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Zatre-Kartenspiel

Spelvoorbereiding

Metres /join 2-4 spelers in het spel stappen. Metres /start start het spel. In plaats hiervan kun je ook de Spel tool bruiken!

Het spel

The aim is to place as many eye sums as possible of 10, 11 or 12 by creating playing cards, because only these are points. Who has the most points at the end of the game wins. There are as many rounds of games played with two, three or four players.

Het Speelbord

Spielfeld
  1. Map of Red
  2. Maps to choose from
  3. Behaalde punten

Spelverloop

All 50 cards are mixed. 25 cards are required for the first round. The starter gets four cards on hand, the other players three.

  • In each train, the active player sets a card. Exception: In the first train, the starter sets 2 cards.
  • All cards must be connected to cards that have already been issued. Exception: start card
  • Rows with an eye sum of 13 or more are not allowed.
  • rows with an eye sum of 9 or less are allowed (but do not give points).
  • After laying, a card is pulled down.

Exemption

It can happen that a player only has cards on his hand, with which he should form rows with more than twelve eyes. In this case, he shows his cards to fellow players and receives three new cards. This process may have to be repeated until it can play a card.

Zero

The cards with a zero have a special meaning: The zero is part of a row, i.e. the zero does not end a row! Several zeros in one row are also possible and allowed. A zero can connect two started rows to one another if the sums of the two rows do not yield more than twelve.

Telling

The following rules apply to the valuation:

  • Each player evaluates on his sheet his straight-lined play blocks.
  • The entries must be made in a complete line by line from top to bottom.
  • For laying a 10 series on the schedule you will score 1 point, for an 11 series 3 and 5 points for a 12 series.
  • The points obtained are entered in the corresponding column on the sheet.
  • rows with an eye sum of less than 10 may be placed, but do not count points.
  • If a player achieves several scores with the same amount of eyes (e.g. two 12s) in one draw, he enters all points (e.g. twice 5 points = 10 points in the top free box of column 12 (4)).
  • For rows on the score sheet where the 10s, 11s and 12s columns are filled, the player receives the bonus points printed on the sheet. If there is no entry, there is no bonus.

The triple and the super bonus

By predictive playing, a player can try to achieve a triple score with a card. For each triple score in one game, the player receives a super bonus of six points. Received super bonuses are entered from bottom to top in the last free rows of the score sheet in the total column.

There are two different triple values. If a player with the laying of a card scores a 10s, an 11s and a 12s row, then he receives six super bonuses in addition. If a player with the laying of a card reaches three 12 rows, he also gets six super bonus points.

Speleine

The first round is finished when all 25 cards are designed. For the second round, the cards placed aside are used. For a 3rd and 4th round at 3 and 4 players, the 50 cards are mixed again and distributed as described. Each player counts his points on his sheet together. The winner is the player with the highest overall score.

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