City information

Taxation of Concordia

Marketplace
Wood514
Stone470
Ore642
Wool1168
Food806
Cloth0
Tool0
Taler3864
Occupancy3600
Capacity3600
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1061 >>
TimeCodeDescription
WED, 31.12.2008, 22:023Vollstaendige Versorgung von Marktplatz. (3,5,1,5,2)
WED, 31.12.2008, 22:027Versorgung Summe/Tag: (0,0,0,0,90,20,3,0)
WED, 31.12.2008, 22:022Versorgung Buerger: Anz=45/0 Baustellen=1 => Tuecher: 360 Nahrung: 2700
WED, 31.12.2008, 22:021Versorgung Spiele: (1187) Aktiv=35 Inaktiv=0 Selbst=8 => Tuecher: 233 Werkzeug: 71
WED, 31.10.2012, 21:003Vollstaendige Versorgung von Marktplatz. (3,2,6,4,3)
WED, 31.10.2012, 21:007Versorgung Summe/Tag: (0,0,0,0,83,26,4,0)
WED, 31.10.2012, 21:002Versorgung Buerger: Anz=50/0 Baustellen=0 => Tuecher: 400 Nahrung: 2500
WED, 31.10.2012, 21:001Versorgung Spiele: (2586) Aktiv=54 Inaktiv=1 Selbst=5 => Tuecher: 381 Werkzeug: 118
WED, 31.10.2007, 21:577Versorgung Summe/Tag: (0,0,0,0,88,18,2,0)
WED, 31.10.2007, 21:573Vollstaendige Versorgung von Marktplatz. (4,2,4,3,2)
WED, 31.10.2007, 21:571Versorgung Spiele: (760) Aktiv=28 Inaktiv=0 Selbst=8 => Tuecher: 184 Werkzeug: 56
WED, 31.10.2007, 21:572Versorgung Buerger: Anz=44/0 Baustellen=1 => Tuecher: 352 Nahrung: 2640

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)