City information

Taxation of FabFour

Marketplace
Wood243
Stone401
Ore89
Wool260
Food109
Cloth0
Tool0
Taler1454
Occupancy1102
Capacity2200
Occupation Percentage50.1%

Recent days' taxes Page 2 3 4 5 ... 745 >>
TimeCodeDescription
FRI, 01.01.2010, 02:012Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
FRI, 01.01.2010, 02:011Versorgung Spiele: (573) Aktiv=50 Inaktiv=0 Selbst=2 => Tuecher: 341 Werkzeug: 103
FRI, 01.01.2010, 02:013Vollstaendige Versorgung von Marktplatz. (3,3,0,1,3)
FRI, 01.01.2010, 02:017Versorgung Summe/Tag: (0,0,0,0,33,17,4,0)
FRI, 01.02.2013, 02:002Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
FRI, 01.02.2013, 02:003Vollstaendige Versorgung von Marktplatz. (3,3,3,4,2)
FRI, 01.02.2013, 02:001Versorgung Spiele: (1700) Aktiv=97 Inaktiv=0 Selbst=2 => Tuecher: 616 Werkzeug: 197
FRI, 01.02.2013, 02:007Versorgung Summe/Tag: (0,0,0,0,40,27,7,0)
FRI, 01.03.2013, 02:001Versorgung Spiele: (1728) Aktiv=98 Inaktiv=0 Selbst=2 => Tuecher: 623 Werkzeug: 199
FRI, 01.03.2013, 02:002Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
FRI, 01.03.2013, 02:007Versorgung Summe/Tag: (0,0,0,0,40,28,6,0)
FRI, 01.03.2013, 02:003Vollstaendige Versorgung von Marktplatz. (4,3,2,4,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)