Wizard - Online Guide
Starting The Game
/join allows 3-6 players to join the game. /start begins the game. Alternatively, you can use the Game Tool!
Object of the Game
Wizard is an interesting card game where you try to predict how may tricks you will take. Sounds easy, however they other players make it tricky for you...
- Card decks
- Trump card
- Tablet of truth (opens/closes by clicking on the icon)
- Cards in hand
You accumulative score is shown just under your name. The number adjacent to this (in parenthesis) indicates the current score for this round. On the right of the card is the number of tricks already acquired and the number of tricks predicted.
Example: Nessi has a current total of 90 points. She has made a prediction, but has not yet achieved (0/1). Therefore there is a -10 point deduction showing (80) points.
There are four suits/colours (red, yellow, green, blue), each suit of value 1-13, a magician and a jester. The Wizard is the highest card, the jester the lowest.
Flow of the game
The number of rounds for each game depends on the number of players. With 3/4/5/6 players, there are 20/15/12/10 rounds.
During the first round, each player receives one card, in the second round two, in the third three, and so on.
To begin, the cards and dealt and the trump suit decided. (Exception: In the last round, there are no trumps). This is shown at the top of the screen. The value of the card is not relevant, only its colour, the colour of trumps for the round. If the trump card selected is a jester then there are no trumps for this round.
If a wizard is turned up at the end of the deal, the player who is dealer gets to choose trumps. To do this, select your desired trump colour in the circular pop-up.
Each player in turn predicts how many tricks they will win in that round.
The tablet of truth will now open where you can use the small buttons to operate. When finished click on OK.
Once all players have made their predictions and confirmed, the first player leads one of their cards. The lead player is always shown on the far left, the rest of the players are then shown in sequence to the right. Players then follow the lead in the game order.
The colour of the suit played must be followed! The colour of the trump suit is highlighted to help players remember what is being called for.
For example, if the first player plays a red card, all other players must also play a red card, if they have one. Exceptions are playing any jester or wizard: These cards can always be played no matter the suit/colour or trumps.
Winning the Trick
When all players have played their card, the winner of the trick is determined by the following rules:
- Wizards always win
- The first wizard card played in the trick.
- Trumps win everything except wizards
- When several trump cards are played, the highest number wins.
- If no trumps or wizards are played, the highest numbered card of the colour led.
- If only jesters were played, then the first jester played.
The player who wins that trick leads play in the following trick. (except the first round)
At the end of each round, the total tricks for every player are scored. If you win as many tricks as you predicted, you score a bonus of 20 points. You also receive 10 points for each trick won. Anyone that missed their bid loses 10 points for each trick over or under their prediction.
End of the Game
With 3/4/5/6 players the game ends after 20/15/12/10 rounds. The winner is the player with the most points.
This version is played with the same rules as the normal game with the following exceptionsgame: The sum of all predicted tricks may not be equal to the sum of all possible tricks for that round. For example, during round five, there are five tricks to be won. The sum of the predictions of all players must not equal five! It may be more or less than five, but not exactly five. If this happens, the last player in turn order must either increase or decrease his bid.
Each player bids secretly and all bids are revealed once every player has bid.
Special option for the preliminary round of the DM 2008. Round 1 - 6 are played using the hiddentip option, round 7 - 14 with the notequal option and round 15 again with hiddentip
A special option for tournament games. It can only be played with 4-5 players and plays over ten rounds. The number of cards played each round looks like this:
With 4 players: 1-3-5-7-9-11-12-13-14-15
With 5 players: 2-4-5-6-7-8-9-10-11-12
By default the flag 'notequal' is set, however, it can be switched off. The option hiddentip can also be switched off.
This is not a game option but a Prop-File setting. Using the entry "wizardWings = On" in your prop-file dar. allows you during the game has a map marking off one wants. This then receives little "wings". Is one then to the series, this card is automatically played. Of course you can, as long as you are not yet in the series is its desire to change and choose another card.