The aim of this game is to achieve as many points as possible through the skillful use of the different cubes.
This is just a brief summary of the rules and a guide to operation.
The active player, characterized by the white background in the round and run display, can use up to three dice in his train.
For this purpose, it selects any cube after dice. Depending on the selected color and value, a field is suitable for marking, which lights green. Possible places by other cubes are marked red.
If one selects a cube and the desired space, then all cubes are placed with a smaller eye value than the chosen one on the silver tray. The remaining cubes are now diceed again, and the process is repeated at a maximum of 3 times.
After each throw, the cubes that have just been diceed can be re-circulated by means of a "after cube action".
Directly in front of the dice, cubes that are already on the silver tray can be retrieved by means of the "repeat action".
In addition, it is possible to use the "additional cube" action before the end of its course. This allows you to use another dice.
After the active player has finished his train, all other players can use a dice from the silver platter. The "additional cube action" can also be used.
Some fields (or rows and columns) have a bonus. This is obtained when marking the field (or when all fields of a row/column are marked). The bonus allows an entry in the respective color, it gives a "dropper or additional cube action", or you get a fox that brings additional points in the final billing.
The score of the individual color fields is different and is indicated by the number in the star. For silver, points are obtained for the number of crosses in each line. In the case of yellow, points for the crosses are only obtained, but they can only be set if you have already marked a circle there. In blue, the number of crosses indicates the score. Greens are always the couples to bring the points, always the second value is deducted from the first and thus determines the points. In the case of the color pink, on the other hand, the entered numerical values are summed.
At the end of the game each fox brings as much points as the points in the weakest color.
The game ends after the last active player has finished his move in the last round and the passive players have taken their dice from the silver platter.
The scored points of all color ranges are added together with the points for the fox and the player with most points wins the game.
And now it's "DOPPELT SO CLEVER WÜRFELN"