City information

Taxation of Praha

Marketplace
Wood461
Stone372
Ore377
Wool601
Food389
Cloth0
Tool0
Taler11000
Occupancy2200
Capacity2200
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1327 1328 1329 1330 1331 ... 1391 >>
TimeCodeDescription
WED, 21.12.2011, 21:002Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500
WED, 21.12.2011, 21:003Vollstaendige Versorgung von Marktplatz. (4,1,2,3,6)
WED, 21.12.2011, 21:001Versorgung Spiele: (2321) Aktiv=82 Inaktiv=0 Selbst=0 => Tuecher: 580 Werkzeug: 178
WED, 21.12.2011, 21:007Versorgung Summe/Tag: (0,0,0,0,50,28,6,0)
WED, 21.12.2016, 21:007Versorgung Summe/Tag: (0,0,0,0,18,0,0,0)
WED, 21.12.2016, 21:002Versorgung Buerger: Anz=22/0 Baustellen=1 => Tuecher: 0 Nahrung: 550
WED, 21.12.2016, 21:001Versorgung Spiele: (4148) Aktiv=84 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 21.12.2016, 21:003Vollstaendige Versorgung von Marktplatz. (1,0,0,0,0)
WED, 22.01.2014, 21:003Vollstaendige Versorgung von Marktplatz. (3,2,5,1,3)
WED, 22.01.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,43,25,5,0)
WED, 22.01.2014, 21:002Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
WED, 22.01.2014, 21:001Versorgung Spiele: (3084) Aktiv=84 Inaktiv=0 Selbst=0 => Tuecher: 540 Werkzeug: 171

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)