With / join 3 to 4 players can enter the game. With / start The game begins. Alternatively, you can use the game management .
The players slip into the role of the head of the village of a small Swiss mountain village and have to direct the skills as this one.
The player on the train (marked with *) has the option to choose any person to use their function.
If you select a person, this one will turn yellow and you can do the corresponding action (see persons). If the execution was successful, a separate coin is automatically placed on the person.
The train ends by clicking on the bell with the arrow. It can only be the action in one train one (as long as you still have coins).
Before the choice of a person or after the execution of the actions of a person, one can use the action of a person by clicking the hook (see picture) once in his train. (The player with the most coins on one person at the end of a round will always receive this platter.)
With the help of the master, you can build new buildings. To do this, you have to be able to produce the construction costs with the help of your own people (not sleeping). Select a building from the output (3) and then select the desired jobs from the production window. After building (drawing the building from the exhibition to a free, own village) of the building, the own villagers lay down on the chosen jobs for sleeping.
With the help of the driver you can supply products that you can produce to the market (5). This gives you victory points; every delivery of a good brings a unique victory point. In addition, for "first deliveries" of advanced goods, such as beer, bell or cheese, you will get 1 or even 2 points of victory (marked on the delivery display by the Swiss flags that stand for victory points). By selecting a product you want to deliver, the production window already known by building, in which the jobs can be selected, appears. If you agree to the selection, you will finally deliver the goods by clicking again on the market.
With the night watchman you can wake up all persons (own and those of the player) in any district. This wake-up is achieved by simply clicking the desired area (marked green).
The priest married your villagers (from the school or the own village centre) to the villagers of your fellow players. That means, for example, you can take a woman out of school and move to a building of your fellow player on which there is a lonely man. From now on you can "use" in the production of this building.
The midwife helps you to bring children from your stock (1) into the game. To do this, you just drag a resident next to your name on a field in your village where there is a couple. Every couple in your village can give birth to exactly one child per train.
The game is played in rounds that are finished if only one player has coins in his stock. As long as you still have coins, you can't pass! At the end of each of these rounds, new buildings are put into the display and the points are calculated.
You get points by:
It wins the player who has the most points once at least one of the 20 points has exceeded.