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HIT

Het spel

Expand your deck of cards, use them to move your pawns towards the target and beat the others' pawns.

Whoever manages to get all of their figures to the finish line first wins the game.

The rules

You can download the complete rules here.

Spelverloop

Spielfeld
  1. 3 Hand cards
  2. Draw pile
  3. Fix pile
  4. Card market
  5. Own coins
  6. Waiting fields
  7. Target fields

At the start of the game, one of your figures is already in the game and is on your starting field. Your other figures are on waiting spaces.

On your turn, carry out the following steps one after the other:

Play and execute hand cards

Play your 3 hand cards in an order of your choice. With each card you can move your figures, hit other figures and/or receive coins from the supply. In addition, some cards protect your figures from being hit.

To move figures, drag a card onto the figure and then click on the desired or possible target field.

You must complete the movement of each card played. Whenever you cannot do this, you must discard the card, unused, into your discard pile. For a coin symbol shown, you still receive the coins from the supply.

Whenever you end your movement on the field of an opponent's figure, you capture this figure. If the figure is protected by a shield symbol, you land on the next space in front of the figure.

Some cards have special symbols :

Nichtschlagen

This symbol means that you cannot capture an opponent's figure with this card. If you were to land such a card on a space with an opponent's figure, you would instead move to the next free space in front of that figure.

{3 }

If the top card of your discard pile has a shield symbol, all your figures are protected and cannot be captured.

{ 4}

A card with the Shield Breaker symbol allows you to hit an opponent's figure even if it is actually protected.

There are 2 ways to bring new figures into play:

Rauskommen1

a) You play a card with the appropriate function. Two of your starting cards have this function, the 1 and the 6.

Rauskommen2

b) You can put any 2 cards in your hand your discard pile without resolving them. To do this, click on the corresponding symbol and 2 hand cards - then the "shadow figure" on your starting field.

Buy new cards

You can then buy one or more cards from the open card market. The cost is shown in the upper right corner of each card.

Each newly purchased card is placed face down on your personal draw pile.

Then 3 hand cards are drawn from the draw pile and the card market is filled.

If the draw pile is empty, the discard pile is shuffled and becomes the new one Draw pile. If a card with a shield is on top of your discard pile, you have the choice of leaving it as the only card there to be protected for another round (1) - or shuffling it into the new draw pile (2).

Schildkarte

Speleinde

Aankomst bij het einddoel < /h4>

You have to move your figures appropriately to a target field. You may not let a single step of a played card expire. If that doesn't work, you have to discard the card without using it.

You can skip figures that are already on a target field.

If you manage to get all of your own figures to the target to bring, immediately wins the game.

Card overview

Starting cards

Startkarten

Neutral cards

Karten
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