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Card overview

World Wonders

A-Sides

Lighthouse of Alexandria

Leuchtturm von Alexandria

Starting resource: glass

Bonus of the second part: Each round you choose a raw material. That raw material is added to the payment window automatically.

Hanging Gardens of Babylon

Hängende Gärten

Starting resource: brick

Bonus for the second part: The player receives an additional research symbol. This is automatically added in the Final Scoring.

Temple of Artemis at Ephesus

Tempel der Artemis

Starting resource: papyrus

Bonus for the second part: +9 coins

Great Pyramid of Giza

Pyramiden von Gizeh

Starting resource: stone

Bonus for the second part: +5 victory points

Mausoleum of Maussollos at Halicarnassus

Mausoleum von Halikarnassos

Starting resource: fabric

Bonus for the second part: At the end of this round, the player may build any building from the discard pile free of charge.

Colossus of Rhodes

Koloss von Rhodos

Starting resource: ore

Bonus for the second part: +2 shields

Statue of Zeus at Olympia

Statue des Zeus

Starting resource: wood

Bonus for the second part: Once per age a building may be built free of charge.

In addition the player receives a modified payment window:

Kostenlos bauen

If the player wants to build the building with Zeus' help (free of charge), she selects no raw materials and simply clicks the left green checkmark with the symbol of Zeus.

If she wants to pay for the building, she chooses the raw materials and clicks on the checkmark (at the top on the right).

B-Sides

Lighthouse of Alexandria

Leuchtturm von Alexandria

Starting resource: glass

Bonus for the first part: From now on, the player gets a raw material free of charge in every round. That raw material appears in the payment window automatically.

Bonus for the second part: From now on, the player gets a manufactured good free of charge in every round. That manufactured good appears in the payment window automatically.

Bonus for the third part: +7 Victory points.

Hanging Gardens of Babylon

Hängende Gärten

Starting resource: brick

Bonus for the first part: +3 Victory points

Bonus for the second part: From now on the player may use the 7th card instead of discarding it. The card is used in the exact same way as when normally played.

Bonus for the third part: The player receives an additional research symbol. This is automatically included in the Final Scoring.

Temple of Artemis at Ephesus

Tempel der Artemis

Starting resource: papyrus

Bonus for the first part: +4 coins & +2 Victory points

Bonus for the second part: +4 coins & +3 Victory points

Bonus for the third part: +4 coins & +5 Victory points

Great Pyramid of Giza

Pyramiden von Gizeh

Starting resource: stone

Bonus for the first part: +3 Victory points

Bonus for the second part: +5 Victory points

Bonus for the third part: +5 Victory points

Bonus for the fourth part: +7 Victory points

Mausoleum of Maussollos at Halicarnassus

Mausoleum von Halikarnassos

Starting resource: fabric

Bonus for the first part: +2 Victory points & at the end of the round, the player may build a building from the discard pile free of charge.

Bonus for the second part: +1 Victory point & at the end of the round, the player may build a building from the discard pile free of charge.

Bonus for the third part: At the end of the round, the player may build a building from the discard pile free of charge.

Colossus of Rhodes

Koloss von Rhodos

Starting resource: ore

Bonus for the first part: +1 shield, +3 coins & +3 Victory points

Bonus for the second part: +1 shield, +4 coins & +4 Victory points

Statue of Zeus at Olympia

Statue des Zeus

Starting resource: wood

Bonus for the first part: From now on the player may buy raw materials for one instead of two coins from her neighbors. (An additional Trading Post does not reduce the cost to zero!)

Bonus for the second part: +5 Victory points

Bonus for the third part: The player may "copy" a Guild card (purple) of her neighbor during the Final Scoring

OVERVIEW OF PLAYING CARDS

This is not an entire overview of the cards. When some functions of the cards are very obvious, only some examples will be given.

Raw Materials (Resource cards)

Rohstoffkarten

Resource cards produce the displayed resource(s). Example cards: one wood, stone or brick, two ore.

Manufactured Goods (Goods)

Warenkarten

Manufactured Goods cards produce the displayed goods. Example cards: Fabric, glass, Papyrus.

Civilian Structures

Profanbauten

Civilian Structures instantly award the displayed victory points.

Military Structures

Militärkarten

Military Structures provide shields for the conflict at the end of the ages.

Scientific Structures

Forschungskarten

The symbols on the cards count in the Final Scoring.

Guilds

Gildenkarten

A victory point for every card of the suitable color in both neighbouring towns.

Gildenkarten

A victory point for every brown, gray and purple card the player has.

Gildenkarten

A victory point for every defeat marker in both neighbouring towns.

Gildenkarten

A victory point for every built Wonder of the World step in own town and both neighbouring towns.

Gildenkarten

When played the player receives one of the research symbols. This happens automatically.

Commercial Structures

With the trading posts a player can buy raw materials from the left or right neighbor for the price of 1 coin instead of 2. With the market, a player can buy from both neighbors for the price of 1 coin instead of 2.

With forum or caravansery a player can produce one of the displayed raw materials/goods per round.

With bazaar/vinyard a player receives one/two coins at the end of the round for each grey/brown cards in the player's own town and both neighbouring towns.

Instantly one/two coin(s) for each brown/yellow/grey cards in the player's own town. At gameend it rewards each brown/yellow/grey cards in the player's own town with one/two victory point(s).

Instantly three coins and at gameend one victory point for each World Wonder step built in a player's own town.