Tower
< div class="clear">An additional settlement build on an edge field. It may only be one of the five buildable terrain types and, if possible, must be adjacent to existing settlements.
< div class="clear">Oracle
Build an additional settlement on an (adjacent) field of the current terrain card. < /p>
Farm< /strong>
Build an additional settlement on an (adjacent) grass field.
Oasis
{6 }Build an additional settlement on an (adjacent) desert field space. < /p>
Tavern< /strong>
Append an additional settlement to one end of a settlement chain. The settlement chain must consist of at least three settlements and run in a straight line.
Barn
Any built settlement on a field the current terrain map. If possible, construction must be adjacent here too.
Port
Move any built settlement to an (adjacent) water space. You can only build on water spaces with this location tile!
Coupling
Move any built settlement by exactly two spaces in a straight direction. Everything can be skipped. There is no need to build adjacent here!
Castle
Castle fields have a special role: you do not receive any location tiles for them during the game. Each castle field that has at least one settlement adjacent to it counts as 3 gold at the end of the game.
The Kingdom Builder cards are an important part of the game. There are ten of them in total, but only three are needed per game. These are randomly selected at the beginning and displayed at the top of the screen. Simply move the mouse to this area for a complete display.
The Kingdom Builder cards determine what you are worth at the end of the game receives gold. That's why you should always keep an eye on the Kingdom Builder cards throughout the game.
< div class="clear">Fischer
1 gold for each settlement built adjacent to a water space.
Miners
1 gold for each settlement built adjacent to a mountain space.
Workers
1 gold for each settlement that is adjacent was built on a town or castle field.
Handelaar
4 gold for each town/castle space that is connected to at least one other town/castle space through its own settlements.
Citizens
1 gold for every 2 own settlements in the largest own settlement area.
Hermit
1 gold for each settlement group (including one single, isolated settlement receives 1 gold)
Lords
The player with the most settlements per quadrant receives 12 gold per quadrant. The second most settlements per quadrant receive 6 gold. In the event of a tie, everyone receives the full amount.
Pawns
3 gold for each owned settlement in the quadrant with the fewest owned settlements. In order to receive the gold, settlements must have been built in all four quadrants!
Explorer
1 gold for each horizontal line on which at least one settlement is built (max. 20).
Knight
2 gold for each owned settlement on the horizontal line with the most owned settlements.