Cover cards from the drawer stack until two treasure cards are open. Pick up the treasure maps, put off the other uncovered cards.
Take cards until you have seven cards on your hand. You can place promotion cards as soon as you pull them. The maps placed on the page are placed at the end of the action.
Take a silver and put it undercover on your backing pile. Each player covers a score card from his hand and puts it hidden on his draw pile. If a player has no point card on his hand, he must show his card hand.
+2 cards. If a player plays an attack card, you can show this card from your hand. The attack has no effect on you.
Each player covers the top two cards of his draw-down stack. If the co-players have one or more money cards, each must dispose of one (after your choice). You can place any number of dispose of cards with you. The other uncovered cards are placed by players.
+1 card. +2 actions.
Take care of this card. Take a card that costs up to 5.
A win point for ten cards in their own card set (rounded).
Dispose a copper from your hand. If you do this, +3 money.
+2 cards.Every fellow player has to take a curse card.
+1 buy. +2 money.
+2 actions. +1 buy. +2 money.
+2 money.You can immediately drop your complete draw-down pile.
Take care of up to four cards from your hand.
+1 action.Place any number of handcards. Drag a card for each card.
+2 cards. +1 action.
+1 card. +1 action. +1 buy. +1 money.
+2 money.Each player will take cards until he has only three cards on his hand.
Get a card from your hand. Take a card that costs up to three more. Take this card right away.
+4 cards. +1 buy.Every co-player immediately draws a card.
+3 cards.
+1 card. +1 Action Each player (also you yourself) covers the top card of his topping pile. You decide whether to drop it or put it back on its retrieval stack.
Choose an action card from your hand. Play this action card twice.
Get a card out of your hand. Take a card that costs up to two more than the disposed card.
Take a card that costs up to four.
"Dominion - The Intrigue" is an independent extension to Dominion. Five of the new intrigue cards are playable in the BrettspielWelt.
+2 money.Each player must dispose of the top card of his draw-off pile. For this, the active player selects a different card with the same card value, which the players then receive for it.
When the trickster was played, a window opens with the card(s) to be dispossessed by the player. In the upper part, the disposed map is displayed. If you click on the card in the lower part, you will get a selection of all cards with the same value. To select, you simply move the mouse to the desired card. This is then displayed in the lower window.
If you are satisfied with its selection, you confirm to the right with a click on the green hook.
+1 buy.The Baron can deposit an estate and then receive four money for it. Can he or does not want to leave an estate, must: he pull one from the stock.
If the baron was played and one has an estate on the hand, one can now choose to take a property from stock (left) or convert (right). If you don't have an estate on hand, you get one automatically assigned.
+1 card. +1 action.The cultivation works similarly to the conversion from the basic game. Playing cultivation, must: then take a handcard and take another one, exactly one is worth more than the disposed map. If there is no map with exactly +1 value, only one card is disposed of and none taken for it.
If you play the cultivation, you select one of its handcards and a corresponding card from stock by clicking on it. If one is satisfied with his choice, one confirms with the green hook.
+1 action.The Lakai has two actions to choose from: either he receives two money or he puts all his handcards and draws four new ones. If he performs the handcard action, all the players who have five or more handcards must discard all handcards and take four new ones.
If you play the Lakai card, you have to click the desired action (two money or hand cards) on the played card.
The noble card is a combined action and score card. As an action you have the choice to take either three more cards on hand or to receive two further actions.
At the end of the game, the card counts two win points.
If you play the noble card, you have to click the desired action (two actions or three cards) on the played card.
Dominion - Seaside is an extension that can be played along with the basic game or the intrigue. Five of the new Seaside cards are playable in the BrettspielWelt.
+1 map +1 ActionIf you play the port, you will immediately take a new card. Then you put one of his handcards hidden on the port to use them in the next round. At the end of the next round, both cards will be placed.
If you play the port, click on one of his handcards and then confirm the action with a click on the green hook.
You can take one of the same cards that the one who got in front of a sitting player in the round before. This card may cost up to six money.
If you play the smuggler, you click one of the cards that the player has taken/purchased in the card stock and confirm his choice with the green hook.
To see which card(s) the player has bought in front of one, you drive with the mouse over its player display. The tickets of the last round and the maps on the island are displayed.
+2 money in the current round. +2 money in the next round.
+2 cards.Each co-player puts so many cards on his draw pile until he has only three cards on his hand.
If a ghost ship is played out, all opponents must select all up to three of their handcards and then move with the green hook onto the draw pile.
Two points of victory at Playde. In addition, the island is placed with any hand map until the end of the game. When playing, the island cards and the cards placed with them are taken back to the card stack and counted.
If you play an island, you choose one of his handcards to deposit on the island and confirm the selection with the green hook.
Dominion - The Alchemists is an extension that can be played along with the basic game, the intrige and/or Seaside extension. Five of the new Alchemy cards are playable in the BrettspielWelt.
With alchemy is introduced as a new means of payment of the potion. 16 tickets can be purchased during the game like other money cards. You need it in addition to the normal money to buy the other four cards of alchemy extension.
You can dispose of a handcard with the change. Depending on which category the disposed card belongs, you will receive a bonus. Type or The value of the disposed maps does not matter.
Costs: No money, a potion
If you play a conversion, you have to select one of his handcards and then confirm them. The conversion to the corresponding bonus card takes place automatically. Delivered cards belonging to several categories (e.g. nobles) also give a bonus for each category.
The pharmacist is the first to draw a card from the draw-off pile. Then he draws four more cards. If copper or potion cards are included in these four cards, he immediately takes them on hand. He puts the remaining cards back to his drawer stack in any order.
