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DoppeltSoClever

Il gioco

The aim of this game is to achieve as many points as possible by cleverly using the different dice.

< p> This is just a quick summary of the rules and an instruction manual.

The complete rules from Schmidt Spiele (PDF) can be found here.

Tavolo di gioco< /span>

Spielfeld
  1. Status display for the current task.
  2. Status display of the other players
  3. Round and progress display
  4. Game block
  5. Game block of the other players

Svolgimento

Active player

Spielablauf

The Active player, marked by the white background in the round and process display, can use up to three dice on his turn.

Würfel aus Auslage

To do this, he selects any die after rolling the dice. Depending on the color chosen and the value, there is a field to mark that lights up green. Possible positions by other dice are marked in red.

Würfelwahl
  1. Dice to choose from. (Orange is currently selected here)
  2. Dice on the silver platter
  3. Dice already used by the active player.

If you select a dice and the desired location, all dice with a lower value than the one selected are placed on the silver tray. The remaining dice are now rolled again and the process is repeated a maximum of 3 times.

Nachwürfel-Aktion

After each roll you can The dice that have just been rolled are re-rolled using a “re-roll action”.

Wiederhol-Aktion

Immediately before rolling the dice, dice that are already on the silver tablet can be retrieved using the "repeat action". are then rolled again.

Nachwürfel-Aktion

You also have the option of " "Additional dice action". This allows you to use another die of your choice.

Passive player

Würfel vom Tablett

After the active player has ended his turn, all other players can use a die from the silver platter. The “additional dice action” can also be used after this.

Bonuses and points

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Some fields (or rows and columns) have a bonus. This is obtained when you mark the field (or when all fields in a row/column are marked). The bonus allows an entry in the respective color, it gives a "additional dice or additional dice action", or you get a fox, which brings additional points in the final calculation.

Beispiel Punkte

The point rating for the individual color fields is different and is indicated by the number in the star. With silver you get points for the number of crosses in each row. With yellow you only get points for the crosses, but these can only be placed if you have already marked a circle there. For blue, the number of crosses indicates the point value. Green is always a pair that earns points; the second value is always subtracted from the first and thus determines the points. For the color pink, however, the numerical values ​​entered are added up.

At the end of the game, each fox scores as many points as the points in the weakest color.

Fine del gioco

The game ends after the last active player in the last round has finished his turn and the passive players have taken their dice from the silver platter.

Beispiel Wertung

The points scored for all color areas are added together with the points for the foxes and the player with them the most points wins the game.

And let's go now it's "ROLL THE DICE TWICE AS CLEVER"< /span>

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