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Helvetia

Helvetia (Originalregel)

Preparación del Juego

With / join 3 to 4 players can enter the game. With / start The game begins. Alternatively, you can use the game management .

Lentigo del juego

The players slip into the role of the head of the village of a small Swiss mountain village and have to direct the skills as this one.

The rules

The complete rules are not described in this manual. Only the basics that are necessary to use the game and get in quickly are explained.

El Tablero

Spielfeld
  1. Villages Miniature view and player stock
  2. Complete village view in big
  3. Building display (can be built by building master)
  4. School (students can be married with a priest)
  5. Delivery (goods can be delivered here by means of a vehicle)
  6. Persons (selection of the action you want to do on your train)

Procedure and handling

The player on the train (marked with *) has the option to choose any person to use their function.

If you select a person, this one will turn yellow and you can do the corresponding action (see persons). If the execution was successful, a separate coin is automatically placed on the person.

The train ends by clicking on the bell with the arrow. It can only be the action in one train one (as long as you still have coins).

Before the choice of a person or after the execution of the actions of a person, one can use the action of a person by clicking the hook (see picture) once in his train. (The player with the most coins on one person at the end of a round will always receive this platter.)

Persons

Baumeister

With the help of the master, you can build new buildings. To do this, you have to be able to produce the construction costs with the help of your own people (not sleeping). Select a building from the output (3) and then select the desired jobs from the production window. After building (drawing the building from the exhibition to a free, own village) of the building, the own villagers lay down on the chosen jobs for sleeping.

Fuhrmann

With the help of the driver you can supply products that you can produce to the market (5). This gives you victory points; every delivery of a good brings a unique victory point. In addition, for "first deliveries" of advanced goods, such as beer, bell or cheese, you will get 1 or even 2 points of victory (marked on the delivery display by the Swiss flags that stand for victory points). By selecting a product you want to deliver, the production window already known by building, in which the jobs can be selected, appears. If you agree to the selection, you will finally deliver the goods by clicking again on the market.

Nachtwächter

With the night watchman you can wake up all persons (own and those of the player) in any district. This wake-up is achieved by simply clicking the desired area (marked green).

Pfarrer

The priest married your villagers (from the school or the own village centre) to the villagers of your fellow players. That means, for example, you can take a woman out of school and move to a building of your fellow player on which there is a lonely man. From now on you can "use" in the production of this building.

Hebamme

The midwife helps you to bring children from your stock (1) into the game. To do this, you just drag a resident next to your name on a field in your village where there is a couple. Every couple in your village can give birth to exactly one child per train.

Desarrollo del juego

The game is played in rounds that are finished if only one player has coins in his stock. As long as you still have coins, you can't pass! At the end of each of these rounds, new buildings are put into the display and the points are calculated.

You get points by:

  1. Each delivery (colored cube in the market) brings a boiling point
  2. Each first delivery brings 1 or 2 points of victory (details are shown by moving the mouse to the points of victory)
  3. Each built-up winning point building brings 3 winning points
  4. Being a starting player brings a victory point (changes each round)
  5. Each platter you get to start the new round (majority of coins on person) brings 1 victory point
  6. Special points (2-4 winning points) are obtained by delivery of complete groups (e.g. stone, brick, wood) or by the complete reconstruction of the village centre (buildings must be occupied for this!).

Fin del Juego

It wins the player who has the most points once at least one of the 20 points has exceeded.

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