When "AGAIN!" The aim is to tick the boxes on your own playing field so that as many columns or boxes of the same color are filled as quickly as possible.
To do this, you always have to combine a color die and a number die , in order to then tick related boxes in the selected color.
Make the right choice skillfully and snatch the desired dice combination from under the noses of your fellow players.
The active player rolls all 6 dice. He then chooses a combination of 1 color die and 1 number die and checks boxes on his field accordingly. These two dice are then removed.
All other players are only allowed to choose a combination (color and number dice) from the 4 remaining dice and also tick the corresponding boxes on their field.< /span>
(Exception: In the first 3 rolls of the game, each player can choose a combination from all the dice thrown)
A player is always free to decide whether he wants to use a dice roll to check boxes or not.
All possible and valid according to the rules are always used Starting fields of the selected dice combination are marked by a white frame.
These fields comply with the rules and can be checked.
For each wild symbol that a player chooses, 1 exclamation mark is deleted from him.
If he has no more exclamation marks left, he can no longer use wild symbols use.
Whenever there is one If a player succeeds in completely filling a column with crosses, he receives the specified points below this column. All subsequent players can only achieve the lower point value for this column; this is always available to all players.
If several players are the first to fill the same column in the same roll, they receive it all of these players receive the upper point value.
If a player is the first to cross all the fields of one color, he receives 5 points in the corresponding color. All remaining players can only achieve 3 bonus points in this color. All players can get these 3 bonus points. The same applies here: If several players cross all the fields of one color in the same roll, all of these players receive 5 points.
Each unchecked star counts as 2 minus points at the end of the game.< /span>
The breakdown of the points and the total can be viewed at any time by touching (mousing over) the player names. span>
The game ends immediately after the throw, in which a player has received his second color bonus (the value does not matter). If this is the active player, all other players can form and enter a combination from the remaining 4 dice as usual.
Of course, the player with the most points wins. In the event of a tie, the one with fewer jokers used wins.