City information

Taxation of NightowlsHome

Marketplace
Wood404
Stone566
Ore166
Wool1095
Food676
Cloth0
Tool0
Taler14510
Occupancy2907
Capacity2900
Occupation Percentage100.2%

Recent days' taxes Page << 1 ... 747 748 749 750 751 ... 1127 >>
TimeCodeDescription
FRI, 25.07.2008, 22:107Versorgung Summe/Tag: (0,0,0,0,74,23,4,0)
THU, 24.07.2008, 22:101Versorgung Spiele: (2185) Aktiv=73 Inaktiv=0 Selbst=6 => Tuecher: 361 Werkzeug: 122
THU, 24.07.2008, 22:102Versorgung Buerger: Anz=44/0 Baustellen=0 => Tuecher: 352 Nahrung: 2200
THU, 24.07.2008, 22:103Vollstaendige Versorgung von Marktplatz. (4,2,2,4,4)
THU, 24.07.2008, 22:107Versorgung Summe/Tag: (0,0,0,0,73,24,4,0)
WED, 23.07.2008, 22:101Versorgung Spiele: (2184) Aktiv=73 Inaktiv=0 Selbst=6 => Tuecher: 361 Werkzeug: 122
WED, 23.07.2008, 22:102Versorgung Buerger: Anz=43/0 Baustellen=0 => Tuecher: 344 Nahrung: 2150
WED, 23.07.2008, 22:103Vollstaendige Versorgung von Marktplatz. (3,3,4,4,2)
WED, 23.07.2008, 22:107Versorgung Summe/Tag: (0,0,0,0,72,24,4,0)
TUE, 22.07.2008, 22:091Versorgung Spiele: (2183) Aktiv=73 Inaktiv=0 Selbst=6 => Tuecher: 361 Werkzeug: 122
TUE, 22.07.2008, 22:092Versorgung Buerger: Anz=43/0 Baustellen=0 => Tuecher: 344 Nahrung: 2150
TUE, 22.07.2008, 22:093Vollstaendige Versorgung von Marktplatz. (3,5,3,2,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)