City information

Taxation of Serenita

Marketplace
Wood12
Stone12
Ore4
Wool4
Food4
Cloth0
Tool0
Taler34
Occupancy36
Capacity2000
Occupation Percentage1.8%

Recent days' taxes Page << 1 ... 95 96 97 98 99 ... 819 >>
TimeCodeDescription
SUN, 22.04.2018, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
TUE, 11.12.2018, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
SUN, 02.07.2017, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
MON, 03.07.2017, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
WED, 12.12.2018, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
THU, 26.04.2018, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
MON, 10.12.2018, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
FRI, 16.02.2018, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
FRI, 27.04.2018, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
SAT, 15.12.2018, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
FRI, 14.12.2018, 21:012Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
SAT, 17.03.2018, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)