City information

Taxation of IsleOfJoy

Marketplace
Wood407
Stone384
Ore110
Wool390
Food309
Cloth0
Tool0
Taler104
Occupancy1600
Capacity1600
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1125 1126 1127 1128 1129 ... 1282 >>
TimeCodeDescription
WED, 05.08.2009, 22:041Versorgung Spiele: (1432) Aktiv=37 Inaktiv=0 Selbst=0 => Tuecher: 220 Werkzeug: 69
WED, 05.08.2009, 22:042Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 128 Nahrung: 960
WED, 05.08.2020, 05:001Versorgung Spiele: (5450) Aktiv=35 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 05.08.2020, 05:007Versorgung Summe/Tag: (0,0,0,0,5,0,0,0)
WED, 05.08.2020, 05:002Versorgung Buerger: Anz=6/0 Baustellen=1 => Tuecher: 0 Nahrung: 150
WED, 05.08.2020, 05:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,0)
WED, 05.09.2007, 00:193Vollstaendige Versorgung von Marktplatz. (2,1,0,2,3)
WED, 05.09.2007, 00:192Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 136 Nahrung: 1020
WED, 05.09.2007, 00:191Versorgung Spiele: (731) Aktiv=36 Inaktiv=0 Selbst=0 => Tuecher: 222 Werkzeug: 69
WED, 05.09.2007, 00:197Versorgung Summe/Tag: (0,0,0,0,34,12,2,0)
WED, 05.09.2012, 05:013Vollstaendige Versorgung von Marktplatz. (1,1,2,1,3)
WED, 05.09.2012, 05:011Versorgung Spiele: (2559) Aktiv=35 Inaktiv=6 Selbst=0 => Tuecher: 263 Werkzeug: 87

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)