The object of "NOCH MAL!" is to tick the boxes on your own playing field so that as many columns or boxes of the same color are filled as quickly as possible.

To do this, you must always combine a color and a number cube in order to cross off the corresponding contiguous boxes in the chosen color.

Make the right choice and snatch the desired dice combination from under the noses of the other players.

- The dice: To select the dice combinations .
- The scoring displays: Display what has been scored and what can still be scored.
- The action display: Current status display of what you have to do.
- The joker: Display of used jokers (and how many are still available).
- The pass button: To forgo a move.
- The player action: Status display of who is currently taking a turn, who has rolled the dice or who has to roll the dice.

The active player rolls all 6 dice. Then he chooses a combination of 1 color and 1 number die and ticks boxes on his field accordingly. These two dice are then removed.

All other players may only choose one combination (color and number dice) from the 4 remaining dice and also check the corresponding boxes on their field.

(Exception: In the first 3 rolls of the game, each player may choose a combination from all the dice rolled)

A player is always free to decide whether or not to use a dice roll to check boxes.

All possible and, according to the rules, valid starting fields of the selected dice combination are always marked with a white frame.

These fields are compliant with the rules and can be marked with a cross.

- All crosses must always be placed contiguously in a color block of the selected color. Crosses may only be placed horizontally or vertically adjacent to at least one box that has already been checked or starting in the start column.
- It is not permitted to tick fewer or more boxes than the number cube indicates .
- A color block consisting of several boxes does not have to be completely filled in one roll. More than 5 boxes can never be ticked in one roll.
- In one roll, the dice eyes may not be split to check boxes in two different color blocks of the same color.
- The question marks on the dice are jokers and can be used as desired.

For each wild symbol a player chooses, remove 1 exclamation mark from their hand.

If he has no more exclamation marks left, he can no longer use any wild symbols.

Whenever a player manages to fill a column completely with crosses, they receive the specified points below this column. All subsequent players can only achieve the lower point value for this column, which is always available to all players.

If several players are the first to fill the same column in the same roll, all these players receive the upper point value.

If a player is the first to cross off all the squares of a color, they receive 5 points in the corresponding color. All other players can only score 3 bonus points in this color. However, all players can score these 3 bonus points. The following also applies here: If several players tick all the squares of a color in the same roll, all these players receive the 5 points.

Each unchecked star counts as 2 minus points at the end of the game.

You can view the distribution of the point scores and the total sum at any time by touching (hovering over) the player names.

The game ends immediately after the roll in which a player has received their second color bonus (the value does not matter). If this is the active player, all other players may form a combination from the remaining 4 dice and enter it as usual.

Of course, the player with the most points wins. In the event of a tie, the player with fewer used jokers wins.