Each player places dice on fields with the same number on his hand and marks them with a cross at the end of the round. This way you collect more and more crosses as the game progresses. Some crosses enable special actions or bring special points at the end of the game. Whoever has the most points at the end wins!
This is just a short summary of the rules and instructions on how to use it.
The complete rules from Schmidt Spiele (PDF) can be found here.The players each take turns choosing one dice and placing it on a valid field. The active player, marked by a star, chooses a green marked field on his playing field and places a suitable die from the display.
If you have not yet placed a die on your field, you choose a field adjacent to an already existing "X". If you have already placed at least one dice, all other dice must be placed adjacent to it. (If there are no more free spaces, existing crosses can be placed again)
All possible fields are always displayed in accordance with the rules. (Fields that would be possible but for which there is no suitable die in the display are only faintly marked.)
If, when it's your turn, you don't have a die in your display that allows a valid move (only brightly marked fields), you have to pass and thus get out of the current turn Eliminate round. Or you can use the option of “re-rolling the dice”.
If you choose to re-roll the dice, all dice in the display are re-rolled and, if this is now possible, you can immediately place a now valid die. However, if it is still not possible to place a die due to re-rolling the dice, you are now forced to remove a die that has already been placed on the playing field.
The rounds are played in this way until all players except one have passed. This last remaining player then has ONE more turn in which he can place a die. Of course, he can also pass or, if no dice fit, roll again.
In order to get points in the game, it is important to fulfill various conditions on the respective fields:
For columns and rows marked with a dot, there are the corresponding points if you manage to tick all the fields in them.
Each checked gemstone scores points according to its type: purple (x1), yellow (x2), red (x3)
You get 5 points for puzzle pieces. But only if you have crossed out all parts of a color on the playing field.
The first player to cross the flag gets 10 points, the second player gets 6 points. The third 3 and the fourth only get one point for the flag. So quickly go to the flag.
If you tick a bomb, every player who has the same bomb on their field does not yet receive it checked -2 points. In addition, this field can no longer be "entered".
Whoever has to place a cross on a pile receives - 3 points for that. It's better not to get in.
By ticking a rocket field, you can then tick a planet.< /span>
Squares with a lock are closed and cannot be occupied by a die. To open a lock you must first
The game ends after 6, 4 or 3 rounds, depending on the number of players. The various points are then added together to determine the overall result. Of course, the player with the most points wins. In the event of a tie, the player with fewer crosses on his board wins.
Have fun “DIZZLING”