City information

Taxation of Clantobia

Marketplace
Wood789
Stone1368
Ore789
Wool1788
Food1266
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1079 1080 1081 1082 1083 ... 1116 >>
TimeCodeDescription
SUN, 28.08.2005, 23:001Versorgung Spiele: (1124) Aktiv=27 Inaktiv=10 Selbst=1 => Tuecher: 153 Werkzeug: 59
SUN, 28.08.2005, 23:002Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
SUN, 28.08.2005, 23:003Vollstaendige Versorgung von Marktplatz. (1,1,2,0,2)
SUN, 28.08.2005, 23:007Versorgung Summe/Tag: (0,0,0,0,26,9,2,0)
SAT, 27.08.2005, 23:001Versorgung Spiele: (1123) Aktiv=27 Inaktiv=10 Selbst=1 => Tuecher: 153 Werkzeug: 59
SAT, 27.08.2005, 23:002Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
SAT, 27.08.2005, 23:003Vollstaendige Versorgung von Marktplatz. (0,1,1,0,4)
SAT, 27.08.2005, 23:007Versorgung Summe/Tag: (0,0,0,0,26,9,2,0)
FRI, 26.08.2005, 22:591Versorgung Spiele: (1122) Aktiv=27 Inaktiv=10 Selbst=1 => Tuecher: 153 Werkzeug: 59
FRI, 26.08.2005, 22:592Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
FRI, 26.08.2005, 22:593Vollstaendige Versorgung von Marktplatz. (2,0,1,1,2)
FRI, 26.08.2005, 22:597Versorgung Summe/Tag: (0,0,0,0,27,9,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)