With /join 2 players can join the game. The game begins with /start. Alternatively, you can use the game management.
Each player moves a soccer team consisting of four field players and a goalkeeper. On your turn, you roll the dice and may move one of your players across the field by the indicated dice result. If the player hits the ball, he uses the remaining dice eyes to shoot the ball. Each player who touches the ball extends the shot by one field.
Close At the start of the game, each player chooses a flag to identify their team. Then the players take turns placing their athletes: Player A places one figure, then player B two figures, A two, etc. Each player must follow the betting rules:
Then the player with the higher throw begins the game: the dice are rolled for both players and the dice show the difference in the pips. The player with the higher throw may kick off with this value. It is not allowed to score a goal on the first turn.
The die shows the number for the active player .
The active player selects one of his actors by looking at him the legsclicked. The athlete's possible target fields are now displayed. You now click on one of these to move the man there. Players move horizontally or vertically from field to field (not diagonally) and use one dice eye per field. A player may only move across free spaces and the space on which the ball lies. He may enter a field twice during a turn.
If the player reaches the ball, he has to shoot it. All possible target fields are displayed again so that the player can choose one. All numbers must be used.
The following applies to the movement of the ball: the ball moves across fields , on which there is no opposing player. It can also be shot diagonally, whereby the movement always starts in a straight line and can turn a maximum of 45 degrees once (effet). If the ball reaches a teammate, they extend the ball by one field and can also forward it in a new direction. The ball can turn once again by 45 degrees.
Note: Players can use the fields next to the regular playing field for movements .
The aim of the game is of course to score as many goals as possible.
To score a goal, the ball must pass one of the two fields directly in front of the goal (opponent's goal line) before it is shot over the goal line.
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You can also score goals via the "inside post", where it appears as if the ball is going past the outside of the post.
After a goal, both players place their goalkeeper back on one of the two fields in front of the goal line. Even if the goalie is already standing there and should not be moved, he must be clicked to confirm. The goalkeeper who was beaten now puts the ball back into play from there - his dice result is at least a two.
It must not be radically bricked! Therefore:
The game ends after 25 minutes, i.e. every player has 25 moves executed. In the event of a draw, the golden goal is extended by 10 minutes.
Penalty shootout in the event of a draw.
A game can also end in a draw (overrides the penalty option ).
The possible moves are not specified.