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Sticheln

Preparazione del gioco

With /join 3-6 players can join the game. The game begins with /start. Alternatively, you can use the game management.

Il gioco

Spielfeld

Taunting is possible over five rounds. In each round each player receives 15 cards. At the start of the round, each player must choose a card that determines their own “trouble color.” Then tricks are played. All colors - except for the ones played - are always trumps. The higher the number on a card, the higher its value in the trick. If there are several trump cards, the highest one also wins (the tiebreaker is the first card played). Cards with a value of 0 never win. A 0 only makes a trick if it is played and all other players also play a 0. There is no operating requirement like in other card games! You can always place any card.

Examples

Beispiel

TORBEN plays a red 4. dynamice places a red 1. The trick is currently still with TORBEN. Now Niknase places a red 7 and takes the trick. Romario can take the trick with any non-red card that is not a 0. If he doesn't want it, he has to play a 0 or a red card that is smaller than 7. The cards next to the names show the anger color.

Beispiel

Speedy- plays a yellow 3. dynamics takes the trick with a green 3. Now Excalibur can take the trick if he places a non-yellow card higher than 3. He doesn't get the trick if he plays a yellow card or a card smaller than 4.

Punteggio < /h3> Wertung

When all 14 tricks have been played, the round is scored. Each card that is not the color of its own anger color scores one point. All cards of your own trouble color count with a negative card value; This also includes the card laid out at the beginning to determine the anger color.

Example: red was chosen as the anger color (1), you make the following four stitches:

3 - 6< /span> - 2 - < strong>8

0 - 3 - 8 - 9

1 - 7 - 5 - 4

2 - 4 - 9 - < span class="code" style="color:#FF0000">8

Here you have 13 non-red cards; they add up to 13 points. In addition, you get -10 points for the red cards (0+2+8), as well as the red 1 laid out at the beginning (-1 point). This means the round result is 2 points.

End of game

The game ends after 5 rounds. The points from the individual rounds are added together. Whoever has the most points wins.

Tactical tips for beginners

Trouble color: you usually choose one color to the anger color, of which you have a lot of cards in your hand. You should put out a small number, because the card you put out counts.

Pricking takes some getting used to, even for card players. Here are a few examples to make it easier to get started.

Beispiel

Speedy- plays a brown 5. dynamice also places brown so that he doesn't take the trick. The following players could otherwise play green cards, which can count negatively for him. Excalibur, with brown as the color of anger, certainly doesn't want the sting. He therefore plays the brown 3. Madmax takes the blue 7 because no red has tricked yet. He chooses the color blue for stabbing so that TORBEN doesn't over-stitch. For him that would be -7 points. Therefore, TORBEN now best lays a red 7 or a smaller red card to give Madmax at least a few more minus points.

Beispiel

Madmax plays the brown 4. TORBEN takes the trick with the green 3. This reduces the interest of the players behind him in taking the trick, because they all have brown or green as their anger color. Thanks to TORBEN, Speedy- can safely get rid of his brown 13, dynamics goes deeper with the green 2. Since Excalibur doesn't want -17 points (4+13), he also puts down a brown card, which is safe for him because TORBEN gets through his non-brown one is currently holding the trick. TORBEN then takes the trick, which gives him 5 points because it doesn't contain any blue.

Beispiel

Can be dangerous it may be to play a high card of your own anger color too early. Here comes TORBEN with the blue 13. All other players “crouch” and play a smaller blue card. If Madmax now also plays blue, then TORBEN will have at least 30 minus points!

The examples show that it is of The advantage is to keep an eye on the cards of your own anger color. Then you know at what moment you can safely play and at what height.

  • With 3 players you play with 5 colors from 0-8.
  • At With 4 players you play with 5 colors from 0-11.
  • With 5 players you play with 5 colors from 0-14.
  • With 6 players you play with 6 colors from 0-14. 14.

Opzioni

dm

There will only be four played instead of five rounds.

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