Crosswise - Game rules

Starting the Game

By typing /join 2 - 4 players can join the game. By typing /start the game begins. You can also use the Gametool.

Object of the Game

CrossWise is a placement game with simple rules, played between two teams. Both teams are placing stones to archieve valuable combinations in their rows, as they are trying to block their opponent's row.

Game Board

  1. Game Board
  2. Your stones.
  3. Played wild-stones.
  4. Scoring display.

Flow of the game

Four player game

Each player gets four stones, that only that player can see. In turn each player plays one of their four stones and receives a new stone. A stone is place on the board via drag & drop to the desired space. There are six different symbol stones of which there are seven of each in the game. There are also four different kinds of wild-stones of which there are three of each in the game.

One team plays the red rows, the other plays the green rows. As both colors overlap, each stone affect both teams.

The purpose is to place your stones so you can make high-valued combinations that provides alot of points when the game ends. However its a good idea to avoid placing stones, so your opponent combinationvalues increases. Because each laid stone counts in both directions: (red and green)!

The four wild-stones work as following:


This wild-stone moves a stone on the board to another vacant field. After playing the wild-stone, you just move the stone you wish to move by using drag&drop to its new field.


This wild-stone removes a stone from the board. The removed stone is placed in your hand. After playing the wild-stone, you just need to click on the stone you wish to remove from the board.


This wild-stone swap a stone in your hand with a placed stone on the board. After you play the wild-stone, you just click the stone in your hand and use drag&drop to the stone you wish to swap it with.


This wild-stone exchanges two played stones on the board. After you play the wild-stone, you just have to use drag&drop on one of the stones to place it over the over. That exchanges the two stones.

At the top right corner (3), you can see which wild-stones that have been player. If you hover your mouse over the displayed wild-stones, you can see their abilities.

Two or three player game

The two player game runs as the four player game. Each team only consist of one player instead of two.

In a three player game, one player plays alone against a two player team. The game turns switch between the team and the single player. The single player has six stones in her hand instead of the normal four.

Final Scoring

The game ends when all fields on the board are full, or if a team archieves a row with 6 matching stones. In that case, that team wins instantly.

In the other case, each row is calculated for the teams as following:

A complete row of six different stones is worth 6 points.

2/3/4/5 matching stones are worth 1/3/5/7 points.

By achieving a row with 6 matching stones, the team wins instantly.


You can also click on the questionmark (4) on the playing screen. That opens a window that displays the scoring rules. To close the window again, simply click on it.


During the game, you can also check the current value of a row. To do so hover the mouse over a stone. In this example it's the stone marked with a red circle. On the red edge of the board you can see (3 points - purple triplet), and on the green edge you can see (2 points - lightblue twin). Those scores are shown in bubbles.

Scoring example:


Red team:

Row 1: Quads (5 points) + 1 Twin (1 point) = 6 points

Row 2: Quads (5 points)

Row 3: Triplet (3 points)

Row 4: 2 Twins (2 x 1 point)

Row 5: 1 Triplet (3 points) + 1 Twin (1 point) = 4 points

Row 6: 2 Twins (2 x 1 point)

22 points in total.

Green team:

Row 1: 2 Twins (2 x 1 point)

Row 2: 2 Twins (2 x 1 point)

Row 3: Quins (7 points)

Row 4: 6er set (6 points)

Row 5: Twin (1 point)

Row 6: 6er set (6 points)

24 points in total.

Game Options


match X

With the Option /match X you can set the match to end when a player has X victories.

sumof X

With the Option /sumof X you can set a match to a specific number of games. When those games have been played, the player with the highest total of points from those games, is the winner.