With /join 3-6 players can join the game. The game begins with /start. Alternatively, you can use the game management.
Every player owns a music label that supports artists. The playing field (a CD disc) forms the charts. Each round, players can distribute negative and positive points to individual artists to manipulate the charts. At the end of each round, players receive points for well-placed artists, their newcomer of the week and perhaps for the correctly guessed new number 1. An artist is always held by one or two labels. The colors on the frame of the artists represent the labels.
As the game progresses, a label change is always possible after the points have been awarded (before the bands are removed!). Of course, only a “free” label can be used. To do this, the player clicks on a free color at the bottom left. Such a change costs 5 victory points. It is not possible to change labels in the six-player game.
The labels (colors) are not distributed randomly at the beginning, but the players choose a color. The artists are revealed starting with 14th place and if you want a color, click on it at the bottom left. Ligretto qualities can be an advantage here.
Each player gets ten balls per round: two of them are always the “climber of the week” and the “new number 1”. The remaining eight balls have values between -4 and +4.
Five of the eight number balls are distributed among the Balls in the charts (In the example, for example, the +1 would ensure that DEBILE DIODEN rises by one place - unless other players use it). In addition, you distribute the two balls of your own color: you place the “climber of the week” on the artist who you think will gain as many places as possible in this week (= round). The "New Number 1" is placed with the artist who you suspect will rise or stay at number 1. Once you have distributed all the balls as desired, confirm the name with the double arrow at the bottom.
After all players have distributed and confirmed their balls, the evaluation starts. Starting with the previous number 14, we look at how each performer changes as a result of the balls placed; the changes are evaluated directly.
All balls that were placed for number 14 (+2 and +4 in the picture) are displayed and added. The colored balls (promoter, number 1) always count as +1. The result directly causes a change in the placement of the performer; Only then will the next artist be treated. First the old 14th place rises or falls, then the former 13th place is evaluated. This happens up to the old number 1.
Now the players receive their points: < /p>
After the evaluation, the artists who are on 11-15 and have fallen will now be removed. In addition, the first three bands retire when a player exceeds 30 or 50 points for the first time. The other bands move up and the free places are filled.
The game ends when, after the scoring, a Player has over 70 points. The player with the most points wins.