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Dog

ゲГpyз пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe и пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe пoлe и пoлe и пoли пoлe и пoлe и и и и и пoлe пoлe и и пoлe и и и и

With /join can enter four or six players into the game. With /start the game begins. Alternatively, you can use the game management use.

This rule mainly provides the operation for the online game. In addition, the original instructions for Dog can be used. and Dog Royal as pdf download.

Also for the Black Dog Veriante

ゲawning(目)

Dog is not just an extended "man, not angry": Through the maps and the team game character it has its own flair and repeatedly leads to another game.

ゲ ゲ フィ

Spielfeld
  1. 手札
  2. カ
  3. 待機場所
  4. vulnerability
  5. ゴالルالルة
  6. 捨てカassociation
  7. 捨てacid
  8. ▷札(カюドЯ枚 reactions)
  9. ヤ
  10. Player display with handcard number

プレイ

The course of the game resembles the well-known "man, don't annoy you": Each player tries to bring his pöppel out of the starting house into play and to put it in the finish after passing through the field. The opposite players always play together as a team (blue/yellow and red/green). When joining, the first two and the last two players are automatically compiled to each team.

カ

Calculation of the concentration

ラウ新ラウン最初にパン(1)ン(1)ا同士ا同士اドا手札から選ا手札から選ا手札から選ا手札から選ا(1)ا(1)ا(1)ا(1)ا(1)ا(1)ا(1)ا(1)ا(1)ا(1)ا(1)ا(1)ا(1)ا(1)ا(1)ا(1)ا(1)ا(1)ا(1)اラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウاラウ

Even though it should be self-evident: Any Languages during the game are prohibited!

カ¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶

基 resembling:

  • == sync, corrected by elderman
  • tainees trembling opaque(s)
  • == sync, corrected by elderman
  • ゴ¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶ ¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶いけ
  • Immediately calibrating the body of the body

To pull a pusher simply drag the desired card by drag & drop to the pusher, which should be moved with it. In the case of sticks close to each other, care should be taken to ensure that the pusher accepts a brighter color and the pulled card is shown to be reduced when you pull a card onto a pusher.

待機場所から、 captureマ matchesに参加させるためには、小さな矢印association2:

11 13

¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶ ¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶ ¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶malware¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶¶¶ ¶¶ ¶¶¶ ¶¶ ¶¶ ¶¶ ¶¶ ¶ ¶ ¶¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶ ¶

If you don't want to bring a pöppel into play, the cards can also be used for normal drawing. With the 13 you simply pull 13 fields forward, with the 11 you can either pull 11 or 1 field forward.

Tauschkarte

With the exchange card own Pöppel the place with a foreign Exchange Pöppel. It doesn't matter if the pusher belongs to the partner or opponent. Pöppel in the start house or in the finish not be exchanged! Pöppel are also taboo on their starting field.

Vierer

The +/- Four is the only card to move a pusher backwards. Very practical, e.g., when a poppet is on its own starting field: you can then pull it back with the 4 and, if you have a matching card, then move forward into the house in the next round. When playing the card you get a selection on the field: you can then either get four fields forward or four fields move backwards.

Sieben

With the seven you can get the points on different own Split the poplars. Thus, for example, two fields can be run with a pusher, with another four and with a third pusher another field. Very practical in the target to pick up the poplars. Here too, all seven points must be consumed! Exception: If you play the Seven to target your last Pöppel and then you still have points left, they may be used for the Pöppel des Partners (see Playde).

Another property of this card is the "burning" overhauled poplar: all poplars that are skipped with this card are "burned" and are sent back to the starting house - also their own!

Joker

The Joker can be converted into any card. For example, it can also be used as a start card.

Joker ausspielen

To play the card, click on it. It opens a selection of cards that could be played. Click on the desired card and pull it as usual under the pusher.

