With /join 2 players can join the game. The game begins with /start. Alternatively, you can use the game management.
The playing field is a 6 x 6 square. Each player has four good (white) and four evil (gray) spirits, which the two players distribute across their eight starting spots at the start of the game. During the game, the opponent never sees which other player's spirit is a good or bad spirit. The players must try to leave the playing field with one of their good spirits via one of the exits at the top end. The game ends early if a player has defeated all of the opponent's good or all evil spirits.
First, each player distributes his eight ghosts randomly on the starting places (the bottom two rows are each the four middle places). The ghosts are simply dragged and dropped onto the desired fields. The opponent's ghosts cannot be distinguished.
Whoever's turn it is can move one of their ghosts. Movements may be up, down, right or left by exactly one space. If there is an opposing ghost on the target space, it is defeated and its identity is revealed. It is placed on the field on the right.
You may not move onto fields with your own ghosts. Diagonal drawing or hitting is also not possible!
Here each player has already lost four of their spirits. The active player (whose spirits move upwards) still has three white spirits and one gray spirit. The opponent was hit with two white and two gray ones, as you can see in the field on the right.
The game can be ended in two ways:
If both players select /option reveal before the start of the game, the remaining ghosts will be revealed after the end of the game.