Grimoria - Rules
Game Information
Grimoria is a magical game that starts simply, however it can quickly become complex.
2-5 Wizards fight for the throne in Grimoria. Using their spells and companions, they try to collect as many magic points and finally gain the power over Grimoria.
Diese Regel bietet hauptsächlich die Bedienung für das Onlinespiel. Für darüber hinaus auftretende Regelfragen kann die Originalanleitung herangezogen.
Game Board

- Gameturn Order
- Round Marker
- Spells
- Discard pile (seen)
- Deck (blind)
- Treasure Deck
- Available Treasure Cards
- Adventure Cards (Blind)
- Status Indicator
- Owned Adventure Cards (cards with green border were acquired during the last round)
- All Players cards (see details by mouseover). Cards acquired since last round are outlined in green.

On the left is the players name. In the middle the current player action is shown. On the right, the current victory points are displayed. The left-most number is the current score of cards on display (no extra points for purple companions). The middle number indicates the (own, current) victory points by purple companions and the number is right for their own coins stock.

You can see you opponents and their companions in the player listing section. New cards are highlighted with a green border.
The numbers to the right of the name stand for current score by cards spread out (no extra points by purple companions), number of hidden-drawn cards and coins stock.
Starting the Game
There are 87 adventure cards and 28 treasure cards in the game. Both decks are placed face down next to the board. At the beginning of each round one adventure card per player is placed face up in the centre. Another card is then placed face down, so that there is one more card than the number of players.
The round marker is set depending on number of players (4/5/6).
Each player receives a taler at the start of the game.
Flow of the game
Grimoria plays through several rounds, each of which consists three phases:
- Spellbook Phase
- Adventure Phase
- Preparation Phase
Spellbook Phase
(Secretly) all players simultaneously choose a spell (see #3) by clicking on the corresponding card. You can only pick spells up to the round maker (see #2), therefore during the game, the selection of spells gets larger, while the first a few spells are also still available.
A summary of each spell can be viewed by mousing over. Detail of all the spells can be found on the Spell Page.
Once all players have chosen a spell, the new order of play is determined. We first look at the players who are the only ones standing on their spell. These are placed at the front, from left to right (from weak to powerful spells). Then come the players who share their spell with somebody else. These are placed in behind the others, also starting with the weakest spell. The previous order determines which player standing on the same spell goes first.
Example:
Current order

The following five spells were chosen in the spellbook phase:

Because black is the only one standing alone on his spell, he is put at #1. Now to those not standing alone: Blue and green stand to the left of yellow and red and are placed in front of them. Because green was in front of blue in the previous round (cf. above), green gets #2 and blue #3. Since yellow was in front of red the round before, he gets #4 and red #5.
Adventure Phase
According to the newly determined order of play, every player, starting with place 1, first performs his spell (most are handled automatically). Afterwards, he may take one of the available adventure cards. He may take one of those lying face-up or the one face-down to the right. The cards are not refilled. Hence, whoever goes last has limited selection.
There are two kinds of adventure cards: Buildings (hut, village, city, castle) and companions. The former just give you victory points. The companions have special properties either during the game (brown text field) or give you victory points at the end for fulfilling certain conditions (purple text field).
The mouseover information is unfortunately only available in German. However, a detailed overview of the adventure cards can be seen here.
Preparation Phase
Once every player has selected a card, the remaining card is placed on the discard pile. As before, new cards are placed on the table and the round marker moves one place to the right.
End of the Game
As soon as the round marker reaches the right-most field, the last round begins. This is played to the end and then the game ends. Now the points are calculated as follows:
- Each taler is worth 1 point
- Buildings and treasure cards (acquired through spell 5) earn you the number of points printed on the card.
- Companions are also worth the number printed on the card.
- Companions with a purple text field give you extra points if the necessary conditions are met.
The player with the most points wins. In case of a tie the number of talers decides. If this is equal too, there are multiple winners.
To the overview of spells, companions and treasures cards.
Game-specific .prop commands
A few game-specific .prop commands are available for Grimoria.
You can use
Grimoria.CardPopup = off
to disable to mouse-over functions.
If you don't like the colours, you can change them:
Grimoria.PlayerColor1 = 0000FF
You have to select the desired colour in hexcode for the respective player position. In this example, player 1 would be playing blue instead of red.