With /join 2-6 players can enter the game. With /start the game begins. Alternatively, you can use the game management use.
Who has the fastest car? Who has the best smell and who can best tact with his influence? Top-Race is about getting as much money out of a car race to decide the game for itself.
Players first hire cars, move their and strange cars with the help of their hand cards and make profits/losses by betting on the winner of the race.
The status window at the bottom left in the field shows at any time what player is with what action on the row. If the left flag is green, you are on the train yourself.
If you move the mouse over the field with the flags, you can see which cars belong to which player and how much money each player had left after the auction.
At the beginning, the 6 race cars are auctioned to the players in random order. Each player receives $200,000 starting capital.
The auction starts at $10,000 and players can increase the bid in any order by $10,000 or more (by clicking on the next price). The current bid can always be read directly under the picture of the car. Only when the remaining players have fit will the next car be auctioned.
One player can pick up several cars, but each player gets at least one car.
If the last car is offered and a player does not have a car yet, he must pay a fixed price of $30,000 for this.
The cars are placed on the starting fields in the order of their increase.
To view your own handcards, the mouse is moved into the narrow strip at the lower edge of the picture. If you're on the train, you have to play one of these cards. To select, simply click on the corresponding map.
With the middle card, the yellow car is moved around 6 fields, the white by 4, the red by 2 and the green by 1. The vehicles are always moved from top to bottom in the order shown on the map. In this example therefore only yellow, then white, then red and finally green.
Once a card has been selected, it appears enlarged on the screen. It can be moved with Drag&Drop.
Flags appear on the schedule for moving cars. They show the possible target fields of the respective train. To move a car, click the mouse over one of the target flags that will turn red. To pull the car to the desired destination, just click on the now red flag.
A white car can be seen on some cards. This is a joker. On the right side, a selection of the possible selectable colors is obtained. By clicking on the selected color, the white Joker car is replaced by the selected color. However, it is not possible to choose any color already present on the map.
Two cars and a double arrow can be seen on this map. The card applies only to these two colors. The player has two ways to use the card:
1. It can place the car, which is further forward, at the edge of the roadway. He must stay there until the car of the other paint has overtaken him.
Two. He can pull the car, standing further behind, forward to the other car and put it in a field next to him.
For example:
1. With click on the green car is placed on the edge of the road until the black car has overtaken it. As long as the green car cannot be moved.
Two. Click on the flag behind the green car, the black car is pulled directly behind the green (besides it is not possible here because of only one driving stiff).
The card can therefore be used constructively or destructively.
As soon as a car becomes the first one of the three betting brands, all players must make a bet immediately. For this, the betting window will appear for each player.
In the first tip round you click in the first row, in the second round in the second row and in the last tip round in the third. In doing so, you tap on the car that you believe is the first to reach the target.
Here the player has tipped yellow as winner in the first round. In the second round, however, he decides and taps red.
The billing of the bets depends on the final placement of the bet color.
Place | 1. Tips | Two. Tips | 3. Tips |
---|---|---|---|
1. | $90,000 | $60,000 | $30,000 |
Two. | $60,000 | $40,000 | $20,000 |
3. | $30,000 | $20,000 | $10,000 |
4. | 0 $ | - $100,000 | - $20,000 |
Five. | - $100,000 | $30,000 | $60,000 |
6. | $30,000 | $60,000 | - $90,000 |
In the end, the following amounts of money are entered in the valuation:
a) Rest money from the auction: not every player has spent all his money for buying cars.
b) Profits/losses by betting (see billing table above)
c) prize money for your own racing cars:
Place | Price |
---|---|
1. | $200,000 |
Two. | $150,000 |
3. | $100,000 |
4. | $60,000 |
Five. | $30,000 |
6. | $10,000 |
The player with most money wins the game.
With the 'stockmarket' option, you don't own any cars anymore, but at the beginning you will be given the order of the game and the purchase of a hand map of the selection (see Fig.
During the game, a share phase is pushed into the end of each round. There you can and must (secret) distribute two minus arrows and two plus arrows and then confirm with "ok".
At the end of the game, the share value is multiplied by the place value to give the final result.
Guarantees fairer card distribution
You can choose between four routes: