Starting The Game
With /join 2-4 players can join the game. With /start the game begins. Alternatively, you can use the Game Tool!
Object of the Game
Every player fashions their own world full of exotic animals and a variety of landscapes with the help of tiles and a board. While doing so, it’s important to keep a sharp eye on the time and the other players, because everything happens simultaneously until the timer runs out. Whoever is able to jump out at the right time can reap a couple more bonus points. After three turns, the player who has collected the most points wins the game.
- Tile Pool
- Score Overview
- Possible free spaces on Game Board
- Bonus Chip - Take the bonus chip and stop your turn!
- Timer (time remaining until the end of the round. See also option "time")
- Special Scoring (only used with "advanced" option)
- Additional Scoring (Used only with "expert")
Starting the Game
The game consists of 136 tiles of different landscapes - each with a "blackboard" side and a variable side. Options "advanced" and "expert" can play with the advanced game or expert. The "backside" option allows a match on the back.
Flow of the game
The game is played over three rounds. Each player tries to form on his game board as valuable and complete landscape with the tiles taken. Players perform these actions at the same time; the game flow is like this:
- Take a tile, rotate, and/or turn it over
- place it on the game board
- or put it back in the deck.
You can rotate a tile with your mouse wheel, and flip the tile with the right button. The placement icon display becomes visible once you place a tile:
The upper arrow rotates the tile 90 degrees anti-clockwise while the bottom arrow rotates the tile 90 degrees clockwise. Use the middle arrow lift the tile back off the map. The icon display appears once you place the tile on your map and disappears after a short time if you do not click any of the buttons. When the mouse leaves the icon display, you can no longer move the tile.
When you place a tile, you must follow these rules:
- The tile must be placed adjacent to one already laid tile, other rules need not be followed.
When placing tiles, try to complete landscape features, include animals but minimize the number of active volcanoes to score well.
When time runs out for the round, each player scores points for different elements, all of which are explained here.
Every animal always counts as 1 plus point
Every enclosed and mistake-free landscape counts for 2 plus points. Exception: Water landscapes score no points.
For a bonus chip, you receive plus points equal to the number appearing on it.
Special Evaluation (see original rules for full explanation) used only in the "advanced" game and gives +4 to the best player and -4 to the worst.
Additional Tasks (see original rules for full explanation) used only in the "expert" game. During each round, each player can take two additional tasks by clicking on them.
The player with the most active volcanos receives 1 minus point for each of his active volcanos.
If several players have the most, they all get all the corresponding penalty points. Inactive volcanos are not taken into account on the first turn. From the second round, the player who scored the most points also counts inactive volcanos.
For each empty space you receive 1 minus point. For every misconnection you receive 1 minus point. Empty spaces do not cause misconnections, and therefore count for no more than 1 minus point.
Example: The player has six animals and receives +6 points. The map contains a total of 4 closed/connected landscapes: deserts 2 (A), 1 forest (B) and 1 meadow (C). This scores +8 points. The two landscapes (D) are closed, but misconnected (E). Landscapes (F) ae also misconnected. Meadow (G) is not closed. Water areas (H) score no points. For bonus token taken (I) the player scores +2 points.
Evaluation of volcanoes: the player has four active volcanoes. (The two inactive volcanoes are ignored during the first round). His opponent has five active volcanoes his map (not shown). The opponent receives -5 point penalty and the sample player none.
For the empty square (J) the player receives -1 and four other points penalty for -4 for misconnections (K).
Once a player has managed to place a tile in every space on his map, you automatically receive the highest bonus token currently available. When all players have finished, either because time ran out or because the maps are complete or took a bonus tile before the end, the round is scored.
End of the Game
The game ends after three rounds are played. Whoever gains the most points, wins the game.
Sets the timer for the duration of the round. Preselected values 4-7 can be chosen. Alternatively use the /time option X, where X is the desired time duration.
The standard map is surrounded by water. With the optional "backside" four different border landscapes are given.
In the Advanced mode, there are five special scoring cards, of which one is revealed per round.
The player with the most landscapes scores +4 points. The player with the fewest landscapes receives -4 points. These can only be completed/connected landscapes. Seascapes do not count.
The player with the most lakes receives +4 points. The player with the fewest lakes receives -4 points. A lake is a completed/connected landscape that is completely surrounded by land.
Most Aquatic Animals
The player with the most water animals receive +4 points. The player with the least amount of water animals receives -4 points.
All player's largest complete/connected lake(water landscape) is determined, which must be completely enclosed by land. It is not the size of the area, but the number of tiles used, which contain parts of the lake. The player with the highest number of tiles gets +4 points, the player with the smallest number of tiles (including 0) receives -4 points.
All players largest complete/connected forest is determined. It is not the size of the area, but the number of tiles used, which contain parts of this forest. The player with the highest tile count gets +4 points, the player with the smallest tile count (including 0) receives -4 points.
In expert mode there are up to twelve additional cards, twice as many cards as players in the game, as players take part. During the round you may take up to two additional tasks. These are kept till the end of the round: They cannot be given back and they cannot be taken away. You can take on tasks even if you have met them yet. It is recommended that you wait until you have three tiles to place since tactically you will be in a better position. You do not have to take additional tasks. Once you have completed your map, you can take no additional tasks.
Completed additional tasks score accordingly. Incomplete additional tasks score minus points accordingly.
Three animals of one species
For three buffalo, elephant, panda, parrots, snakes or scorpions in the same error-free landscape scores nine points.
Four animals in a landscape
Placing all four meadow animals (elephant, zebra, antelope, buffalo), or all four forest animals (panda, parrot, tiger, gorilla) or all four desert animals (scorpion, gecko, snake, ostrich) at least once in same error-free landscape scores seven points.
For a completely error-free map within the time (no missing tiles, edges are all in agreement), score five points.
completed on time
For a completely finished panel within the time (no tiles missing / error for non-matching edges are allowed), score three points.
The first to leave the round (took the 4-chip bonus) scores three points.