2 to 6 players can participate in a party in tapant /join. Start the game with /start. It is also possible to use the raccourcis de l'outil Jeu.
< span>Each player tries to make his Alhambra as beautiful and magnificent as possible. Players have money in four different currencies and can use it to buy gardens, towers, pavilions and much more. But only those who can pay appropriately are allowed to make another move. In addition, it is important to build an outer wall that is as long as possible, because this also scores points.
Clicking on a fellow player's player display shows his Alhambra on the playing field.
Each player initially receives as many coins until they have a monetary value of at least 20. The player who has the fewest coins becomes the starting player.
The active player always has the choice between three possible moves:
In the building selection there is one building for each currency per round.
In order to purchase a building, you must have enough money of the corresponding currency on hand. The costs can be found on each building card in the upper left corner.
To buy a building, select "Buy Building" in the selection window. Then you click on the coins you want to pay for it (you can also overpay). It is important to ensure that you choose the correct currency (color of the coin in the building selection, not the color of the building card!). After selecting the coins, click on the desired building in the building selection. If you were able to pay exactly the right amount, you can now make another move. You get the selection window again and can choose another action.
To add money, you look for yourself Select one or more coins from the money selection with a mouse click. You can add more than one coin if the total value of the coins does not exceed 5. The currency doesn't matter.
If you choose a reserve action, you can one strong> choose one of the following actions to convert your Alhambra:
You need the reserve if you cannot install one or more parts correctly (see below). It can hold an unlimited number of buildings.
At the end of your turn you build them all Add the acquired buildings to your Alhambra in any order or place them in the reserve. A building is already selected in the window that opens (shown brighter). To place this, simply click on the corresponding place in the Alhambra. If you have purchased several buildings, you can select the one you want to build first with the mouse and then install it. If you want to put the building in reserve, click the R for reserve.
The rooms from the previous picture could only be added to places 1, 2 and 3 here. In 4th place, a free area on the left side would illegally border a wall.
In Alhambra there are three scorings: in the money pile there are two scoring cards that trigger intermediate scoring. The third and final scoring takes place at the end of the game, when all building cards have been used up and the empty spaces in the building selection can no longer be completely filled. The remaining buildings go to the players who still have the most money in the respective currency. If there is a tie, no one gets the building. The buildings obtained in this way may be installed before scoring. Buildings that are still in the reserve do not count towards the scoring.
Building type | 1. Rating | 2. Rating | 3. Rating | |||
---|---|---|---|---|---|---|
Placement | 1. | 1. | 2. | 1. | 2. | 3. |
Pavilion | 1 td> | 8 | 1 | 16 | 8 | 1 |
Serail | 2 | 9 | 2 | 17 | 9 td> | 2 |
Arcades | 3 | 10 | 3 | 18 | 10 | 3 |
Rooms | 4 | 11 | 4 | 19 | 11 | 4 |
Garden | 5 | 12 | 5 | 20 | 12 | 5 |
Tower | 6 | 13 | 6 | 21 | 13 | 6 |
If there is a tie, the points received are divided and rounded down. For example, if two players have the majority of towers in the 3rd scoring, they each receive (21+13)/2=17 points. The third-placed player receives 6 more points.
In addition, each player receives a score for the longest, connected piece of outer wall Alhambra as many points as this piece of wall is long.
It At the Alhambra there are seven pavilions and seraglios, nine arcades and chambers and eleven gardens and towers. There are coins with values 1-9 in four colors (currencies) three times each.