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3 Chapters

3Chapters (Originalregel)

het spel

in 3chapter you become part of a mysterious fairy tale book. Select your fairytale companions in Chapter I. Put them in Chapter II under the trial and collect valuable points in Chapter III to complete your story. De rules

you can download here >

Speelmateriaal

50 cards with values ​​of 1–50

Karten
< /Div>

87 points marker

Punktemarker

Card overview

cards have a value between 1 and 50, some also attributes and skills. Inside ">

  • naam
  • Waarde
  • attribute
  • skills
  • chapter seal
  • Attribute

    Spel -Verloop

    chapter I: Select

    Spielfeld1
    1. Card selection
    2. chosen cards
    3. select from 8 cards 1 (pull down). The remaining cards will be passed on clockwise.

      You do this until you have all seven cards.

      The three of them - after all 4 cards have been chosen - are stored and pulled the new ones. After that, it will continue to be chosen until all 8 cards each.

      Card skills are generally evaluated in Chapter II and once in chapter III.

      An exception form card skills that are provided with seals I or II. You only evaluate such a ability in the corresponding chapter.

      chapter II: play

      {6 }
      1. Cards
      2. Handkaarten
      3. In a row, clockwise out of any hand card by pulling it up.

        These cards form the stitch together.

        If you have placed the highest value in the stitch, wins - and get a star from the stock You the rewards for the skills of your cards.

        If the ability stands a condition, it must be fulfilled for this. Anyone who has won the stitch starts the next and plays a hand map.

        Play until you have no cards on hand.

        Your played cards are collected for the points rating in Chapter III.

        chapter III: score

        evaluates the skills of your laid out cards and receive the respective rewards. If the ability is a condition, it must be fulfilled.

        If you have the most crystals afterwards, 4 additional crystals get. If this is several of you, all persons involved in the gift will receive 4 additional crystals. /P>

        Speleinde

        You will receive points: Punkte

        Whoever has the most points - if there is a tie who has the highest card value in the display.

        Spel voor 2 Spelers

        you play in pairs The following changes:

        Next to both of you are in Chapter II spirits that "play" with you.

        in chapter i you both prepare a ghost stack when selecting the cards.

        < H4> chapter I: Select

        Take a look at your eight hand cards. Decide on two cards and put one of them in front of you as usual.

        The other card pushes you up (arrow). There you form one of the two stacks of ghosts. This creates two stacks of ghosts between you two.

        now exchange the six other cards. From these cards you choose another one for you and one for the mind.

        do this until you no longer have cards. When choosing the cards, you can look at your own stack as usual, but not that of the mind. After you have distributed all of these cards, the hidden ghost stacks are mixed. >

        You play a card in each other clockwise. If a spirit is the turn of, the top card of the respective ghost stack is openly put in the stab. Pay attention to the cards of the two spirits to fulfill.

        The card skills and attributes of the spirits are evaluated, but they do not receive any points marker.

        the stitch has played the next stitch. If that is one of the spirits, it begins.

        card skills

        Faehigkeit1 Faehigkeit3 Faehigkeit4 Faehigkeit5 Faehigkeit6 Faehigkeit7 Faehigkeit9 Faehigkeit10
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