Dungeons, Dice & Danger is a roll & write game for 2 - 4 players.
The game takes place over several rounds. In each round you choose two pairs of dice and enter the sum of each pair in your adventure sheet.
The winner is whoever has the most victory points at the end of the game.
You can download the complete rules here.
There are four different adventures:
Annoyed Animals (entry level)
Clumsy Cultists (easy level)
Puzzled Pyramid (intermediate level)
Defiant Dinosaurs (pro level)
{1 }The adventures all have a similar structure: In the center you will find the area with numerous numbered fields (small) and some large rooms with monsters.
The fields are either highlighted in green (= starting fields ), white (= normal fields), gray (= activation fields) or show a symbol (= special fields).
The rooms in turn have a different number - depending on the monster small box. You mark these when you land a hit on the monster.
The monsters block your path. If the last hit on a monster is marked, it is killed. Only then can you cross the room - i.e. get to the fields behind it.
Whoever starts with 1 purple and 4 rolls white dice. Everyone forms two pairs and adds their eyes together. Only the active player is allowed to use the purple dice.
You must then enter the selected sums on your adventure sheet by marking the corresponding fields with the same numbers.
You can always cross out all starting fields that are not yet marked (green) or fields that have a direct connection to at least one field that is already marked.
Starting fields may be crossed out at will, even if they are not connected to each other or there is no crossed-out field next to them.
To cross out a double field, you must use any double (= two equal numbers).
In order to be able to mark a small box in a room (e.g. on a monster) (= land a hit on a monster), you must first have reached the room via crossed out fields. < /p>
Only when you have successfully killed a monster can you get to the previously inaccessible fields behind this room.
Whoever wants to use the purple dice as a passive player clicks on it - then one of the 3 corresponding symbols ("3 black dice") is crossed out.
You always have to make two crosses per throw (in fields and/or rooms)
If you don't get a total must cross out a life bar box. If you cross out the skull, you have unfortunately lost the adventure and are eliminated from the current game.
Marked fields with treasures each bring 2 or 3 victory points.
You can only fight the monsters with the numbers shown there: You can always use the black numbers. The white numbers, on the other hand, you first have to unlock in order to be able to use them.
If you cross out the gray field adjacent to the monster with the same number (or the trace fields in the adventure "Defiant Dinosaurs"), this white number is immediately marked in black and thus can also be used.
Whoever ticks all of a monster's boxes first receives the higher number of gems (left-hand number). If several of you succeed in this in the same roll, they all receive the higher number.
(Everyone who did not kill a monster first can only receive one gem as soon as they also kill the monster.)
Everyone else can also make a cross for this monster you defeated, regardless of it , whether you already have access to this room or not.
If you also kill the monster, you will only receive one gemstone.
Whoever kills a monster with one or two crossed out heart symbols first must cross out the corresponding number of life points on their track. If several of you succeed at the same time, you have to cross them all out.
You will see them when you do The field with the 3 black dice moves down.
Life points: You gain three more lives, i.e. you If necessary, first cross out these three green boxes before continuing to cross out on your life bar.
In addition, when you tick this treasure, you will immediately receive 1 gemstone (= 3 victory points).
Torch: Cross out one of the 2 red boxes to cross out any field on your adventure sheet that is adjacent to a crossed-out field.
You can also use both torches in one roll. You do this action in addition to entering your two dice totals in any order.
You can also use it to land hits on monsters if you wish. p>
To use the torch, click on the torch symbol on your dice.
Dice: With this treasure you can use the purple die 3 more times in a passive role.
The game ends immediately after the roll, in which the last monster that has not yet been defeated by all of you is killed.
Everyone who did not defeat the boss first now receives a gemstone for every 3 crosses they get on their boss.
Now all collected victory points are added up and any negative points due to lost life points are deducted.
Whoever was able to collect the most victory points wins. In the event of a tie, the winner is the one who has made more crosses on the life track.
If there is another tie, the victory is shared.
Fields With one fist you can only cross out with the corresponding double (e.g. the 4-field only with a double of 2).
In addition, as soon as you do that Do, immediately inflict a hit on every monster (even those you haven't reached yet), so mark a cross on every monster.
You get 3 gems when you click on You have crossed out the 5th of the 6 fist spaces on your game board.
Whoever does this first gets 3 gems, everyone else can only get 1 gem later.
Note: This The rule applies in the same way to all other bonus ratings - for all adventures!
You receive gems if you have both starting areas (green groups of fields on the left and right) in connected in some way with a continuous chain of crossed out fields and rooms.
In a scree field you have to cross out both boxes before you can move on.
< p> You receive gems if you have killed both the Pastry Mancer and the Necro Mancer.You receive gems if you have this on your game board 6. of the 7 boulder fields have been completely crossed out.
At the beginning of this adventure, the numbers 3, 4, 5, 6, 8, 9, 10, 11 are entered into the cloud fields. If you later cross out such a cloud field, you also cross out a cloud field in the scoring area.
You receive gemstones the moment you cross out the 8th cloud field here. span>
If you kill one of the 3 worm parts, you can immediately mark 3 hits on the boss "Sandy".
You will receive gems when you have killed all 3 worm parts.
{17 }If you cross out this field (with the 11), you also cross the corresponding field (on the right) and can now expand from there.
If you cross off a trace field, the number that has just been crossed out is immediately added to it corresponding monster is unlocked, so the white number is marked in black (even if you haven't reached it yet!).
If you If you want to land hits on an armored dinosaur, you always have to use both pairs of a throw, i.e. you only mark 2 crosses in one throw or none!
(Attention: In this case, the bonus that you receive a cross when someone else kills such an armored dinosaur for the first time does not apply!)
< div class="clear">You receive gems when you kill the 3rd armored dinosaur.
You receive Gems if you have crossed out the 6th of the 7 track spaces on your game board.