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Geister

Game preparation

With /join 2 players can enter the game. With /start the game begins. Alternatively, you can use the game management use.

The game

Spielfeld

The field is a 6 x 6 square. Each player has four good (white) and four evil (grey) spirits that distribute the two players at the beginning of the game on their eight starting positions. The opponent sees in the game never which spirit of the co-player is a good or evil spirit. Players must try to leave the field with one of their good spirits via one of the exits at the top. The game ends prematurely if a player has beaten all good or all evil spirits of the opponent.

Game sequence

Geister

At first, each player distributes his eight spirits arbitrarily on the starting points (the lower two rows each the four middle places). The ghosts are simply dragged to the desired fields by drag and drop. The opponent's spirits are not to be distinguished.

Spielaufbau

Who is on the train can move one of his spirits. Movements may be up, down, right or left by exactly one field. If there is a ghost on the target field, it is beaten and thus its identity is revealed. It is placed on the right field.

Fields with their own spirits must not be drawn. Likewise, diagonal pulling or punching is not possible!

Spielfeld

Here every player has already lost four of his spirits. The active player (whose spirits wander upwards) still has three white and a gray spirit. Two white and two gray were beaten to the opponent, as one can see right in the field.

Playing

The game can be finished in two ways:

  • Either it creates a player, one White Ghost on one of the two arrow fields at the top right or left. He won that.
  • One player beats all the spirits of an opponent's color: if he hits all four horrors, he lost; if he beats the four whites, he won.

Options

Disclose

Jobs before Beginning of the game /option authorization, the remaining spirits are uncovered after the end of the game.

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