City information

Taxation of Serenita

Marketplace
Wood12
Stone12
Ore4
Wool4
Food4
Cloth0
Tool0
Taler34
Occupancy36
Capacity2000
Occupation Percentage1.8%

Recent days' taxes Page << 1 ... 97 98 99 100 101 ... 819 >>
TimeCodeDescription
WED, 06.02.2013, 21:004Versorgung ueber Lager abgewickelt.
WED, 06.02.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,24,14,3,0)
WED, 06.02.2013, 21:002Versorgung Buerger: Anz=14/0 Baustellen=0 => Tuecher: 112 Nahrung: 700
WED, 06.02.2013, 21:001Versorgung Spiele: (744) Aktiv=35 Inaktiv=0 Selbst=0 => Tuecher: 305 Werkzeug: 90
WED, 05.12.2018, 21:007Versorgung Summe/Tag: (0,0,0,0,15,0,0,0)
WED, 05.12.2018, 21:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,0)
WED, 05.12.2018, 21:001Versorgung Spiele: (2872) Aktiv=47 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 05.12.2018, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
WED, 05.12.2012, 21:007Versorgung Summe/Tag: (0,0,0,0,21,13,3,0)
WED, 05.12.2012, 21:003Vollstaendige Versorgung von Marktplatz. (0,0,2,2,3)
WED, 05.12.2012, 21:001Versorgung Spiele: (681) Aktiv=34 Inaktiv=0 Selbst=0 => Tuecher: 286 Werkzeug: 85
WED, 05.12.2012, 21:002Versorgung Buerger: Anz=13/0 Baustellen=0 => Tuecher: 104 Nahrung: 650

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)