City information

Taxation of LosVelozes

Marketplace
Wood155
Stone357
Ore8
Wool232
Food253
Cloth0
Tool0
Taler32530
Occupancy1005
Capacity6500
Occupation Percentage15.5%

Recent days' taxes Page << 1 ... 852 853 854 855 856 ... 1123 >>
TimeCodeDescription
TUE, 10.07.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,99,37,7,0)
TUE, 10.07.2012, 20:003Vollstaendige Versorgung von Marktplatz. (5,4,4,5,6)
TUE, 10.07.2012, 20:001Versorgung Spiele: (3632) Aktiv=105 Inaktiv=8 Selbst=0 => Tuecher: 645 Werkzeug: 217
TUE, 10.08.2010, 22:032Versorgung Buerger: Anz=64/0 Baustellen=0 => Tuecher: 512 Nahrung: 3200
TUE, 10.08.2010, 22:031Versorgung Spiele: (2932) Aktiv=97 Inaktiv=10 Selbst=0 => Tuecher: 574 Werkzeug: 198
TUE, 10.08.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,107,37,7,0)
TUE, 10.08.2010, 22:033Vollstaendige Versorgung von Marktplatz. (5,5,5,7,3)
TUE, 10.09.2013, 20:002Versorgung Buerger: Anz=61/0 Baustellen=0 => Tuecher: 488 Nahrung: 3050
TUE, 10.09.2013, 20:003Vollstaendige Versorgung von Marktplatz. (7,4,4,7,2)
TUE, 10.09.2013, 20:001Versorgung Spiele: (4059) Aktiv=98 Inaktiv=12 Selbst=0 => Tuecher: 587 Werkzeug: 203
TUE, 10.09.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,102,35,7,0)
TUE, 10.11.2009, 22:033Vollstaendige Versorgung von Marktplatz. (5,6,9,1,4)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)