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Helvetia

Preparazione del gioco

With /join 3 to 4 players can join the game. The game begins with /start. Alternatively, you can use the game management.

Il gioco

The players slip into the Role of the village head of a small Swiss mountain village and as this have to direct the fate of the same.

The rules

The Complete rules are not described in this instruction manual. Only the basics necessary to use the game and get started quickly are explained.

Il tabellone

Spielfeld
  1. Villages thumbnail and player supply
  2. Complete village view in large size
  3. Building display (can be built using a builder)
  4. School (students can be married using the priest)
  5. Delivery display (goods can be delivered here using the carter)
  6. People (selecting the action you want to carry out on your turn)

Procedure and handling

The player whose turn it is (marked with *) has the opportunity to choose any person to use their function.

Once you have selected a person, it turns yellow and you can carry out the associated action (see People). If the execution was successful, a separate coin is automatically placed on the person.

The turn is ended by clicking on the bell with the arrow. Only one person's action can be carried out in one turn, but this can be carried out as often as desired (as long as you still have coins).

Forward After choosing a person or after executing a person's actions, you can claim the action of a person tile once in your turn by clicking on the check mark (see picture). (The player with the most coins on a person always receives these person tiles at the end of a round.)

People

Baumeister

With the help of the builder you can build new buildings. To do this, you have to be able to cover the construction costs with the help of your own people (not sleeping). You choose a building from the display (3) and then select the desired workstations from the production window. After constructing the building (moving the building from the display to a free, own village space), your own villagers lie down to sleep on the selected workstations.

Fuhrmann

With the help of the wagoner you can deliver products that you can produce to the market (5). This gives you victory points; Each delivery of a good brings one victory point. In addition, for "initial deliveries" of advanced goods, such as beer, bells or cheese, you receive 1 or even 2 victory points (marked on the delivery display by the Swiss flags, which represent victory points). By selecting a good that you want to deliver, the production window, already known from construction, appears in which the jobs can be selected. If you agree with the selection, you can finally deliver the goods to the market by clicking on them again.

Nachtwächter

With the You can use the night watchman to wake up all people (your own and those of other players) in any part of town. This awakening can be achieved by simply clicking on the desired area (marked in green).

Pfarrer

The priest marries your villagers ( from school or your own village center) with villagers from your fellow players. This means, for example, you can take a woman from school and move her onto a building owned by your opponent that has a lone man on it. From now on you can "use" this building during production.

Hebamme

The midwife helps you with children your supply (1) into play again. To do this, simply drag a resident next to your name to a space in your village where there is a couple. Each couple in your village can give birth to exactly one child per turn.

Svolgimento

The game is played in rounds that end when only one player has coins left in their supply. Passing is not possible as long as you still have coins! At the end of each of these rounds, new buildings are placed on the display and the points are calculated.

Points are obtained by:< /span>

  1. Each delivery (colored die in the market) brings one victory point
  2. Each first delivery brings 1 or 2 victory points (details can be found by moving the mouse visible on the victory points)
  3. Each victory point building constructed brings 3 victory points
  4. Being the starting player brings one victory point (changes every round)
  5. Every person tile that you have at the start of the new round (majority of coins per person), brings 1 victory point
  6. Special points (2-4 victory points) are obtained by delivering complete groups (e.g. stone, brick, wood) or by completely rebuilding the center of the village (Buildings must be occupied for this!).

Fine del gioco

< span>The player who has the most points wins as soon as at least one has exceeded 20 points.

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