Costs: Two money, one potion
Once the pharmacist has been played, the first hand card and the following copper and potion cards are automatically taken on hand. The remaining cards can be brought in this window with the help of the yellow arrows to the desired order.
Once the order is set, the pharmacist action is confirmed.
The stone of the wise men counts in hand like a money card. Their value is determined by dividing the sum of the draw-off and depositing stack by five (rounded).
Costs: Three money, one potion
You cover cards from the draw pile until you have two action cards (no golem card!).
Click on the purple arrow until two action cards are uncovered.
This can then be played in any order without this costing an action. In this window, the order can be changed with the help of the yellow arrows as desired.
If the order is set as desired, the action is confirmed.
Costs: Four money, one potion
The introduction of impregnations results in some special cases. Thus, the costs for an alchemy card (with Trank) are "higher" than for an equivalent card without potion.
Examples:
Other special cases are dealt with in the original rule, which is described as pdf-file can be downloaded. A list of characters with more detailed explanations is located dort also.
Dominion - flowering time is an extension that is playable together with the basic game and all the extensions that have been published so far. In the BrettspielWelt there are five of the new kingdom cards as well as the two new base cards platinum and colonies.
Platinum is now the highest card. Cost: 9 Money, Value: 5 Money.
The colony is now the highest score: cost: 11 money, value: 10 points.
Platinum and colonies can be activated via the "colony" option before the start of play. They can also be used without the remaining flowering time cards. Platinum is always present twelve times, colonies exist with two players eight, with more than two players twelve times.
The adventure itself has the value 1. If it is played, you can draw cards from the draw-down pile until you get a card. This is also designed. In the board game world, the follow-up takes place automatically as soon as the adventure is stored.
+1 Purchase +2 moneyIn addition, all players - similar to the militia - have to hand off all hand cards up to three. In addition, you get a win point for each card you buy in this round.
+1 map +1 Action +1 MoneyThe purchase price of normally eight money is reduced by two money per played promotion card. So if you have already played two action cards in the current round, the houser only costs four more money.
With the forging of art you can dispose of any number of hand cards. For Total cost all dispossessed cards you have to take a card with exactly the same costs. If you have no cards or only cards with zero value, you have to take a card with zero value.
Tränke are ignored when disposing, tickets with medical costs must not be taken.
To apply the art forge, first click on the hand maps you want to dispose of (orange arrows). After that you click on the map in the stock you want to receive (green arrow). It is then confirmed by the green hook.
The watchtower has different characteristics. He will be Action card played, you draw cards until you have six cards on your hand.
He can also Reaction map to be played. This always comes into force when the player gets a card, no matter what (purchase, tricks, witch, etc.). He then has the following possibilities:
Take the card and place it on its own draw-off stack (e.g. on self-purchased cards).
Dispose of the card (e.g. in the case of curses or "crickest" cards).
If you want to use the watchtower as a reaction card, you select the corresponding icon at the top by clicking and confirms playing by clicking the green hook.
Would you like the watchtower (yet) not play out, you click on the green after-below arrow to keep the watchtower on your hand.
A detailed guide can be found on the pages of the Spieleverlag. There is also an exact description of the maps including possible special cases.
Dominion - Rich harvest is an extension that is playable together with the basic game, the intrigue and all the extensions that have been published so far. In the BrettspielWelt, four of the new rich harvest cards are playable.
+1 Action +3 cards if all hand cards are different or +1 card if the same cards are on hand
+2 actionsDrag cards from the draw pile until either a money card or an action card comes. Take these.
+2 moneyEach player covers his top card: if it is a score card, he gets a curse. Otherwise, the active player may decide whether to make the same card from stock on his Stacks or the opponent must put them on his.
With this selection, the card moves to its own stack.
With this selection, the card moves to the opposing stack.
The main square is a pure score card and counts 2 win points for each full five cards with different names in the entire card set.
A detailed guide can be found on the pages of the Spieleverlag. There you will also find an exact description of all cards including possible special cases.
Dominion - Hinterland is an extension that can be played together with the basic game, the intrigue and all the extensions that have been published so far. Five of the new hinterland cards are playable in the BrettspielWelt.
For each point card on the hand you get a card from the drawer stack. For first three additional actions are obtained; for further crossroads played in the same train you will receive cards again, but No further actions.
+1 Purchase +2 moneyIf the nomad camp is taken, it automatically moves to the draw-down stack instead of the deposit stack.
You get a silver immediatelyThe top card of the draw-off stack is covered and can either be placed back on the draw-off stack or on the deposit stackThe card hand is refilled to five cardsYou can remove a card from your hand (no money card!)
With this symbol, the card is placed on the draw pile.
With this symbol, the card is placed on the storage stack.
Once you have made your choice, you confirm with the green hook.
To dispose of a hand card, click on the corresponding card and confirm the dispossession with the green hook.If you don't want to dispose of a hand card, choose the red cross.
+1 map +1 ActionThe four top cards of the drawer stack are exposed. You can leave as many as you like. The unfinished parts may be placed on the redrawing stack in any order.
{87)In the lower right corner of each card it is possible to determine whether the card is to be placed on the storage stack or the redrawing stack. By clicking on the yellow/blue arrow you can change this selection: Blue Arrow: Card comes to the stack, yellow Arrow: Card comes to the pile. With the yellow arrows at the upper edge of the card, the order for the draw-off stack can be changed.
Once you've made your choice, you'll confirm with the green hook.
+2 moneyIs the Feilscher in the game and you buy a card, must: another card (free). This card must cost less than just bought and may No Dot card!
To take another card, click on it and confirm with the green hook.
If there is no smaller map, click on the red cross.
A detailed guide can be found on the pages of the Spieleverlag. There you will also find an exact description of all cards including possible special cases.