With /join can enter 1-4 players into the game. With /start the game begins. Alternatively, you can use the game management use.
DonQuixote is a laying game where every player has to try to make his way maps as optimal as possible to build a road network that connects as many elements as possible of the game (kirches, windmills, knights). But even the best card, if you have to play it at an unfavourable time, can ruin the elaborate plan. In this way, you have to throw constant plans over the pile during the game and improvise and optimize with the available.
In principle, the current total point number is displayed for all elements. In order to selectively display a specific value, the mouse must be moved to the corresponding round pointer above.
If one passes with the mouse over the four score displays, the score conditions for the Current round (in the image on the left, for example, the national defense).
Each player has an identical set of 22 tickets and a principality with 24 places. The two castles are automatically randomly placed in the Principality. The position of the castles is the same for each player.
Each player must interpret his 22 way tickets in his own principality. This is done in three passages: In 1./2./3. Each player will complete 9/7/6 maps in his principality. The place for the cards is randomly selected and displayed by the green marking. This is identical for all players. After each round follows a score. After the third score the game ends.
In the first round, each player has nine free way tickets. At first, a position card valid for all players will be revealed, which indicates the laying place for the first to be legendary road map (here in the BrettspielWelt the corresponding field in the Principality is marked green). If, for example, the first B3, all players must place one of their nine cards in their principality on B3. The following must be taken into account when depositing the cards:
All three scores are in principle equal. Only in the third score there are additional points for the largest knight group (see below). "Connecting" always means "connected by roads" when valued. The points are distributed as follows:
Points for Churches there is only when they are connected to other churches. So a single church without connection to at least one other church doesn't count. There are two points for exactly two connected churches. For larger groups, two points are obtained per church (e.g. eight points for four churches). For Windmills count the same laws as for churches. A connection of windmills and churches does not give any points!
Castles score points when connected to knights. Depending on the value Number the knight a role: at 1./2./3. At least 1/2/3 knights must be connected to a castle. The strength of the knights is irrelevant. If these conditions are fulfilled, four or six points are obtained depending on the castle. If knights are connected to both castles, they also count for both.
In order to contribute to the national defence, a knight must meet the following criteria:
(a) He must be placed on an edge of the Principality.
(b) It must be direct Connection from the knight to the outside
(c) The card half with the knight symbol must be at the outer limit of the principality.
All knights fulfilling these conditions contribute to the defense of the country with the value of their shield. The target value for the defense is 4/8/12. If the desired value is reached, a flat-rate five points are obtained.
Example of national defence:
Example for the second evaluation:
The largest group of knights only comes after Last round to value. The Strength the largest, connected knight group sums and adds to the total score.
Example for a final evaluation. The result of the third score is displayed in the left of the score display, i.e. the mouse (invisible on the picture) was held via the red three of the round display.
These 30 points together with the 17 points of the previous two scores give the total score of 47.
The game ends after the last score after the third round. The winner is the player with the highest overall score. As a solitary game, reaching as high a score as possible is the goal.