is put open into the trick.
Then use the skills of your played card as usual. Also pay attention to the cards of the two spirits to meet any conditions.
The card skills and attributes of the spirits are valued, but they do not receive points markers.
Those who have played the highest value in the trick start the next trick. If that's one of the spirits, it starts.
