Con /join giocare 4 giocatori. Con /start inizia il gioco. In alternativea si utilizza il tool di gioco.
For a regular (see below) double-head player, almost everything explains itself. Before the start of the game, each player must click in the middle of the game to see if he has a special case.
If a player is in the row, he must always select a card (click the card in their left half) and then click the button "Play Card". (see picture left)
The double-headed sheet consists of twelve cards each of the four colors cross (Kr), Pik (P), heart (H) and Karo (Ka), namely (degree value in brackets) per color two aces (11), two tens (10), two kings (4), two ladies (3), two boys (2) and two nines (0). So with Nine played.
Double head is played with four players. In the normal game the players who own the Kr-Dame (re-party) play against the other two (contra-party). However, it is also possible that a player plays against the three others (Solo).
In principle, there is a duty to operate. If a played card cannot be served, it can be dull or discarded.
Here are the following cards in the given order Trumpf: H10, KrD, PD, HD, KaD, KrB, PB, HB, KaB, KaAs, Ka10, KaK, Ka9. Since all cards are available twice, 26 trumps are in the game. All other cards are missing in order As, 10, K, 9. So there are 22 bad cards in the game (considered special position of the H10!)
If a player has both KrD, he has a 'wedding'. His partner becomes the one who makes the first stitch within the first three stitches that does not go to the wedding (stitch). If a wedding is not registered (see 4.) or if the wedding makes the first three stitches, the wedding player plays a color solo in Ka.
First, the request for reservation is made: first, the left of the donor will determine whether he has a reservation or not (then he says "healthy"). Then it continues clockwise until all players have been asked for a reservation. All players who have registered a reservation will then be asked to indicate the nature of their reservation. A solo takes precedence over a wedding. If several players register a solo, then the "further ahead" sitting player takes precedence. The play is not delivered to the solo player.
With the announcement "Re" (Re-Partei) or "Kontra" (Kontra-Partei), the announcer indicates that he believes he can win the game together with his partner (Preview: there are also countless 'tactical' reasons for an announcement - this would blow the frame!). An announcement is possible as long as the agent has eleven cards on his hand. At a wedding, no announcement may be made until the clarification note is completed. If the clarification is carried out with the first stitch, there must be eleven cards on hand for the announcement if with the second, ten, with the third, nine.
Only after the announcement, the partners can increase the value of the game by cancelling. Cancellations are: "No 90" with 10 (9, 8) cards on the hand "No 60" with 9 (8, 7) cards on the hand "No 30" with 8 (7, 6) cards on the hand "Black" with 7 (6, 5) cards on the hand (details in brackets for the wedding, clarification in the second or third stitch) The cancellation means that the counterparty will not reach 90 (60 ...) points. Cancellations can also take place at an early stage, but they must not be omitted.
240 points are in the game. The Re-Party has won over 121 (151,...) eyes. The double party wins with 120 (151,...) eyes. If "Kontra" and at the same time no "Re" were announced, the Re-Partei will reach 120 points to win the game.
It is evaluated according to the PLUS-MINUS rating: In the normal game, the players of the winning party receive the following points of play with positive, the players of the losing party with negative sign:
% | 1 point |
Ansage Contra/Re | each 2 points |
played 90/60/30/black | per step 1 point |
no 90/60/30/black cancelled | per step 1 point |
Special points | against the Kr-Damen won 1 point, double-head (head with 40+ eyes) 1 point, KaAs (fox) of the counterparty caught 1 point, KrBube (carl) makes last stitch 1 point |
This score is tripled for the solo player and credited to him in case of winning, deducted at defeat. The three opponents of the counterparty are given the simple number of points with reverse sign.
First, the request for reservation is made: first, the left of the donor will determine whether he has a reservation or not (then he says "healthy"). Then it continues clockwise until all players have been asked for a reservation. All players who have registered a reservation will then be asked to indicate the nature of their reservation. A solo takes precedence over a wedding. If several players register a solo, then the "further ahead" sitting player takes precedence. The play is not delivered to the solo player.
Should be played with /option tournament, the following applies.
If several players have registered in the same game "Content" the order applies:
1. Mandatory solo,
Two. Lustsolo,
3rd wedding.
The first solo is considered a mandatory solo and receives play.