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Verräter

Spelvoorbereiding

With /join 3-4 players can start in the game. With /start the game begins. In this place you can also use the Spel tool!

Het spel

Spielfeld

De afbeeldingen in deze handlingiding zijn in het Duits. Online the game can also be played in the Nederlands! The spelers strijden met the vorstenhuizen mee om the area of ​​the tegenstander te veroveren en daarvoor winstpunten te krijgen. As for the welk vorstenhuis strijdt zal geurende het play wijzigen, aangezien in here which a verrader schuilt...

Het speelbord

Spielfeld < p> In the middle of the speelbord liggen de areas of Adelaars en de Rozen. At the beginning of the game, both parts of the landscaping begin.

Elke landschapskaart toont de folgende information: < /p> Landschaft

  • the color in the symbol on the right on the card is given in the welke part of the area is
  • the area in the square on the left is in the area conflictpunten that the area is waard is (zie hieronder)
  • the smaller tallen in the middle is located aan hoeveel winstpunten the area is waard is (zie hieronder)

Aan de zijkanten van het speelbord wordt voor elke speler de status getoond.

Spieleranzeige

Here zie je je aan de kleur en het Symbol for the welk of the player at the moment strijdt. The right-wing state has a major win point that has a strong impact on the law and the total conflict points on the door in phase 3 on the verzorgingskaarten. This means that you have to pay for the supply cards that you raise in your hand. The van de tegenstanders are hidden.

Linksboven zie je de status van het game.

Statusanzeige

Here you can see how the actieve player is in the welke actie deze moet uitvoeren.

Spelverloop

The game loops with 3 spelers over 9 rounds and with 4 spelers over 8 rounds. Elke round bestaat uit 12 fases.

At the beginning of the game the three supply cards with the colors 3, 4 and 5 are set automatically de strategize. The game volume is different from the opzichte of other spells: linksboven - linksonder - Rechtsboven - rightsonder. This round is the starting player as the first in the beurt, the starting player knows the other round is a plek near the front.

Now all the players are placed on the Volgorde on board. Gutshof

Herebij may each which opletten that in their own status waiver also a border is afgebeeld. If he has a trading house, then he can even click on it to know the information. Then you have to go to the area (meestal from your own camp) and click on the map in question from the ground in the area. The area is as large as possible.

Fase 1 - Plaats van het conflict bepalen
Konfliktort bestimmen

The game that is in the foreground of the strategic strategy may now be heard as the conflict plaats gaat vinden. Hij kiest daarvoor twee naast elkaar liggende areas from the various front buildings. Here he met the muis over the landschapskaarten, then he was told two different leagues with a marked squad (zoals in the afbeelding het dorp van de Adelaars en de wildernis van de Rozen). When you see the card in the room you can click on it with the mouse.

Fase 2 - Actiekaarten kiezen

He zijn zes actiekaarten:

De strateeg
Stratege

As ever The strategy does not need to be discussed in the following round of conflict. There are 2 winning points in each round.

De boer
Bauer

The boer krijgt in phase 10 three verzorgingskaarten.

The bouwmeester
{ 11}

The building may have a border of trading houses, a border with a view to a trading house of another.

< span>The 5-diplomaat
Diplomat 5

The 5-diplomaat needs extra conflict points with me in the conflict.

The 2-diplomaat
Diplomat 2

The 2-diplomaat needs two extra conflict points with me in the conflict. There is an extra supply in each phase of 10.

De verrader
Verräter < p> The verrader knows his loyalty and loops over to the front of the tent. There will be 1 winning point in each round.

In another round the actiekaarten uit de Stapel gehaald. The starting track is the first to be overlaid and the rest follows. Elke kaart kan maar door één speler was kozenen.

Aktion wählen

Klik op de gewenste actiekaart en bevestig je keuze met "OK".

< p> Het comes soms voor dat the window is located on the edge of the screen is hidden. You can place the door on the edge by clicking and dragging and dropping it to the places where you play.

Fase 3 - Verzorgingskaarten play
Versorgungskarten

Beginning with the starting player, you play now 0 tot 5 verzorgingskaarten and reinforced the army in the landscape of the front of the conflict. Click on the cards that you want to play, and you will have a team with you. Click on "OK" to confirm.

