City information

Taxation of LosVelozes

Marketplace
Wood0
Stone6
Ore0
Wool0
Food0
Cloth0
Tool0
Taler35443
Occupancy6
Capacity6500
Occupation Percentage.1%

Recent days' taxes Page << 1 ... 77 78 79 80 81 ... 1123 >>
TimeCodeDescription
WED, 16.08.2006, 22:311Versorgung Spiele: (1477) Aktiv=91 Inaktiv=0 Selbst=0 => Tuecher: 505 Werkzeug: 165
WED, 16.08.2006, 22:312Versorgung Buerger: Anz=67/0 Baustellen=0 => Tuecher: 536 Nahrung: 3350
WED, 16.08.2006, 22:317Versorgung Summe/Tag: (0,0,0,0,112,34,5,0)
WED, 16.08.2006, 22:313Vollstaendige Versorgung von Marktplatz. (1,5,5,5,7)
WED, 16.07.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,90,35,7,0)
WED, 16.07.2014, 20:002Versorgung Buerger: Anz=54/0 Baustellen=0 => Tuecher: 432 Nahrung: 2700
WED, 16.07.2014, 20:001Versorgung Spiele: (4368) Aktiv=100 Inaktiv=8 Selbst=0 => Tuecher: 607 Werkzeug: 205
WED, 16.07.2014, 20:003Vollstaendige Versorgung von Marktplatz. (0,8,8,3,4)
WED, 16.07.2008, 22:082Versorgung Buerger: Anz=71/0 Baustellen=1 => Tuecher: 568 Nahrung: 4260
WED, 16.07.2008, 22:087Versorgung Summe/Tag: (0,0,0,0,142,33,5,0)
WED, 16.07.2008, 22:081Versorgung Spiele: (2177) Aktiv=80 Inaktiv=16 Selbst=0 => Tuecher: 404 Werkzeug: 151
WED, 16.07.2008, 22:083Vollstaendige Versorgung von Marktplatz. (5,4,9,4,4)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)