Each player always has four adjectives to choose from in each play. Left beside the adjectives is always a sheep that has a red or green background. White sheep on a green background indicates that you have to put a suitable adjective in this round, black sheep on a red background indicates that you have to place a non-matching attribute.
At the beginning of the round, a player must specify the theme of the round that does not have the same word master as one of his attributes (e.g. potato)! This he enters the chat line and click "OK".
After that, this theme will appear with all players. Players who see a white sheep on a green background now have to try to lay an adjective that suits this topic. You click on one of the four words and confirm with "Ok". The players with black sheep on red background click on the word that matches the top theme most badly and also confirm with "Ok". When all players have clicked "Ok", a countdown begins. Then all laid words are revealed. Each player can now click a (not several!) foreign word. You should only try to click words where you suspect that the owner of this word has a green sheep. If you don't want to click on a word, click on "Click Nix". It counts speed, because every word can only be clapped once and who comes first, grinds first.
If all players have chosen to clap, or "Nix Klatchen", the sheep colors of the players are exposed and evaluated. Attenpeter has climbed right here at Madmax, both get a point. TORBEN slapped at Hampel, but Hampel had a red sheep; therefore both -1 points get.
You can reach between -2 and +2 points per round. If you had a green sheep yourself, you get +1 if another player has slapped the word and - 1, if no one has slapped the word. If you had a red sheep yourself, you get +1 if the word was not slapped and - 1, if another player has slapped the word. If you take a card, you will get +1 if this player has green and - 1, if this player has red. If you don't have a card, you get 0 points.
So you should try to select the words so that the other players understand their own logic.
The game ends after each player has specified a certain number of topics. This number depends on the number of players:
Players | Themes per player | Total |
---|---|---|
3 | 6 | 18 |
4 | 4 | 16 |
5 | 3 | 15 |
6 | 3 | 18 |
7 | 2 | 14 |
8 | 2 | 16 |