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NochMal

Le jeu

When "AGAIN!" The aim is to tick the boxes on your own playing field so that as many columns or boxes of the same color are filled as quickly as possible.

To do this, you always have to combine a color die and a number die , in order to then tick related boxes in the selected color.

Make the right choice skillfully and snatch the desired dice combination from under the noses of your fellow players.

Plateau de jeu

Spielfeld
  1. The dice: For choosing the dice combinations.
  2. The scoring displays: Display what has been scored and what can still be scored.
  3. The action display: Current status display, what you have to do.
  4. The Jokers: Displays the used Jokers (and how many are still available).
  5. The Pass button: To forego a move.
  6. The player action: status display, who is currently on the move, who has rolled the dice or has to roll the dice.

Déroulement du jeu

Rolling dice and choosing

Würfelauswahl

The active player rolls all 6 dice. He then chooses a combination of 1 color die and 1 number die and checks boxes on his field accordingly. These two dice are then removed.

All other players are only allowed to choose a combination (color and number dice) from the 4 remaining dice and also tick the corresponding boxes on their field.< /span>

(Exception: In the first 3 rolls of the game, each player can choose a combination from all the dice thrown)

Passer

A player is always free to decide whether he wants to use a dice roll to check boxes or not.

Tick

Mögliche Felder

All possible and valid according to the rules are always used Starting fields of the selected dice combination are marked by a white frame.

These fields comply with the rules and can be checked.

< /div>
The following rules apply
  1. All crosses must always be connected a color block of the selected color.
  2. Crosses may only be placed horizontally or vertically adjacent to at least one already checked box or starting in the start column.
  3. It is not permitted to place fewer or to tick more boxes than the number dice shows.
  4. A color block made up of several boxes does not have to be completely filled in one roll.
  5. You can never tick more than 5 boxes in one roll.
  6. In one roll, the dice eyes may not be split in order to tick boxes in two different color blocks of the same color.
  7. The question marks on the dice are jokers and can be used arbitrarily.
Joker:
Joker

For each wild symbol that a player chooses, 1 exclamation mark is deleted from him.

If he has no more exclamation marks left, he can no longer use wild symbols use.

Evaluation

Wertung

Whenever there is one If a player succeeds in completely filling a column with crosses, he receives the specified points below this column. All subsequent players can only achieve the lower point value for this column; this is always available to all players.

If several players are the first to fill the same column in the same roll, they receive it all of these players receive the upper point value.

If a player is the first to cross all the fields of one color, he receives 5 points in the corresponding color. All remaining players can only achieve 3 bonus points in this color. All players can get these 3 bonus points. The same applies here: If several players cross all the fields of one color in the same roll, all of these players receive 5 points.

Each unchecked star counts as 2 minus points at the end of the game.< /span>

The breakdown of the points and the total can be viewed at any time by touching (mousing over) the player names.

Fin de la partie

The game ends immediately after the throw, in which a player has received his second color bonus (the value does not matter). If this is the active player, all other players can form and enter a combination from the remaining 4 dice as usual.

Of course, the player with the most points wins. In the event of a tie, the one with fewer jokers used wins.

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