City information

Taxation of LosVelozes

Marketplace
Wood16
Stone68
Ore0
Wool25
Food45
Cloth0
Tool0
Taler32652
Occupancy154
Capacity6500
Occupation Percentage2.4%

Recent days' taxes Page << 1 ... 278 279 280 281 282 ... 1123 >>
TimeCodeDescription
MON, 23.04.2012, 20:003Vollstaendige Versorgung von Marktplatz. (4,6,4,5,5)
MON, 23.04.2012, 20:002Versorgung Buerger: Anz=62/0 Baustellen=0 => Tuecher: 496 Nahrung: 3100
MON, 23.05.2005, 22:371Versorgung Spiele: (1027) Aktiv=81 Inaktiv=0 => Tuecher: 426 Werkzeug: 142
MON, 23.05.2005, 22:373Vollstaendige Versorgung von Marktplatz. (7,5,5,2,7)
MON, 23.05.2005, 22:377Versorgung Summe/Tag: (0,0,0,0,133,36,5,0)
MON, 23.05.2005, 22:372Versorgung Buerger: Anz=80/2 Baustellen=0 => Tuecher: 640 Nahrung: 4000
MON, 23.05.2011, 20:001Versorgung Spiele: (3218) Aktiv=101 Inaktiv=8 Selbst=0 => Tuecher: 608 Werkzeug: 206
MON, 23.05.2011, 20:002Versorgung Buerger: Anz=58/0 Baustellen=0 => Tuecher: 464 Nahrung: 2900
MON, 23.05.2011, 20:003Vollstaendige Versorgung von Marktplatz. (4,7,2,5,5)
MON, 23.05.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,96,36,7,0)
MON, 23.06.2014, 20:001Versorgung Spiele: (4345) Aktiv=100 Inaktiv=8 Selbst=0 => Tuecher: 607 Werkzeug: 205
MON, 23.06.2014, 20:002Versorgung Buerger: Anz=54/0 Baustellen=0 => Tuecher: 432 Nahrung: 2700

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)