Grimoria is a magical game, which is envoudig from the elements, also with the necessary tactical elements for advanced players.
2 - 5 tovenaars strijden om de troon van Grimoria. With help from toverspreuken en behulpzame metgezellen, testern ze zoveel mogelijk punten te verzamelen om zo naar de power in Grimoria te grijpen.
This rule mainly provides controls for online play. For any additional rule questions that arise, the original instructions can be consulted.
The player name is on the left. In the middle it is shown which action the player currently has to complete. The current victory points are displayed on the far right. The number on the left represents the current number of points from cards laid out (excluding extra points from purple companions). The middle number shows the (own, current) victory points from purple companions and the number on the right stands for your own thaler supply.
In the overview of the opponents' player display you can see the opponents' companions listed. The new cards are displayed with a green border.
The numbers to the right of the name stand for the current number of points due to the cards laid out (without extra points due to purple companions), the number of cards drawn face down and the thaler supply.
The game is bestaat uit 87 avonturenkaarten and 28 schatkaarten . Both leagues as slotted stacks are close to the game. At the beginning of the elke round wordt er per speler 1 avonturenkaart van de Stapel opengelegd in the speelveld. Then he was given 1 card slot. He is from the old 1st year of the year and has a large player.
The spelrondeteller wordt afhankelijk van het aantal speler op het juiste veld gezet (4/5/6).
Each player has a prize at the beginning of the game.
< span>Grimoria wordt speeld over several rounds, washerbij iedere roundde uit three bevels bestaan:
All spelers kiezen gelijktijdig (secret) a spreuk uit door op het concerned veld te klikken ( 3). The keuze is noticed dead of the sprouts which are dead on the round plates (2) liggen. In the loop of the game, he comes from the steeds sea spreuken beschikbaar.
The uitleg of a toversspread can be opgevraagd door with the muis over the specifieke toversspreuk heen te move. A wide range of all toversspread on cards is on a aparte page te vinden
Nadat all speelers a toversspread kozen hebben, wordt de nieuwe speelvolgorde paid ( 1). First the spelers come to the judgement, the chaff, as a few hebben are vomited. The player dies first, the rest follows. Spelers die met twee of meer dezelfde spreuk hebben kozen komen daarna aan beurt. Bij spelers met dezelfde spreuk is de volgorde uit de vorige ronde bepalend.
Voorbeeld: p>
Huidige speelvolgorde
In de toverspreuk-fase has been kozenen according to the following toverspreuken:
Although state as some avenues on a spreuk, en komt dus in the new volume on plaats 1. Van de spelers die met twee of meer on a spreuk staan hebben groen en blauw de zwakkere spreuk kozenen, want het meest links. Aangezien groen in the previous round for Blauw zat, komt groen op plaats 2 en blauw op plaats 3. Then volgen geel en rood, en op Basis van de vorige ronde komt groen op 4 en rood op 5.
Na het bepalen van de speelvolgorde comen de spelers aan de beurt, beginning with the speler on plaats 1. The speler voert First of all, the sprinkler is ready (this is done automatically). You can use the player and the gedekte avonturenkaarten. Hij can see the open map (7) and the slotted map (8) neighborhoods. The avonturenkaarten have not been directly approved. The last player has a lot of wine in the neighborhoods!
There are two different types of maps: Gebouwen (hut, dorp, town, burcht) and Metgezellen. Gebouwen leveren enkel overwinningspunten op.
The text from the afzonderlijke avonturenkaarten wordt in a pop-up weergegeven with muis-hover. Then it is a very good product that can be accessed on a separate page speler aan de beurt is geweest, wordt de overgebleven avonturenkaart op de affleg Stapel gelegd. He was given a new avonturenkaarten commemorated in the round plate with a plate placed on the right.
Zodra de ronde plate the rode veld helemaal right heeft bereikt, begins the last ronde. The words are played in the normal manner, so the game can be played. Now the points have been reported.
De speler with the most overwinning points is the win. Bij gelijke stand is het aantal talers bepalend. This is also good, then there are several winnings.
Naar de Almanak der chaffen, gebouwen en schatkaarten.
He has a specific prop-commandos for Grimoria available:
< p> How to play pop-ups with detailed information without any problem, you can use the commando:Grimoria.CardPopup = off
Met on has been opened again.
How the color setting will change can be done with the command:
Grimoria.PlayerColor1 = 0000FF
For the relevant spelers with the color in hexcode has been addressed, in the voorbeeld hierboven krijg 1 blauw in plaats van rood.