City information

Taxation of Stonehenge

Marketplace
Wood27
Stone54
Ore3
Wool47
Food267
Cloth0
Tool0
Taler1979
Occupancy398
Capacity1600
Occupation Percentage24.9%

Recent days' taxes Page << 1 ... 1481 1482 1483 1484 1485 ... 1870 >>
TimeCodeDescription
TUE, 17.06.2008, 22:027Versorgung Summe/Tag: (0,0,0,0,50,17,4,0)
TUE, 17.06.2008, 22:023Vollstaendige Versorgung von Marktplatz. (3,2,3,2,2)
TUE, 17.06.2008, 22:021Versorgung Spiele: (2046) Aktiv=54 Inaktiv=0 Selbst=0 => Tuecher: 330 Werkzeug: 103
TUE, 17.06.2008, 22:022Versorgung Buerger: Anz=25/0 Baustellen=1 => Tuecher: 200 Nahrung: 1500
TUE, 17.06.2014, 05:012Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 128 Nahrung: 960
TUE, 17.06.2014, 05:017Versorgung Summe/Tag: (0,0,0,0,32,12,2,0)
TUE, 17.06.2014, 05:011Versorgung Spiele: (4236) Aktiv=31 Inaktiv=19 Selbst=8 => Tuecher: 229 Werkzeug: 89
TUE, 17.06.2014, 05:013Vollstaendige Versorgung von Marktplatz. (0,1,2,2,2)
TUE, 17.07.2007, 00:042Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
TUE, 17.07.2007, 00:041Versorgung Spiele: (1709) Aktiv=47 Inaktiv=0 Selbst=0 => Tuecher: 299 Werkzeug: 92
TUE, 17.07.2007, 00:043Vollstaendige Versorgung von Marktplatz. (0,1,3,3,2)
TUE, 17.07.2007, 00:047Versorgung Summe/Tag: (0,0,0,0,33,15,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)