City information

Taxation of LosVelozes

Marketplace
Wood664
Stone55
Ore124
Wool162
Food144
Cloth0
Tool10
Taler32528
Occupancy1199
Capacity6500
Occupation Percentage18.4%

Recent days' taxes Page << 1 ... 1083 1084 1085 1086 1087 ... 1123 >>
TimeCodeDescription
WED, 24.03.2010, 22:042Versorgung Buerger: Anz=70/0 Baustellen=0 => Tuecher: 560 Nahrung: 3500
WED, 24.03.2010, 22:043Vollstaendige Versorgung von Marktplatz. (6,3,7,3,6)
WED, 24.03.2010, 22:041Versorgung Spiele: (2793) Aktiv=95 Inaktiv=10 Selbst=0 => Tuecher: 554 Werkzeug: 192
WED, 24.04.2013, 20:002Versorgung Buerger: Anz=60/0 Baustellen=0 => Tuecher: 480 Nahrung: 3000
WED, 24.04.2013, 20:001Versorgung Spiele: (3920) Aktiv=102 Inaktiv=10 Selbst=0 => Tuecher: 615 Werkzeug: 210
WED, 24.04.2013, 20:003Vollstaendige Versorgung von Marktplatz. (5,1,7,3,8)
WED, 24.04.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,100,37,7,0)
WED, 24.05.2006, 22:123Vollstaendige Versorgung von Marktplatz. (7,4,3,5,6)
WED, 24.05.2006, 22:121Versorgung Spiele: (1393) Aktiv=93 Inaktiv=0 Selbst=0 => Tuecher: 567 Werkzeug: 184
WED, 24.05.2006, 22:122Versorgung Buerger: Anz=67/0 Baustellen=0 => Tuecher: 536 Nahrung: 3350
WED, 24.05.2006, 22:127Versorgung Summe/Tag: (0,0,0,0,112,36,7,0)
WED, 24.06.2009, 22:033Vollstaendige Versorgung von Marktplatz. (5,4,4,5,5)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)