With /join 1 to 6 players can join the game. The game begins with /start. Alternatively, you can use the game management.
By lucky drawing and skillful By swapping stones you have to achieve given combinations of stones and receive points for this.
On the right and left are the carpets on which the other players sit and collect their stones. The player's turn's carpet has a different pattern.
Each time next to the player carpets, there are gemstone combinations of five stones each on four purchase fields that need to be auctioned off. You get points for every purchase.
Every move consists of the following phases, which can only be played in the order listed:
A purchase without first drawing or exchanging is not permitted! p>
By clicking on the treasure chest you can pull a stone from the bag.
If this picture appears when you click on the treasure chest, you have drawn a joker and can choose a stone of any color.
The exchange table is located in the middle of the board and works in both directions. If you want to swap the stones of a combination on the left with those on the right, simply move the mouse over the desired combination on the right. The symbol between the stones changes to an arrow indicating the direction of exchange. Now all you have to do is click on the stone combination that you want to receive and pay the stones from your carpet that are given as the equivalent value on the opposite side of the exchange table.
Here, for example, you could exchange a red stone for a yellow, a blue and a green one.
The whole thing works the other way around.
Here you would put a yellow, a blue and a green stone in convert a red stone.
If you want to buy a combination of gemstones after drawing or swapping, simply click on the desired combination in a purchase field. The required stones are automatically deducted and the points are credited immediately.
Have you made a purchase , the game automatically moves on to the next player. If you don't want to buy anything after drawing or swapping, you end your turn by clicking on the continue arrow.
If there are more stones than necessary on the carpet when you buy, they remain there and can be used in the next round.
< span>The number of points you score for a purchase depends on how well the stones were previously exchanged. If you have exactly the five stones that are displayed on one of the four purchase fields, you get the most points. The more stones that are left on the carpet, the fewer points there are.
In addition, purchasing gemstone combinations requires at least four stones of the same color > more lucrative than buying combinations with different stones.
Nessi has in this example only got two points for her purchase: it was a "cheap" combination and she still had two stones left (all purchase spaces were still occupied).
all purchase fields still occupied | Punti | from one purchase field empty | |||
---|---|---|---|---|---|
Number of remaining ones Stones | 0 | 1 | 2 | 3+ | Number of remaining stones | tr>
Cheap: various stones | 5 | 3 | 2 | 1 | |
Valuable: 4 or 5 identical stones | 8 | 5 | 3 | 2 | Cheap: various stones |
12 | 8 | < td>53 | Valuable: 4 or 5 of a kind |
There are six gemstone combinations on each of the four purchase fields stacked on top of each other. If there are still gemstone combinations on all purchase fields, the cheaper rates apply. If at least one stack is completely sold, the remaining gemstone combinations are worth more and the prices on the right side of the table apply.
So you can get a maximum of twelve and at least one point per Obtain purchase.
Once all 24 gemstone combinations are sold, the game is over. The winner is whoever has collected the most points.
Bazaar can also be played as a solo variant. The rules are identical to the normal game. You simply join the game and start as usual. The aim of the game is to achieve the highest possible score.