In total there are 23 different options: 5 x 2, 5 x 3, 5 x 4, 5 x 5, 2 x 6 and 1 x 8.

Fase 4 - Actiekaarten openleggen

Now all actiekaarten have been omgedraaid. When someone dies, they know that their loyalty is looped over to the other camp.

Fase 5 - Conflict Beslechten

< span>Now the conflict point has been vereleken for both front buildings and the cable. Hereby tellen:

  • de conflict points on the maps of both areas
  • de uitgespeelde verzorgingskaarten van de spelers (de maps of the verrader tellen you voor het < strong>nieuwe vorstenhuis!)
  • de conflictpunten van both diplomats (5 of 2)

Het vorstenhuis dat in total het meeste conflictpunten heeft wint. Both teams can also score points and no one can score and no one can score points. The verrader (1) and the strateeg (2) ontvangen altijd hun extra punten.

Fase 6 - gain winning points
Landschaft

Op de landscapeschapskaart van het verliezende vorstenhuis staan ​​de winstpunten die de de spelers van het winnende huis ontvangen. The main point of the player's ontvangen is the advantage of the player's overwinning ability If you play then you get 10 points. When he played two players, he scored 6 points on both sides. In three players you get 3 points and in four players you get 1 point.

The player gets 1 point in the strategy 2.

Sieger

The landscape of the verliezende vorstenhuis now knows its own. The wapen of the winning vorstenhuis wordt in the middle of the speelbord gotoond. On the door, all players can now click on the wapen. This is the time of the day and the location of the round table.

Fase 7 - Actie bouwmeester uitvoeren

The building may now be a border of trading houses, a border built for a trading house of Andersom. Well, a building may have been placed.

Kontor Gutshof

Bepaal herevoor first to the name of a border of trading house. The door on the door should be clicked and you will see immediately. Then click on the landscape you want to see. Let us take advantage of the additional supplies on the streets as the building is in the landscape of the front door of the house.

When a building wants to be laid out, it must first be found on the building Click on it as soon as possible, then the gravel will be as soon as possible and you can click on the beds when you come back.

Gebäude

Bij de building op de landscapeschapskaarten has been met with a colored balk aangegeven van welke player deze is. Elke Speler has a maximum of 3 buildings and a maximum of 2 commercial buildings.

Fase 8 - Actie strateeg uitvoeren < /h5>

The player dies in the map of the strategy, which is now called into action, and now the army is right in the next round, and the conflict is clear. As no one can do it, the strategy will function. The twee extra overwinningspunten krijg je real alleen than je ook daadwerkelijk de kaart hoch kozenen.

Fase 9 - Verzorgingskaarten afgeven

The uitgespeelde verzorgingskaarten come on the folding stack.

Fase 10 - Verzorgingskaarten trekking

The boer krijgt as the first 3 new verzorgingskaarten. All other players (beginning with the starting player) are sent to the land on the landscape of the state of the house and the verzorgingskaart. He gets 1 extra from the player who has 2 diplomats.

Let's say: our grandchildren have 3 cards and nobody likes 5 cards and raise their hands! A boer krijgt you geen cards for two borders, aangezien hij for zijn actie al 3 kaarten heeft kregen.

Fase 11 - Actiekaarten teruggeven

The actiecard has been ingeleverd and clearly legged for the following round.

Fase 12 - Wissel van de startspeler

The player in the game volume on the high-quality starting player at the beurt is wordt the new starting player. The game now plays the following round with phase 1.

The phases were activated by the players no longer automatically. Bijvoorbeeld as he punten berekend of cards were afgelegd, dus de fases 4, 5, 6, 8, 9, 11 en 12.

Speleinde

Het play eindigt na phase 10 als één van both vorstenhuizen alle areas heeft veroverd, na ronde 9 bis 3 spelers of na ronde 8 bis 4 spelers.

Now he has not been given any points before the trading house: Elke Speler vermenigvuldigt his aantal trading house with the aantal delivery card in his hand. It doesn't belong to the commercial buildings. He was paid a maximum of 3 payment cards. A maximum of 2 trading points can be scored from the maximum (3 x 2 =) 6 extra winning points. The player with the most points wins the game.

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