Objective

If you have rounded the field (or have been able to pull back with the four) and approaching the goal, please note:

  • You must on to target the starting field: So the starting field counts. You're right on the starting field, you can't go to the finish, but you have to run another round.
  • You can only forward to the target.
  • One has to go into the finish: a card should be played with which one can draw directly on one of the four (free) target fields, because even here no cube points may fall. In this case, the Pöppel not will be skipped! If necessary, these must only be raised. If you only have larger cards, you have to turn an honorary round.

Exemption

If a player can't move his billet, he'll have to hand all his cards and make the rest of the round.

ゲawning

As soon as a player has brought his four pairs home, he supports his partner with his cards. He moves as soon as he is on the line, whose poppet is now quite normal with his own cards. The game ends when a team has brought all eight pairs to the finish.

オプショCAL

Black

With this option you can Black Dog play. For Black Dog, the basic game rules apply with the following changes:

  • The setup of the field is slightly different since the start/target field is "shifted".
  • A black figure, the Black Dog, which hits every figure on or over which it draws.
  • A disc which turns by 90 degrees when the fields marked with paws are entered into a direction determined by the active player and "turns" all the figures on it.
  • There are new cards that partially replace the cards from the original game. The question mark is not available at Black Dog.
5 Black 6 Black

With the 5 and the 6, one of its pairs 5 and 6 fields. After that, the BlackDog draws 5 or 6 fields and "freezes" all the figures on which it passes, or lands on it.

7 Black

with the 1-7 a To move between one and seven fields. Jumping poplars become not beaten. He then pulls the Black Dog the same number of fields.

Kopierer

The copy card allows you to copy any previously played card and use its function as if you had played it yourself. The copy card must not be played as a first card in a round.

Magnetkarte

With the magnetic card you pull a poppet on the field directly behind the next poplar. It is not possible to pull the magnetic card in or into the target.

4 Black

With the 4 you cannot move backwards here, but you can divide the 4 points as desired and also with the Pöppeln of the partner draw. After a player has all 4 pairs in the target, the players of this team are allowed the 4 points of movement both on their own and on their own. on the Pöppel of the opponents split (also complete).

The complete Black Dog Rule can be found on the page of the Schmidt Verlag: Black Dog Rules

Royal

With this option you can Doge play. For Dog Royal, the rules of the basic game apply with the following changes:

  • In each round, each player receives five new cards.
  • At the start of the game, each player may set any Pöppel on his starting field after the card exchange, starting with the starter.
  • The piglets have a ranking. The highest rank is the king, followed by the knight, the citizen and the fool. When another poplar is overtaken, this ranking must be observed. It is only possible to overtake equal or lower ranks. However, this order of rank does not apply during the strike (exception: a king can only be beaten by a king).
  • There is a special field:

If a player pulls a poppet on a special field, he will immediately receive an additional card. Exception: The Pöppel was moved with a exchange card or the special train of the citizen.

  • The four pairs have all the special properties:
König

King: The king can only be beaten by another king. Exception: The king is on a strange starting field. There he may each Pöppel of foreign color are beaten.
In addition, the king can only be moved with the card values 1 to 7, a exchange card or a magnetic card. However, it may also start with the 13 or 1/11.

Ritter

Knight: The knight can also be the only pöppel via blocked own or foreign starting fields take awayif he observes the ranking.

Bürger

Citizens: If the citizen lands on a special field, allowed after drawing a map on the next free Special field jumping. He does not have to observe a ranking or blocked starting fields.

Bürger

Narr: The fool may drop up to 2 points of the card value when it comes to the target.

  • There are new cards that partially replace the cards from the original game. The question mark is not available at Dog Royal.
10 Royal 4 Royal

With the 10 and the 4 you can skip Pöppel even if you are not likely to do so because of the ranking.

7 Royal

with the 1-7 a To move between one and seven fields. Jumping poplars become not beaten.

Kopierer

The copy card allows you to copy any previously played card and use its function as if you had played it yourself. The copy card must not be played as a first card in a round.

Magnetkarte

With the magnetic card you pull a poppet on the field directly behind the next poplar. It is not possible to pull the magnetic card in or into the target.

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